Magic:Word of Faith: Difference between revisions
Jump to navigation
Jump to search
(effect [b.]: Clarification about it being 50% of "current" hit points.) |
(4hd or less PCs don't bleed. Mentioned immunity to death magic preventing death in both cases) |
||
Line 23: | Line 23: | ||
<ol style="list-style-type: lower-alpha;"> | <ol style="list-style-type: lower-alpha;"> | ||
<li>NPC [http://nwn.wikia.com/wiki/Outsider outsiders] and [http://nwn.wikia.com/wiki/Elemental elementals] are killed instantly. ''* The death is only an ''[[Avlisdocs:Player_Guide#Out_Of_Character_.28OOC.29_Information|"Out of Character"]]'' mechanic<sup>[[#Notes|<ins>(2)</ins>]]</sup>. See the notes below for what this represents ''[[Avlisdocs:Player_Guide#In_Character_.28IC.29_Information|"In Character"]]'', and exceptions<sup>[[#Notes|<ins>(3)</ins>]]</sup>.'' | <li>NPC [http://nwn.wikia.com/wiki/Outsider outsiders] and [http://nwn.wikia.com/wiki/Elemental elementals] are killed instantly (immunity to death magic will prevent this). ''* The death is only an ''[[Avlisdocs:Player_Guide#Out_Of_Character_.28OOC.29_Information|"Out of Character"]]'' mechanic<sup>[[#Notes|<ins>(2)</ins>]]</sup>. See the notes below for what this represents ''[[Avlisdocs:Player_Guide#In_Character_.28IC.29_Information|"In Character"]]'', and exceptions<sup>[[#Notes|<ins>(3)</ins>]]</sup>.'' | ||
</li> | </li> | ||
<li>PC outsiders and ones in elemental forms that fail a fortitude saving throw take divine damage equal to 50% of their current hit points, are paralyzed for 1d4 rounds (immunity to paralysis does not protect vs. this, unless it is a creature ability), and are slowed for 1 round per 2 caster levels (regular immunities do apply vs. this). | <li>PC outsiders and ones in elemental forms that fail a fortitude saving throw take divine damage equal to 50% of their current hit points, are paralyzed for 1d4 rounds (immunity to paralysis does not protect vs. this, unless it is a creature ability), and are slowed for 1 round per 2 caster levels (regular immunities do apply vs. this). | ||
</li> | </li> | ||
<li>All others (PC or NPC) are subject to one of the following effects, based on their hit dice/level, with no saving throw ( | <li>All others (PC or NPC) are subject to one of the following effects, based on their hit dice/level, with no saving throw (they are not cumulative/do not stack). Effects last 1 round per 2 caster levels (except death). | ||
* 12 or more: Blinded. | * 12 or more: Blinded. | ||
* 8-11: Stunned. | * 8-11: Stunned. | ||
* 5-7: Confused. | * 5-7: Confused. | ||
* 4 or less: | * 4 or less: Killed instantly (immunity to death magic will prevent this). | ||
</li> | </li> | ||
</ol> | </ol> | ||
Line 37: | Line 37: | ||
== Notes == | == Notes == | ||
# Word of Faith currently checks | # Word of Faith currently checks (incorrectly) for target faction reactions when determining enemy status (meaning what the other guy thinks of you, and not even the caster). Only targets that consider the caster an enemy will be affected by it. All offensive spells should check hostility to respect PvP settings. | ||
# "In Character", the death of NPC outsiders and elementals from effect [a.] above represents them being sent back to their plane of origin. You are not killing them, just making them ''"go back home"''. | # "In Character", the death of NPC outsiders and elementals from effect [a.] above represents them being sent back to their plane of origin. You are not killing them, just making them ''"go back home"''. | ||
# Some Avlis areas have special code to emulate being on another plane, but (in most cases) they simply negate the casting effects. Word of Faith only checks for the outsider/elemental racial types when applying effects related to them, and does not check the target's plane of origin. When in doubt, look at the racial type on your character sheet. | # Some Avlis areas have special code to emulate being on another plane, but (in most cases) they simply negate the casting effects. Word of Faith only checks for the outsider/elemental racial types when applying effects related to them, and does not check the target's plane of origin. When in doubt, look at the racial type on your character sheet. |
Revision as of 05:55, 13 March 2013
[[Magic:Evocation|Evocation]] [ Divine ]
Level: Clr 7
Innate Level: 7
Component(s): V
Casting Time: 1 action
Range: Medium
Target: Colossal
Duration: Instantaneous
Counter(s): --
Saving Throw: Fortitude: PC outsider/elemental effects only
Spell Resistance: Yes
Metamagic: Quicken, Still
Energy Substitution: No
A wave of divine energy blasts all creatures that consider you to be an enemy(1) within the area of effect, with the following results:
- NPC outsiders and elementals are killed instantly (immunity to death magic will prevent this). * The death is only an "Out of Character" mechanic(2). See the notes below for what this represents "In Character", and exceptions(3).
- PC outsiders and ones in elemental forms that fail a fortitude saving throw take divine damage equal to 50% of their current hit points, are paralyzed for 1d4 rounds (immunity to paralysis does not protect vs. this, unless it is a creature ability), and are slowed for 1 round per 2 caster levels (regular immunities do apply vs. this).
- All others (PC or NPC) are subject to one of the following effects, based on their hit dice/level, with no saving throw (they are not cumulative/do not stack). Effects last 1 round per 2 caster levels (except death).
- 12 or more: Blinded.
- 8-11: Stunned.
- 5-7: Confused.
- 4 or less: Killed instantly (immunity to death magic will prevent this).
Notes
- Word of Faith currently checks (incorrectly) for target faction reactions when determining enemy status (meaning what the other guy thinks of you, and not even the caster). Only targets that consider the caster an enemy will be affected by it. All offensive spells should check hostility to respect PvP settings.
- "In Character", the death of NPC outsiders and elementals from effect [a.] above represents them being sent back to their plane of origin. You are not killing them, just making them "go back home".
- Some Avlis areas have special code to emulate being on another plane, but (in most cases) they simply negate the casting effects. Word of Faith only checks for the outsider/elemental racial types when applying effects related to them, and does not check the target's plane of origin. When in doubt, look at the racial type on your character sheet.
[[Category:Evocation Spells|Word of Faith]]