Prestige Classes: Difference between revisions
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Revision as of 01:25, 5 July 2007
The coming of NWN:SoU and NWN:HotU have seen the introduction of prestige classes. Prestige classes are taken very seriously on Avlis. Even if your PC fulfills the requirements necessary to start gaining levels in a certain prestige class (such as arcane archer or assassin), he will not be able to do so until he also finds and completes a scripted quest tied to that class. The completion of this quest is to signify the pains that must be taken to get the specialized training necessary to gain levels in that prestige class. Not all of these scripted quests have been implemented in Avlis yet – in the meantime a player can have a prestige class 'unlocked' by a DM upon completing a special DM quest, or as a roleplaying award.
It is important to note that three of the prestige classes in NWN are not allowed in Avlis. The first is the Red Dragon Disciple. This is because red dragons are not indigenous to Avlis, so no native Avlissian character can have red dragon blood. The second is the Champion of Torm. Torm is not worshipped in Avlis, so he has no followers here. The third is the Harper Scout. The Harpers are an organization exclusive to the Forgotten Realms and therefore do not exist on Avlis. Avlis also has its own special prestige classes. These are the holy warriors of the nine major gods (see Part II, Chapter 4, Section F). To be able to gain levels in these prestige classes you must gain permission from the player-run religious order of that deity. There are only two exceptions to this. The first is the paladin class. Anyone can choose to gain levels in paladin; however, it is an Avlis rule that all paladins are worshippers of Gorethar. The second is the blackguard prestige class from SoU. Blackguards are the holy warriors of Maleki – as such, they must be CE in alignment. Blackguards who are not CE cannot gain blackguard levels on Avlis.
NWN prestige classes
- Arcane Archer (SoU)
- Assassin (SoU)
- Dwarven Defender (HotU)
- Pale Master (HotU)
- Shadowdancer (SoU)
- Shifter (HotU)
- Weapon Master (HotU)
Not allowed in Avlis
Avlis Holy Warrior Prestige Class Requirements and Abilities
Paladin (Gorethar, LG)
Requirements: same as always
Abilities: same as always, plus...
1st: Detect Evil 30'
Please be aware that to gain the Detect Evil ability at character creation, it is necessary to have some files installed in your override directory.
1) Extract the files cls_feat_pal.2da and feat.2da from your CoPaP1_0Hak. (You can do this with NWHak in your utils directory.)
2) Put BOTH those files in your override directory.
This ONLY works when creating a brand new paladin. The bug that requires this workaround makes it so the feat is not written to the bic file of an existing paladin.
Champion (O'Ma, NG)
Requirements:
Base Attack Bonus (BAB): 7
Feats: Weapon Focus: Short Sword, Skill Focus: Heal, Two Weapon Fighting
1000
Skills: Heal - 5 Ranks
Abilities:
1st Ambidexterity, Detect Evil, Remove Fear 1/day
2nd Divine Grace
3rd Smite Evil
4th Improved Two-Weapon Fighting
5th Turn Undead
6th Lay on Hands
7th Cure Critical Wounds 2/day
8th Divine Wrath
9th Extra Smiting
10th Divine Shield
Spellcasting Progression: Champions progress in the divine spellcasting class they previously had (if any) at a rate of 1/2 per level.
Avenger (Dru'El, CG)
Requirements:
BAB: 7
Feats: Point Blank Shot, Weapon Focus: Longbow. Optional: Trackless Step (Ranger/Druid Class Feat) or Alertness
Skills: Heal (3 Ranks), Hide (3 Ranks), Move Silently (3 Ranks), Listen (6 ranks)
Abilities:
1st: Divine Grace, Detect Evil, Detect Law
2nd: Remove Fear - 1/day
3rd: Smite Evil, Bonus Feat (choose 1 of Enchant Arrow, Favored Enemy, Sneak Attack, Extra Smiting)
4th: Turn Undead
5th: Heal Other (Per Psionic Ability: Lend Health) - 2/day
6th: Bonus Feat (choose 1 of Enchant Arrow, Favored Enemy, Sneak Attack)
7th: Eagle's Splendor
8th: Divine Might
9th: Bonus Feat (choose 1 of Enchant Arrow, Favored Enemy, Sneak Attack)
10th: Rogue's Cunning - 1/day, Deneir's Eye
Spellcasting Progression: Avengers progress in the divine spellcasting class they previously had (if any) at a rate of 1/2 per level.
