Magic:Word of Faith: Difference between revisions
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(Removed my last death magic comments after testing, since the lexicon was wrong there (doh).) |
m (Removed incorrect bug note) |
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|Energy Substitution= No | |Energy Substitution= No | ||
|Description= A wave of divine energy blasts all creatures | |Description= A wave of divine energy blasts all enemy creatures within the area of effect, with the following results: | ||
<ol style="list-style-type: lower-alpha;"> | <ol style="list-style-type: lower-alpha;"> | ||
<li>NPC [http://nwn.wikia.com/wiki/Outsider outsiders] and [http://nwn.wikia.com/wiki/Elemental elementals] are killed instantly. ''* The death is only an ''[[Avlisdocs:Player_Guide#Out_Of_Character_.28OOC.29_Information|"Out of Character"]]'' mechanic<sup>[[#Notes|<ins>( | <li>NPC [http://nwn.wikia.com/wiki/Outsider outsiders] and [http://nwn.wikia.com/wiki/Elemental elementals] are killed instantly. ''* The death is only an ''[[Avlisdocs:Player_Guide#Out_Of_Character_.28OOC.29_Information|"Out of Character"]]'' mechanic<sup>[[#Notes|<ins>(1)</ins>]]</sup>. See the notes below for what this represents ''[[Avlisdocs:Player_Guide#In_Character_.28IC.29_Information|"In Character"]]'', and exceptions<sup>[[#Notes|<ins>(2)</ins>]]</sup>.'' | ||
</li> | </li> | ||
<li>PC outsiders and ones in elemental forms that fail a fortitude saving throw take divine damage equal to 50% of their current hit points, are paralyzed for 1d4 rounds (immunity to paralysis does not protect vs. this, unless it is a creature ability), and are slowed for 1 round per 2 caster levels (regular immunities do apply vs. this). | <li>PC outsiders and ones in elemental forms that fail a fortitude saving throw take divine damage equal to 50% of their current hit points, are paralyzed for 1d4 rounds (immunity to paralysis does not protect vs. this, unless it is a creature ability), and are slowed for 1 round per 2 caster levels (regular immunities do apply vs. this). | ||
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== Notes == | == Notes == | ||
# "In Character", the death of NPC outsiders and elementals from effect [a.] above represents them being sent back to their plane of origin. You are not killing them, just making them ''"go back home"''. | # "In Character", the death of NPC outsiders and elementals from effect [a.] above represents them being sent back to their plane of origin. You are not killing them, just making them ''"go back home"''. | ||
# Some Avlis areas have special code to emulate being on another plane, but (in most cases) they simply negate the casting effects. Word of Faith only checks for the outsider/elemental racial types when applying effects related to them, and does not check the target's plane of origin. When in doubt, look at the racial type on your character sheet. | # Some Avlis areas have special code to emulate being on another plane, but (in most cases) they simply negate the casting effects. Word of Faith only checks for the outsider/elemental racial types when applying effects related to them, and does not check the target's plane of origin. When in doubt, look at the racial type on your character sheet. |
Revision as of 02:23, 25 May 2013
[[Magic:Evocation|Evocation]] [ Divine ]
Level: Clr 7
Innate Level: 7
Component(s): V
Casting Time: 1 action
Range: Medium
Target: Colossal
Duration: Instantaneous
Counter(s): --
Saving Throw: Fortitude: PC outsider/elemental effects only
Spell Resistance: Yes
Metamagic: Quicken, Still
Energy Substitution: No
A wave of divine energy blasts all enemy creatures within the area of effect, with the following results:
- NPC outsiders and elementals are killed instantly. * The death is only an "Out of Character" mechanic(1). See the notes below for what this represents "In Character", and exceptions(2).
- PC outsiders and ones in elemental forms that fail a fortitude saving throw take divine damage equal to 50% of their current hit points, are paralyzed for 1d4 rounds (immunity to paralysis does not protect vs. this, unless it is a creature ability), and are slowed for 1 round per 2 caster levels (regular immunities do apply vs. this).
- All others (PC or NPC) are subject to one of the following effects, based on their hit dice/level, with no saving throw (they are not cumulative/do not stack). Effects last 1 round per 2 caster levels (except death).
- 12 or more: Blinded.
- 8-11: Stunned.
- 5-7: Confused.
- 4 or less: Killed instantly.
Notes
- "In Character", the death of NPC outsiders and elementals from effect [a.] above represents them being sent back to their plane of origin. You are not killing them, just making them "go back home".
- Some Avlis areas have special code to emulate being on another plane, but (in most cases) they simply negate the casting effects. Word of Faith only checks for the outsider/elemental racial types when applying effects related to them, and does not check the target's plane of origin. When in doubt, look at the racial type on your character sheet.
[[Category:Evocation Spells|Word of Faith]]