Persistent Merchants: Difference between revisions
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The p-merchant is the most complex interface that you will work with. Once you get the hang of it, though, it's easy. When you buy your p-merchant through Player Housing, you will obtain a key. That key will allows you access to the full menu functions. | The p-merchant is the most complex interface that you will work with. Once you get the hang of it, though, it's easy. When you buy your p-merchant through Player Housing, you will obtain a key. That key will allows you access to the full menu functions. | ||
==Acquire a Persistent Merchant== | |||
* At a public market: [http://avlis.org/viewtopic.php?f=423&t=130941 Avlis forums: DM Assist] | |||
* In your Player Housing: [[Rules:Player_Housing|Avlis Player Housing]] | |||
==Main Menu Overview== | ==Main Menu Overview== | ||
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12. Profit. | 12. Profit. | ||
[[Category:