Magic:Disintegrate: Difference between revisions
m (Corrected the damage dice from 1d6 to 2d6 per level.) |
SteveMaurer (talk | contribs) (Added alternate spell effect.) |
||
Line 20: | Line 20: | ||
|Energy Substitution= No | |Energy Substitution= No | ||
|Description= The caster creates a beam of light that is aimed at the target with a ranged touch attack. If hit, the target must make a Fortitude save or take 2d6 damage per caster level (to a maximum of 40d6). If the save is successful, the target still takes one-third of the damage. | |Description= The caster creates a beam of light that is aimed at the target with a ranged touch attack. If hit, the target must make a Fortitude save or take 2d6 damage per caster level (to a maximum of 40d6). If the save is successful, the target still takes one-third of the damage. | ||
Alternatively, [[:Category:Transmutant|Transmutant Mages]] casting this spell turns the targeted creature into an Elder Air Elemental for 1 round per caster level. | |||
}} | }} | ||
[[Category:Magic|Disintegrate]] | [[Category:Magic|Disintegrate]] | ||
[[Category:Transmutation Spells|Disintegrate]] | [[Category:Transmutation Spells|Disintegrate]] |
Revision as of 20:59, 30 December 2011
[[Magic:Transmutation|Transmutation]]
Level: Sor/Wiz 6
Innate Level: 6
Component(s): V, S
Casting Time: 1 action
Range: Medium
Target: Single
Duration: Instantaneous
Counter(s): None
Saving Throw: Fortitude partial
Spell Resistance: Yes
Metamagic: Empower, Maximize, Quicken, Silent, Still
Energy Substitution: No
The caster creates a beam of light that is aimed at the target with a ranged touch attack. If hit, the target must make a Fortitude save or take 2d6 damage per caster level (to a maximum of 40d6). If the save is successful, the target still takes one-third of the damage.
Alternatively, Transmutant Mages casting this spell turns the targeted creature into an Elder Air Elemental for 1 round per caster level. [[Category:Transmutation Spells|Disintegrate]]