Justicar (Toran, LN)
Requirements:
BAB: 7
Feats: Armor Proficiency: Heavy, Weapon Focus: Longsword, Cleave
Skills: Discipline - 8 Ranks
Abilities:
1st: Detect Chaos 30'
3rd: Smite Chaos
3rd: Hold Person
5th: Remove Blindness/Deafness
5th: Magic Circle vs. Chaos
5th: Lay on Hands
5th: Lay on Harm
Spellcasting Progression: Justicars progress in the divine spellcasting class they previously had (if any) at a rate of 1/2 per level.
Equalizer (Mikon, TN)
Prerequisites:
- Base Attack Bonus (BAB): 7
- Alignment: True Neutral
- Deity: Mikon
- Feats:
- Armor Proficiency: Heavy
- Weapon Focus: Longsword
- Combat Casting or Weapon Proficiency (Exotic)
- Skills:
- Parry - 4 Ranks
- Heal - 2 Ranks
- Taunt - 2 Ranks
Equalizer Class Skills:
- Equalizers get 2 Skill Points per level
- Equalizers have access to the following skills: Concentration, Discipline, Heal, Listen, Lore, Parry, Search, Spot, Taunt
Equalizer Class Abilities:
- 1st: Smite Good, Detect Alignment
- 2nd: Smite Evil
- 3rd: Divine Grace (Cha bonus to saves)
- 4th: Favored Enemy: Outsider (Bonus based on EQ Levels), Turn Undead
- 5th: Lay on Hands
- 6th: Lay on Harm
- 7th: Intensity Attack ( 3 to Dex and Con)
- 8th: Mikon's (Tymora's) smile ( 2 to saving throws for 5 turns. 1/day)
- 9th: Divine Wrath ( 3 to attack, damage and saves DR 5/1 for rounds equal to Cha bonus)
- 10th: Aura of Protection (a lesser globe of invulnerability for the Equalizer and everyone around him)
Epic Bonus Feats:
- Equalizers recieve an epic bonus feat every 3 levels.
Epic Equalizer Progression:
- 12th: Intensity Attack 2/day
- 15th: Improved Intensity Attack 1/day ( 6 to Dex an
1000 d Con )
- 18th: Improved Intensity Attack 2/day
- 20th: Aura of Protection 2/day
- 21st: Superior Intensity Attack 1/day ( 9 to Dex and Con )
- 24th: Superior Intensity Attack 2/day
Spellcasting Progression:
- Equalizers progress in the divine spellcasting class AND arcane spellcasting class they previously had (if any) at a rate of 1/2 per level.
Confounder (Forian, CN)
Prerequisites:
- Base Attack Bonus (BAB): 7
- Feats:
- Weapon Proficiency: Martial
- Weapon Focus: Heavy Flail or Weapon Focus: Light Flail
- Skills:
- Hide - 5 Ranks
- Taunt - 5 Ranks
- Lore - 5 ranks
- Alignment: CN
- Deity: Forian
- Hit Die: d8
Class Skills
- Confounders get access to all skills with the exception of the following: Animal Empathy
- Confounders get 4 skill points per level.
Class Proficiencies
- Exotic Weapon Proficiency (Received for free at 1st level)
- Simple, Martial, Light, Medium and Heavy Armor
Class Abilities:
- 1st: Detect Law 30', Whirling Flail
- 2nd: Touch of Random Mischief 1/day, Protection vs. Law
- 3rd: Divine Grace (per Paladin ability. Charisma to bonuses)
- 4th: Touch of Random Mischief 2/day
- 5th: Smite Law
- 6th: Touch of Random Mischief 3/day
- 7th: Whirlwind Attack
- 8th: Touch of Random Mischief 4/day
- 9th: Improved Whirlwind Attack
- 10th: Touch of Random Mischief 5/day
- Confounders receive an epic bonus feat every 3 levels. In addition to the paladin epic bonus feat list they get the following options at epic:
- Aura vs. Law (Req: 15 Confounder Level)
- Summon Slaad (Scales per level)
Spellcasting Progression: Confounders progress in the divine spellcasting class they previously had (if any) at a rate of 1/2 per level.
Dominator (Valok, LE)
Hit Die: d8
Proficiencies: Armor Proficiency (Heavy), Weapons (Martial, Simple)
Skill Points: 2 Int mod
Skills: Concentration, Discipline, Intimidate, Listen, Lore, Persuade, Search, Spellcraft, Taunt
Primary Saving Throw(s): Will