Magic:Cure Moderate Wounds: Difference between revisions
Eklektikos (talk | contribs) (updated to reflect spell change) |
Eklektikos (talk | contribs) (Brought into line with updated template) |
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|Scripters= [[User:dougnoel|dougnoel]] | |Scripters= [[User:dougnoel|dougnoel]] | ||
|Testers= | |Testers= | ||
|School= | |School= Conjuration | ||
|Subschool= ( [[Magic:Conjuration#Healing|Healing]] ) | |Subschool= ( [[Magic:Conjuration#Healing|Healing]] ) | ||
|Descriptors= [ [[Magic:Descriptors#Positive|Positive]] ] | |Descriptors= [ [[Magic:Descriptors#Positive|Positive]] ] | ||
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|Metamagic= Empower, Maximize, Quicken, Silent, Still | |Metamagic= Empower, Maximize, Quicken, Silent, Still | ||
|Energy Substitution= No | |Energy Substitution= No | ||
|Description= When laying the character's hand upon a living creature, the caster channels positive energy that heals 1d6% of the target's maximum HP for every 2 caster levels, up to a maximum of 6d6%. | |Description= <onlyinclude><includeonly>[[Magic:Cure Moderate Wounds|Cure Moderate Wounds]] -</includeonly> | ||
When laying the character's hand upon a living creature, the caster channels positive energy that heals 1d6% of the target's maximum HP for every 2 caster levels, up to a maximum of 6d6%.</onlyinclude> | |||
When cast from an item, the spell heals the target by only 2d8 points of damage +1 point per caster level (up to +10). | When cast from an item, the spell heals the target by only 2d8 points of damage +1 point per caster level (up to +10). | ||
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Since undead are powered by negative energy, this spell deals damage to them instead of curing their wounds. An undead creature can attempt a Will save to take half damage. | Since undead are powered by negative energy, this spell deals damage to them instead of curing their wounds. An undead creature can attempt a Will save to take half damage. | ||
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Revision as of 10:46, 28 April 2016
Conjuration ( Healing ) [ Positive ]
Level: Brd 2, Clr 2, Drd 3, Healing 2, Pal 3, Rgr 3
Innate Level: 2
Component(s): V,S
Casting Time: 1 action
Range: Touch
Target: Single
Duration: Instantaneous
Counter(s):
Saving Throw: Will half (harmless) (see text)
Spell Resistance: Yes (harmless)
Metamagic: Empower, Maximize, Quicken, Silent, Still
Energy Substitution: No
When laying the character's hand upon a living creature, the caster channels positive energy that heals 1d6% of the target's maximum HP for every 2 caster levels, up to a maximum of 6d6%.
When cast from an item, the spell heals the target by only 2d8 points of damage +1 point per caster level (up to +10).
Since undead are powered by negative energy, this spell deals damage to them instead of curing their wounds. An undead creature can attempt a Will save to take half damage.