Magic:Panacea: Difference between revisions

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{{Spell|Name=Panacea
{{Spell|Name= Panacea
|Status=
|Status=
|Writers=
|Writers=
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|School= Conjuration
|School= Conjuration
|Subschool=
|Subschool=
|Descriptors=  
|Descriptors= [ [[Magic:Descriptors#Positive|Positive]] ]
|Level= Cleric 4, Druid 5
|Level= Cleric 4, Druid 5
|Innate Level= 4
|Innate Level= 4
|Components= Verbal, Somatic
|Components= Verbal, Somatic
|Casting Time= 1 action
|Casting Time= 1 Action
|Range= Touch
|Range= Touch
|Target= Single
|Target= Single (Creature Touched)
|Duration= Instant
|Duration= Instantaneous
|Counters=  
|Counters= --
|Saving Throw= Will half
|Saving Throw= None
|Spell Resistance= Yes
|Spell Resistance= No
|Metamagic=  
|Metamagic= Empower, Maximize, Quicken, Silent, Still
|Energy Substitution=
|Energy Substitution= No
|Description= The spell channels positive energy into a creature to wipe away afflictions. It immediately ends any of the following effects:<br>
|Description= When cast on any target besides undead, panacea will immediately remove all of the following effects:
Blindness<br>
* Blindness
Confusion<br>
* Confusion
Dazed<br>
* Dazed
Deafened<br>
* Deafened
Diseased<br>
* Diseased
Frightened<br>
* Frightened
Paralyzed<br>
* Paralyzed
Poisoned<br>
* Poisoned
Sleep<br>
* Sleep
Stunned<br>
* Stunned
<br>
 
It also cures 1d8 points of damage +1 per caster level (maximum 1d8+20). Used against undead, Panacea deals damage instead of curing it (with a will save for half), but has no other effect.
Using positive energy, it will also heal injuries or damage undead. When cast on any target besides undead, the damage healed is increased by 50% if the caster has the healing domain. This stacks with, and is applied after, metamagic empower. When cast on undead, a successful melee touch attack is required to have an effect on the target. The damage to undead is doubled when a critical hit is made, and sneak attacks will increase the damage as well (though undead are normally immune to both). The effects vary depending on how the spell is cast, but the positive damage to undead is the same amount as the healing for other targets.
* If cast normally, the target is healed the greater of: a) 1d6% of the target's maximum HP for every 2 caster levels, up to a maximum of 9d6%, or b) 1d8 +1 point per caster level (up to +20).
* If cast from any item (including artificed wands/scrolls), the target is healed 1d8 +1 point per caster level (up to +20).
 
'''''Note:''' There is an extra cap in place that may prevent healing (or damaging undead) more than 95% of the target's maximum HP. If the total is above 100% (possible with metamagic empower), it is lowered to 95%. The 50% bonus from having the healing domain, or critical hit x2 multiplier and sneak attack damage, are applied (in that order) after, and are not affected by this reduction.''
}}
}}

Revision as of 20:27, 14 September 2019

Conjuration [ Positive ]
Level: Cleric 4, Druid 5
Innate Level: 4
Component(s): Verbal, Somatic
Casting Time: 1 Action
Range: Touch
Target: Single (Creature Touched)
Duration: Instantaneous
Counter(s): --
Saving Throw: None
Spell Resistance: No
Metamagic: Empower, Maximize, Quicken, Silent, Still
Energy Substitution: No

When cast on any target besides undead, panacea will immediately remove all of the following effects:

  • Blindness
  • Confusion
  • Dazed
  • Deafened
  • Diseased
  • Frightened
  • Paralyzed
  • Poisoned
  • Sleep
  • Stunned

Using positive energy, it will also heal injuries or damage undead. When cast on any target besides undead, the damage healed is increased by 50% if the caster has the healing domain. This stacks with, and is applied after, metamagic empower. When cast on undead, a successful melee touch attack is required to have an effect on the target. The damage to undead is doubled when a critical hit is made, and sneak attacks will increase the damage as well (though undead are normally immune to both). The effects vary depending on how the spell is cast, but the positive damage to undead is the same amount as the healing for other targets.

  • If cast normally, the target is healed the greater of: a) 1d6% of the target's maximum HP for every 2 caster levels, up to a maximum of 9d6%, or b) 1d8 +1 point per caster level (up to +20).
  • If cast from any item (including artificed wands/scrolls), the target is healed 1d8 +1 point per caster level (up to +20).

Note: There is an extra cap in place that may prevent healing (or damaging undead) more than 95% of the target's maximum HP. If the total is above 100% (possible with metamagic empower), it is lowered to 95%. The 50% bonus from having the healing domain, or critical hit x2 multiplier and sneak attack damage, are applied (in that order) after, and are not affected by this reduction.