Rules:CvC Gentlemen's Agreement: Difference between revisions
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=Player Guidelines= | =Player Guidelines= | ||
Player guidelines aren't official rules, and don't have formal punishments for breaking them, but they are community guidelines accepted and followed by the community of players. | Player guidelines aren't official rules, and don't have formal punishments for breaking them, but they are community guidelines accepted and followed by the community of players. | ||
[[Rules:Orl_On_Guidelines|Team View on Player Guidelines]] | |||
===CvC Gentlemen's Agreement=== | ===CvC Gentlemen's Agreement=== |
Revision as of 15:54, 2 February 2006
Player Guidelines
Player guidelines aren't official rules, and don't have formal punishments for breaking them, but they are community guidelines accepted and followed by the community of players. Team View on Player Guidelines
CvC Gentlemen's Agreement
The Gentlemen's Agreement is a set of rules created and enforced by players governing behavior in CvC combat. The most likely consequence of breaking any of these rules is that your own character wouldn't be covered by them either, specially by the no looting rule.
Gentlemen's Agreement:
- No looting of items except for consumables/replaceables: A weapon, a helm or a magical wand are examples of things that can't be looted under general circumstances. Items that can be looted include but are not limited to magical potions, healing kits, ammunition, crafting components, gems and scrolls.
- Withdrawal upon defeat: If you are defeated in CvC you must not attack the enemy who defeated you until twenty four real time hours have passed. Leaving the area where you were defeated is the best way to achieve this. The purpose of this rule is to give some meaning to victories achieved in CvC.
- No use of "banned" spells: Bigby's Forceful Hand is the only spell that at this time of writing has been considered "broken" for CvC purposes. No other spells are forbidden by the Gentlemen's Agreement even though some players might frown upon certain other spells. Regardless, everything else can be used.