Magic:Fear: Difference between revisions
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{{Spell|Name= Fear | {{Spell|Name= Fear | ||
|Status= | |Status= complete | ||
|Writers= [[User:IceThorn|IceThorn]] | |Writers= [[User:IceThorn|IceThorn]] | ||
|Scripters= [[User:IceThorn|IceThorn]] | |Scripters= [[User:IceThorn|IceThorn]] | ||
|Testers= [[User:IceThorn|IceThorn]] | |Testers= [[User:IceThorn|IceThorn]] | ||
|School= [[Magic:Necromancy|Necromancy]] | |School= [[Magic:Necromancy|Necromancy]] | ||
|Subschool= | |Subschool= | ||
|Descriptors=[ [[Magic:Descriptors#Fear|Fear]], [[Magic:Descriptors#Mind- | |Descriptors= [ [[Magic:Descriptors#Fear|Fear]], [[Magic:Descriptors#Mind-affecting|Mind-affecting]] ] | ||
|Level= Brd 3, Sor/Wiz 4 | |Level= Brd 3, Sor/Wiz 4 | ||
|Innate Level= 3 | |Innate Level= 3 | ||
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|Description= An invisible cone of terror causes living creatures to become panicked. They suffer a –2 morale penalty on saving throws, and they flee from you. A panicked creature has a 50% chance to drop what it's holding, chooses its path randomly (as long as it is getting away from immediate danger), and flees any other dangers that confront it. If cornered, a panicked creature cowers. | |Description= An invisible cone of terror causes living creatures to become panicked. They suffer a –2 morale penalty on saving throws, and they flee from you. A panicked creature has a 50% chance to drop what it's holding, chooses its path randomly (as long as it is getting away from immediate danger), and flees any other dangers that confront it. If cornered, a panicked creature cowers. | ||
}} | }} | ||
[[Category:Magic|Fear]] |
Revision as of 09:04, 28 August 2005
[[Magic:Necromancy|Necromancy]] [ Fear, Mind-affecting ]
Level: Brd 3, Sor/Wiz 4
Innate Level: 3
Component(s): V, S
Casting Time: 1 action
Range: Medium
Target: Large
Duration: 1 round/level
Counter(s): Remove Fear
Saving Throw: Will negates
Spell Resistance: Yes
Metamagic: Extend, Quicken, Silent, Still
Energy Substitution: No
An invisible cone of terror causes living creatures to become panicked. They suffer a –2 morale penalty on saving throws, and they flee from you. A panicked creature has a 50% chance to drop what it's holding, chooses its path randomly (as long as it is getting away from immediate danger), and flees any other dangers that confront it. If cornered, a panicked creature cowers. [[Category:Necromancy Spells|Fear]]