CEP weapon feats: Difference between revisions
Jump to navigation
Jump to search
mNo edit summary |
VoidHamlet (talk | contribs) m (Added a note for CEP weapons and spell modifications.) |
||
Line 45: | Line 45: | ||
* Greatsword Feats - Mercurial Greatsword | * Greatsword Feats - Mercurial Greatsword | ||
* Doublesword Feats - Double-Scimitar | * Doublesword Feats - Double-Scimitar | ||
* '''Note:''' All Avlis spell modifications also apply to CEP weapons. See: [[Shs:Magic_System|Magic System]] | |||
[[Category:Systems|CEP]] |
Revision as of 07:52, 7 August 2010
Monk Weapons: The following weapons are treated as monk weapons at the following levels:
* Sai - 5 * Nunchaku - 5 * Windfire Wheel - 5 * Quarterstaff - 10 * Qatar - 15 * Fashion Accessory - 20
Weapon Finesse:
The following weapons recieve weapon finesse for medium creatures:
* Assassin Dagger * Light Mace 2 * Scimitar * Light Pick * Sap * Goad * Sai * Nunchaku * Katar * Kukri2 * Windfire Wheel * Fashion Accessory
Weapon Feats:
The following weapon feats apply to the following weapons:
* Dagger Feats - Assassin Dagger * Light Mace Feats - Light Mace2 * Club Feats - Heavy Mace, Sap * Battle Axe Feats - Heavy Pick * Hand Axe Feats - Light Pick * Scimitar Feats - Falchion 1, Falchion 2 * Warhammer Feats - Maul * Sickle Feats - Goad * Kama Feats - Sai, Windfire Wheel * Unarmed Feats - Nunchaku, Fashion Accessory * Shortsword Feats - Katar * Kukri Feats - Kukri2 * Longsword Feats - Mercurial Longsword * Greatsword Feats - Mercurial Greatsword * Doublesword Feats - Double-Scimitar
- Note: All Avlis spell modifications also apply to CEP weapons. See: Magic System