Acs:Crafting System: Difference between revisions
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==Mining== | ==Mining== | ||
The excavation of minerals from the base rock, the minerals can then be smelted to ingots afterwards. | |||
==Tailoring== | ==Tailoring== |
Revision as of 15:59, 22 January 2006
The Avlis Crafting System (ACS) enables PCs to make items out of natural resources. It has several components:
Alchemy
In Avlis, Alchemy is the art of creating potions that emulate the effect of a spell. One gathers components needed, and mixes them to create the potion desired. There are many alchemists on Avlis, the publically best known ones being the alchemists and herbalists of the organisation The AKN. (Advancement of Knowledge and Nature)
Armorcrafting
Armorcrafting entails the making of helmets and armor, from padded clothes to Mithral carapaces, and more.
Blacksmithing
Blacksmithing is prmarily about making ingots of suitable materials, but can be used for things not included in Armorcrafting or Weaponsmithing as well, such as arrowheads.
Carpentry
Carpentry entails the making of bows, composite bows, crossbows, arrows, shields, instruments, and more. Carpentry involves gathering and chopping wood from trees to create these things as well.
Gemcutting
The polishing and cutting of gems to be used in Jewelcrafting.
Herbalism
Herbalism is the creation of bandages, ointments and poultices. Many of the things created with Herbalism have a use in Alchemism as well.
Jewelcrafting
Once the gems used have been polished, they can be used to craft trinkets, such as amulets and rings. Often, these things are imbued with the quality of some being, enchanting the wearer in some way.
Mining
The excavation of minerals from the base rock, the minerals can then be smelted to ingots afterwards.