Guild:ANRA: Difference between revisions
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Our goals are teaching better farming techniques, researching new methods of agriculture and new varieties of plants for food crops, teaching land management and soil improvement and forestry management, and teaching animal husbandry. | Our goals are teaching better farming techniques, researching new methods of agriculture and new varieties of plants for food crops, teaching land management and soil improvement and forestry management, and teaching animal husbandry. | ||
What to expect:<br> | '''What to expect:'''<br> | ||
Lots of role play, crafting, and research. We are currently involved in several major happenings in southern Avlis, including the events (plot) surrounding Blandenburg. There is the possibility of activities in Vismontium, as well (this is in process). We need folks who like to RP, write, and are interested in invention, and working on long term projects and plots. There is also a good guild to get involved in if your active IG play time is limited, as a lot of what we do right now is scheduled, and much can be done on the boards or through PM’s. As membership grows, more things will happen. | Lots of role play, crafting, and research. We are currently involved in several major happenings in southern Avlis, including the events (plot) surrounding Blandenburg. There is the possibility of activities in Vismontium, as well (this is in process). We need folks who like to RP, write, and are interested in invention, and working on long term projects and plots. There is also a good guild to get involved in if your active IG play time is limited, as a lot of what we do right now is scheduled, and much can be done on the boards or through PM’s. As membership grows, more things will happen. | ||
Restriction:<br> | '''Restriction:'''<br> | ||
Our major restriction is that players realize that this is an organization that is dedicated to improving the lot of people across Avlis, through teaching and research. So, lots of role-play, some adventure (and we hope, quests), no real hack-n-slash. | Our major restriction is that players realize that this is an organization that is dedicated to improving the lot of people across Avlis, through teaching and research. So, lots of role-play, some adventure (and we hope, quests), no real hack-n-slash. |
Revision as of 19:00, 21 January 2006
Academy of Natural Resources and Agriculture (ANRA)
Alignment: Any alignment is acceptable.
Classes:
Any class is acceptable. We are especially interested in druids, rangers, bards, mages, clerics and crafters of all kinds.
Races:
Any race is acceptable.
Base of operations:
Current base of operations is in Ferrell. The Academy is planning an experimental farm and classroom building in Blandenburg, the main Academy in Ferrell, and possibly a presence in Vismontium as well. Buildings are under construction.
How to contact us:
The current Headmistress is Rika Vandor—At this time, characters can contact the guild by "leaving a message at the Temple of Cha’reth in Zvidureth, addressed to Rika" (PM Tygermoon). There will be a Director of Relations, and when that office is filled, the information will be posted here. We are currently seeking active membership. (Get in on the ground floor of something great!)
What we do:
The Academy is a neutral and unaffiliated school dedicated to education regarding agriculture (farming, animal husbandry) and management of natural resources (conservation, land management). The Academy’s purpose is to provide education, research, and remediation services to the world of Avlis in the broad areas of natural resources management and agriculture, with the intention of eliminating and preventing famine, promoting balance between population and land, relieve suffering through the discovery, teaching, and application of knowledge, and improve standards of living across all of Avlis.
Think of it as cross between a vocational school and a community college in a rural farming area.
Our goals are teaching better farming techniques, researching new methods of agriculture and new varieties of plants for food crops, teaching land management and soil improvement and forestry management, and teaching animal husbandry.
What to expect:
Lots of role play, crafting, and research. We are currently involved in several major happenings in southern Avlis, including the events (plot) surrounding Blandenburg. There is the possibility of activities in Vismontium, as well (this is in process). We need folks who like to RP, write, and are interested in invention, and working on long term projects and plots. There is also a good guild to get involved in if your active IG play time is limited, as a lot of what we do right now is scheduled, and much can be done on the boards or through PM’s. As membership grows, more things will happen.
Restriction:
Our major restriction is that players realize that this is an organization that is dedicated to improving the lot of people across Avlis, through teaching and research. So, lots of role-play, some adventure (and we hope, quests), no real hack-n-slash.