Magic:Magic Vestment: Difference between revisions

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{{Spell|Name=Magic Vestment
{{Spell|Name= Magic Vestment
|Status=Hooking
|Status= complete
|Writers=[[User:IceThorn|IceThorn]]
|Writers= [[User:IceThorn|IceThorn]]
|Scripters=[[User:Dougnoel|Dougnoel]]
|Scripters= [[User:dougnoel|dougnoel]]
|Testers=[[User:Dougnoel|Dougnoel]]
|Testers= [[User:dougnoel|dougnoel]]
|School=|School=[[Transmutation]]
|School=|School= [[Magic:Transmutation|Transmutation]]
|Subschool=
|Subschool=
|Domain=Strength, War
|Descriptors=
|Descriptors=
|Level= Clr 3
|Level= Clr 3, [[Magic:Level#Strength|Strength 3]], [[Magic:Level#War|War 3]]
|Innate Level=3
|Innate Level= 3
|Components=V,S,DF
|Components= V, S
|Casting Time=1 action
|Casting Time= 1 action
|Range=Touch
|Range= Touch
|Target=Armor or shield touched
|Target= Armor or shield touched
|Duration=1 turn/level
|Duration= 1 turn/level
|Counters=--
|Counters=--
|Saving Throw= None
|Saving Throw= None
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Note: An enhancement bonus increases armor's or a shield's benefit to the wearer's AC. A suit of armor cannot have more than +5 in total bonuses (even if some of its bonus is from other than enhancement).
Note: An enhancement bonus increases armor's or a shield's benefit to the wearer's AC. A suit of armor cannot have more than +5 in total bonuses (even if some of its bonus is from other than enhancement).
}}
}}
[[Category:Magic|Magic Vestment]]

Revision as of 19:25, 28 August 2005

[[Magic:Transmutation|Transmutation]]
Level: Clr 3, Strength 3, War 3
Innate Level: 3
Component(s): V, S
Casting Time: 1 action
Range: Touch
Target: Armor or shield touched
Duration: 1 turn/level
Counter(s): --
Saving Throw: None
Spell Resistance: No
Metamagic: --
Energy Substitution: No

You imbue a suit of armor or a shield that you touch with an enhancement bonus of +1 per five caster levels (maximum +5 at 25th level). An outfit of regular clothing counts as a suit of armor that grants no AC bonus for purposes of this spell.

Note: An enhancement bonus increases armor's or a shield's benefit to the wearer's AC. A suit of armor cannot have more than +5 in total bonuses (even if some of its bonus is from other than enhancement). [[Category:Transmutation Spells|Magic Vestment]]