Magic:Cure Light Wounds: Difference between revisions

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{{Spell|Name= Cure Light Wounds
{{Spell|Name= Cure Light Wounds
|Status=
|Status= complete
|Writers= [[User:Tissa|Tissa]]
|Writers= [[User:Tissa|Tissa]]
|Scripters= [[User:Tissa|Tissa]], [[User:Buddha|Buddha]]
|Scripters= [[User:Tissa|Tissa]], [[User:Buddha|Buddha]]

Revision as of 05:32, 27 August 2005

[[Magic:Conjuration|Conjuration]] ( Healing ) [ Positive ]
Level: Brd 1, Clr 1, Drd 1, Healing 1, Pal 1, Rgr 1
Innate Level: 1
Component(s): V, S
Casting Time: 1 action
Range: Touch
Target: Single
Duration: Instantaneous
Counter(s): --
Saving Throw: Will half (harmless) (see text)
Spell Resistance: Yes (harmless)
Metamagic: Empower, Maximize, Quicken, Silent, Still
Energy Substitution: No

When laying the character's hand upon a living creature, the character channels positive energy that cures 1d8 points of damage +1 point per caster level (up to +5).

Since undead are powered by negative energy, this spell deals damage to them instead of curing their wounds. An undead creature can attempt a Will save to take half damage. [[Category:Conjuration Spells|Cure Light Wounds]]