Magic:Disintegrate: Difference between revisions

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m (Added spell school categorization)
m (Corrected the damage dice from 1d6 to 2d6 per level.)
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|Metamagic= Empower, Maximize, Quicken, Silent, Still
|Metamagic= Empower, Maximize, Quicken, Silent, Still
|Energy Substitution= No
|Energy Substitution= No
|Description= The caster creates a beam of light that is aimed at the target with a ranged touch attack. If hit, the target must make a Fortitude save or take 1d6 damage per caster level (to a maximum of 40d6). If the save is successful, the target still takes one-third of the damage.
|Description= The caster creates a beam of light that is aimed at the target with a ranged touch attack. If hit, the target must make a Fortitude save or take 2d6 damage per caster level (to a maximum of 40d6). If the save is successful, the target still takes one-third of the damage.
}}
}}


[[Category:Magic|Disintegrate]]
[[Category:Magic|Disintegrate]]
[[Category:Transmutation Spells|Disintegrate]]
[[Category:Transmutation Spells|Disintegrate]]

Revision as of 01:09, 21 November 2009

[[Magic:Transmutation|Transmutation]]
Level: Sor/Wiz 6
Innate Level: 6
Component(s): V, S
Casting Time: 1 action
Range: Medium
Target: Single
Duration: Instantaneous
Counter(s): None
Saving Throw: Fortitude partial
Spell Resistance: Yes
Metamagic: Empower, Maximize, Quicken, Silent, Still
Energy Substitution: No

The caster creates a beam of light that is aimed at the target with a ranged touch attack. If hit, the target must make a Fortitude save or take 2d6 damage per caster level (to a maximum of 40d6). If the save is successful, the target still takes one-third of the damage. [[Category:Transmutation Spells|Disintegrate]]