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{{ | {{Book}} | ||
Published by the Academy of Mortal Magic, an entity of Andrinor's Trust | |||
January 25, 2116 | |||
*Contents of this book may not be reproduced for any purposes without the consent of the High Mage Council of Avlis* | |||
SCHOOL OF ENCHANTMENT | |||
Often used by charmers and tamers, The School of Enchantment is probably the most commonly practiced arcane form in day to day life with the lest little attention received in comparison to others school of magic. It exists in many forms but mainly replies on the usage of verbal spells rather than physical components to cast spells of enchantment. The School of Enchantment focuses on alternating the state of mind, clouding perception and even influencing and controlling the behavior of the target of the caster. It is believed that not all spells confer the same effects on different targets as individual entities react differently with regards to their will power to resist the spells of enchantment. Successful enchanters have been well known to hold several key positions in government¡¦s councils, guilds and establishments. The issue of enchantments on wild and feral animals have yield little knowledge except for few notes that state not to cast those spells when in direct confrontation of the entity. Noteworthy spells in the School of Enchantment includes Daze, Hold Person and Dominate Monster. Absolute followers of the School of Enchantment are prohibited from the School of Illusion for the differences in philosophy in the shaping of arcane arts. | |||
Yaztromo Vermithrax | |||
[[Category:Arcane Books|School of Enchantment]] | [[Category:Arcane Books|School of Enchantment]] | ||
[[Category:Books|School of Enchantment]] |
Latest revision as of 16:17, 31 May 2020
Published by the Academy of Mortal Magic, an entity of Andrinor's Trust January 25, 2116
- Contents of this book may not be reproduced for any purposes without the consent of the High Mage Council of Avlis*
SCHOOL OF ENCHANTMENT
Often used by charmers and tamers, The School of Enchantment is probably the most commonly practiced arcane form in day to day life with the lest little attention received in comparison to others school of magic. It exists in many forms but mainly replies on the usage of verbal spells rather than physical components to cast spells of enchantment. The School of Enchantment focuses on alternating the state of mind, clouding perception and even influencing and controlling the behavior of the target of the caster. It is believed that not all spells confer the same effects on different targets as individual entities react differently with regards to their will power to resist the spells of enchantment. Successful enchanters have been well known to hold several key positions in government¡¦s councils, guilds and establishments. The issue of enchantments on wild and feral animals have yield little knowledge except for few notes that state not to cast those spells when in direct confrontation of the entity. Noteworthy spells in the School of Enchantment includes Daze, Hold Person and Dominate Monster. Absolute followers of the School of Enchantment are prohibited from the School of Illusion for the differences in philosophy in the shaping of arcane arts.
Yaztromo Vermithrax