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You can continue to gain Bartending levels after 10th.  Additional levels after 10th do not provide any more skill bonuses, but will allow you other benefits.
You can continue to gain Bartending levels after 10th.  Additional levels after 10th do not provide any more skill bonuses, but will allow you other benefits.
==Mixing Cocktails==
When you close the drinks cabinet, a conversation will begin.  You will have the option to mix a cocktail or pack up the cabinet.  The latter option destroys the cabinet, spilling all of its contents on the ground.
Mixing a cocktail is similar to making items in other tradeskills - you put components into the drinks cabinet and then a roll is made to see whether or not you succeed in making a cocktail.  The difficulty levels and xp gain are similar to the other tradeskills.  There are three levels of success and failure:
* Success: you make a cocktail and gain Bartending xp.
* Failure: you make a Strange Concoction, which is potable but would probably not be described by anyone as delicious.  You do not gain Bartending xp.
* Critical failure: you fail so horribly that the resulting mixture is not drinkable by anyone and is discarded.
No matter whether you succeed or fail, when you try to mix a cocktail the components used are always destroyed.
Unlike many tradeskills, there is no "mass bartending" or "craft 50" option - while you can put as many components into the drinks cabinet as you like, you can only mix one cocktail at a time.


[[Category:Systems|Bartending]]
[[Category:Systems|Bartending]]

Revision as of 19:28, 9 February 2019

Systems and Tools

Introduction

Bartending allows characters to mix cocktails, which when drunk use Avlis' custom alcohol system. Any class build can be a bartender.

Getting Started

To become a bartender, you need to acquire a Bartending School Diploma. There are a few bars in Negaria that will allow you to take a test to get the diploma, such as the Leaping Stag Inn in Zvidureth. You can do several things with the diploma:

  • If you use the diploma on itself, it will refresh itself, changing its description to explain what it can do now, as well as making it droppable, so your PC can drop it or put it into a bag. It will also be renamed, adding your PC's name to the diploma name.
  • If you use the diploma on your PC, you will get a message telling you how much Bartending xp and how many Bartending levels you have. (You can also get this information by using the chat command /check bart)
  • If you use the diploma and target a spot on the ground, it will spawn a drinks cabinet there, which your PC will walk to. You will use this cabinet to mix cocktails. If you use the diploma and target another spot on the ground while you have a cabinet out, the original cabinet will be destroyed and a new one will spawn where you targeted it. When a drinks cabinet is destroyed, anything inside the cabinet is spilled onto the ground.

The drinks cabinet is a placeable which can hold inventory. It can be destroyed in three ways:

  • targeting it with your diploma
  • through a conversation option with the cabinet (see below)
  • through physical attacks and spells

Destroying the cabinet always dumps its contents on the ground.

Bartending Experience and Progression

Bartending does not grant any real XP. Like most of the other Avlis custom tradeskills, it grants its own tradeskill experience points, Bartending XP, and has a level progression the same as character levels.

Bartending is different from other tradeskills in that it grants you a skill bonus every time you gain a level up to 10th level. These skill points are permanently added to the PC's hide. Whenever a PC gains a bartending level between 2nd and 10th, you will be shown your PC's hide to confirm the bonus has been granted. (You can also confirm the bonus by looking at your PC's character sheet, and can examine your PC's hide at any time with the /check hide chat command.) The bonuses are as follows:

  • 2nd lvl: +2 Bluff
  • 3rd lvl: +2 Persuade
  • 4th lvl: +2 Lore
  • 5th lvl: an additional +2 Bluff (+4 total)
  • 6th lvl: an additional +2 Persuade (+4 total)
  • 7th lvl: an additional +2 Lore (+4 total)
  • 8th lvl: an additional +2 Bluff (+4 total)
  • 9th lvl: an additional +2 Persuade (+4 total)
  • 10th lvl: an additional +2 Lore (+4 total)

You can continue to gain Bartending levels after 10th. Additional levels after 10th do not provide any more skill bonuses, but will allow you other benefits.

Mixing Cocktails

When you close the drinks cabinet, a conversation will begin. You will have the option to mix a cocktail or pack up the cabinet. The latter option destroys the cabinet, spilling all of its contents on the ground.

Mixing a cocktail is similar to making items in other tradeskills - you put components into the drinks cabinet and then a roll is made to see whether or not you succeed in making a cocktail. The difficulty levels and xp gain are similar to the other tradeskills. There are three levels of success and failure:

  • Success: you make a cocktail and gain Bartending xp.
  • Failure: you make a Strange Concoction, which is potable but would probably not be described by anyone as delicious. You do not gain Bartending xp.
  • Critical failure: you fail so horribly that the resulting mixture is not drinkable by anyone and is discarded.

No matter whether you succeed or fail, when you try to mix a cocktail the components used are always destroyed.

Unlike many tradeskills, there is no "mass bartending" or "craft 50" option - while you can put as many components into the drinks cabinet as you like, you can only mix one cocktail at a time.