Magic:Endure Elements: Difference between revisions

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{{Spell|Name= Endure Elements
{{Spell|Name= Endure Elements
|Status= hooking
|Status= hooking
|Writers= Tissa
|Writers= [[User:Tissa|Tissa]]
|Scripters= Tissa
|Scripters= [[User:Tissa|Tissa]]
|Testers=
|Testers=
|School= [[Magic:Abjuration|Abjuration]]  
|School= [[Magic:Abjuration|Abjuration]]  
|Subschool=
|Subschool=
|Descriptors=
|Descriptors=
|Level=Clr 1, Drd 1, Pal 1, Sor/Wiz 1, [[Magic:Level#Strength|Strength]] 1, [[Magic:Level#Sun|Sun]] 1
|Level=Clr 1, Drd 1, Pal 1, Sor/Wiz 1, [[Magic:Level#Strength|Strength 1]], [[Magic:Level#Sun|Sun 1]]
|Innate Level= 1
|Innate Level= 1
|Components= V, S  
|Components= V, S  
Line 19: Line 19:
|Metamagic= Extend, Quicken, Silent, Still
|Metamagic= Extend, Quicken, Silent, Still
|Energy Substitution= No
|Energy Substitution= No
|Description= This abjuration grants a creature limited protection to damage from whichever one of five energy types the character selects: acid, cold, fire, electricity, or sonic. Each round, the spell absorbs the first 5 points of damage the creature would otherwise take from the specified energy type, regardless of whether the source of damage is natural or magical. The spell protects the recipient’s equipment as well.
|Description= This abjuration grants a creature temporary invulnerability of 10/- to all energy types (acid, cold, fire, electricity, or sonic). When the spell absorbs 20 points from any single elemental damage type it is discharged. The spell protects the recipient’s equipment as well.


Endure elements absorbs only damage. The character could still suffer unfortunate side effects.
''Endure Elements'' absorbs only damage. The character could still suffer unfortunate side effects.
 
Note: Endure elements overlaps (and does not stack with) resist elements and protection from elements. If a character is warded by protection from elements and one or both of the other spells, the protection spell absorbs damage until it is exhausted. If a character is warded by resist elements and endure elements at the same time, the resist spell absorbs damage but the endure spell does not.


Note: ''Endure Elements'' overlaps (and does not stack with) ''Resist Elements'' and ''Protection from Elements''. If a character is warded by ''Protection from Elements'' and one or both of the other spells, the protection spell absorbs damage until it is exhausted. If a character is warded by ''Resist Elements'' and ''Endure Elements'' at the same time, the resist spell absorbs damage but the endure spell does not.
}}
}}


[[Category:Magic|Endure Elements]]
[[Category:Magic|Endure Elements]]

Revision as of 22:00, 24 August 2005

[[Magic:Abjuration|Abjuration]]
Level: Clr 1, Drd 1, Pal 1, Sor/Wiz 1, Strength 1, Sun 1
Innate Level: 1
Component(s): V, S
Casting Time: 1 action
Range: Touch
Target: Single
Duration: 24 hours
Counter(s): --
Saving Throw: None
Spell Resistance: No
Metamagic: Extend, Quicken, Silent, Still
Energy Substitution: No

This abjuration grants a creature temporary invulnerability of 10/- to all energy types (acid, cold, fire, electricity, or sonic). When the spell absorbs 20 points from any single elemental damage type it is discharged. The spell protects the recipient’s equipment as well.

Endure Elements absorbs only damage. The character could still suffer unfortunate side effects.

Note: Endure Elements overlaps (and does not stack with) Resist Elements and Protection from Elements. If a character is warded by Protection from Elements and one or both of the other spells, the protection spell absorbs damage until it is exhausted. If a character is warded by Resist Elements and Endure Elements at the same time, the resist spell absorbs damage but the endure spell does not. [[Category:Abjuration Spells|Endure Elements]]