Gray Render: Difference between revisions
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|Subtype_of_Creature= | |Subtype_of_Creature= | ||
|Author= [[PCs:Kassaerth_Ssalaresh|Kassaerth Ssalaresh]] | |Author= [[PCs:Kassaerth_Ssalaresh|Kassaerth Ssalaresh]] | ||
|Image= | |Image= Grayrender.jpg | ||
|Most_Compatible_Fylgia= Brown Bear | |Most_Compatible_Fylgia= Brown Bear | ||
|Most_Compatible_Notes= A fully developed gray render is as physically large as a bear, and just as strong. The gray render's hunting style is also similar to the bear, as it relies mainly on brute force rather than stealth or finesse. | |Most_Compatible_Notes= A fully developed gray render is as physically large as a bear, and just as strong. The gray render's hunting style is also similar to the bear, as it relies mainly on brute force rather than stealth or finesse. |
Revision as of 00:31, 17 February 2011
| Animal Companion Training | Fauna Lore | Submit Research on a New Companion |
Research
Creature Name: Gray Render
Observations by: Kassaerth Ssalaresh
Creature Type: Magical Beast ((205))
Creature Subtype: None listed.
CTS trainable: Not yet (researching).
Introduction
A gray render is an enormous, physically imposing beast. Well built for hand to hand combat, it has a thick hide, bony plates protecting its head, several insect-like eyes, multiple rows of teeth, and heavily muscled shoulders and limbs. They typically walk upright, although they occasionally use their long arms to propel themselves in a type of jumping gallop.
Feeding Habits
Gray renders are carnivores, eating the meat of creatures it kills.
Disposition and Social Habits
None listed.
Habitat
Kassaerth has only found gray renders inside caves and tunnels, although Kassaerth has not noticed a physical reason that would limit the creature to such an environment.
Fylgia
Most compatible: Brown Bear
- A fully developed gray render is as physically large as a bear, and just as strong. The gray render's hunting style is also similar to the bear, as it relies mainly on brute force rather than stealth or finesse.
Other notes
None listed.