Magic:Disintegrate: Difference between revisions

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m (Corrected the damage dice from 1d6 to 2d6 per level.)
(Added alternate spell effect.)
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|Energy Substitution= No
|Energy Substitution= No
|Description= The caster creates a beam of light that is aimed at the target with a ranged touch attack. If hit, the target must make a Fortitude save or take 2d6 damage per caster level (to a maximum of 40d6). If the save is successful, the target still takes one-third of the damage.
|Description= The caster creates a beam of light that is aimed at the target with a ranged touch attack. If hit, the target must make a Fortitude save or take 2d6 damage per caster level (to a maximum of 40d6). If the save is successful, the target still takes one-third of the damage.
Alternatively, [[:Category:Transmutant|Transmutant Mages]] casting this spell turns the targeted creature into an Elder Air Elemental for 1 round per caster level.
}}
}}


[[Category:Magic|Disintegrate]]
[[Category:Magic|Disintegrate]]
[[Category:Transmutation Spells|Disintegrate]]
[[Category:Transmutation Spells|Disintegrate]]

Revision as of 20:59, 30 December 2011

[[Magic:Transmutation|Transmutation]]
Level: Sor/Wiz 6
Innate Level: 6
Component(s): V, S
Casting Time: 1 action
Range: Medium
Target: Single
Duration: Instantaneous
Counter(s): None
Saving Throw: Fortitude partial
Spell Resistance: Yes
Metamagic: Empower, Maximize, Quicken, Silent, Still
Energy Substitution: No

The caster creates a beam of light that is aimed at the target with a ranged touch attack. If hit, the target must make a Fortitude save or take 2d6 damage per caster level (to a maximum of 40d6). If the save is successful, the target still takes one-third of the damage.

Alternatively, Transmutant Mages casting this spell turns the targeted creature into an Elder Air Elemental for 1 round per caster level. [[Category:Transmutation Spells|Disintegrate]]