Magic:Inflict Critical Wounds: Difference between revisions
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|Duration= Instantaneous | |Duration= Instantaneous | ||
|Counters=-- | |Counters=-- | ||
|Saving Throw= Will | |Saving Throw= Will halves | ||
|Spell Resistance= Yes | |Spell Resistance= Yes | ||
|Metamagic= Empower, Maximize, Quicken, Silent, Still | |Metamagic= Empower, Maximize, Quicken, Silent, Still |
Revision as of 20:03, 9 September 2005
[[Magic:Necromancy|Necromancy]] [ Negative ]
Level: Clr 4
Innate Level: 4
Component(s): V, S
Casting Time: 1 action
Range: Touch
Target: Single
Duration: Instantaneous
Counter(s): --
Saving Throw: Will halves
Spell Resistance: Yes
Metamagic: Empower, Maximize, Quicken, Silent, Still
Energy Substitution: No
When laying the character's hand upon a creature, the character channels negative energy that deals 4d8 points of damage +1 per caster level (maximum +20). Since undead are powered by negative energy, this spell cures them of a like amount of damage, rather than harming them. [[Category:Necromancy Spells|Inflict Critical Wounds]]