Barbarian Rage: Difference between revisions
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(New page: Do you remember me mentioning Barbarian Rage styles last week? First, be a barbarian. Next, buy some special ingredient from the place we talked about last week. Third, use it just before ...) |
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On Avlis, barbarian rage is as in standard NWN, with a extra customizations based on an 'opt-in' system. Barbarians can buy or find special ingredients. When they use it just before raging, and then kill stuff while raging, "rager xp" will start to accrue. When hitting 1000xp, the special ingredient isn't needed anymore. All ragers are placed into "categories" equal to 1 + (BRS level/3); the maximum category is 6. In addition rage duration increases by +1/5 rager levels. There are several types, explained below. | |||
;Wind (Dust of the Windwalker): Increased movement speed/increased attacks/round in exchange for a penalty of damage penalty and constitution penalty. 1 additional rank per category. +10% movement speed per category, -1 damage/-2 constitution per category. | ;Wind (Dust of the Windwalker): Increased movement speed/increased attacks/round in exchange for a penalty of damage penalty and constitution penalty. 1 additional rank per category. +10% movement speed per category, -1 damage/-2 constitution per category. |
Revision as of 16:54, 5 September 2009
On Avlis, barbarian rage is as in standard NWN, with a extra customizations based on an 'opt-in' system. Barbarians can buy or find special ingredients. When they use it just before raging, and then kill stuff while raging, "rager xp" will start to accrue. When hitting 1000xp, the special ingredient isn't needed anymore. All ragers are placed into "categories" equal to 1 + (BRS level/3); the maximum category is 6. In addition rage duration increases by +1/5 rager levels. There are several types, explained below.
- Wind (Dust of the Windwalker)
- Increased movement speed/increased attacks/round in exchange for a penalty of damage penalty and constitution penalty. 1 additional rank per category. +10% movement speed per category, -1 damage/-2 constitution per category.
- Fire (Oil of the Flamedancer)
- Damage increase/damage shield in exchange for damage vulnerability. Damage Increase of 2x Category fire damage, and a fire shield of 1d8 + 2x category damage. Penalty of 5% x category damage vulnerability to physical attack.
- Water (Water of the Deep Well)
- Concealment in exchange for attack miss percentage. 10% concealmeant per category, 5% miss chance per category. Up to 60% concealment/30% miss chance.
- Earth (Stonewall's Brew)
- Damage immunity and temp hp in exchange for movement speed decrease and dexterity penalty. 7% damage immunity to physical damage per category. 10% movement penalty and -2 dexterity per category.
- Blood (Vial of Annointed Blood)
- Vampiric regen on the weapon in exchange for taking roundly damage. 3x category vampiric regen on weapon in exchange for 2x category damage per round while rage is active.