Magic:Hold Animal: Difference between revisions
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|Scripters= [[User:dougnoel|dougnoel]] | |Scripters= [[User:dougnoel|dougnoel]] | ||
|Testers= | |Testers= | ||
|School= | |School= Enchantment | ||
|Subschool= ( [[Magic:Enchantment#Compulsion|Compulsion]] ) | |Subschool= ( [[Magic:Enchantment#Compulsion|Compulsion]] ) | ||
|Descriptors= [ [[Magic:Descriptors#Mind-affecting|Mind-affecting]] ] | |Descriptors= [ [[Magic:Descriptors#Mind-affecting|Mind-affecting]] ] | ||
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Hold animal does not work on beasts, magical beasts, or vermin. | Hold animal does not work on beasts, magical beasts, or vermin. | ||
}} | }} | ||
Revision as of 14:48, 24 December 2018
Enchantment ( Compulsion ) [ Mind-affecting ]
Level: Animal 2, Drd 2, Rgr 2
Innate Level: 2
Component(s): V, S
Casting Time: 1 action
Range: Medium
Target: Single
Duration: 1 round/level
Counter(s): Freedom of Movement
Saving Throw: Will negates
Spell Resistance: Yes
Metamagic: Extend, Quicken, Silent, Still
Energy Substitution: No
The target animal must make a Will save with a -4 penalty or become paralyzed, standing helpless. The animal is aware and breathes normally but cannot take any physical actions. The animal can, however, execute purely mental actions.
A winged creature who is held cannot flap its wings and falls. A swimmer can’t swim and may drown.
Hold animal does not work on beasts, magical beasts, or vermin.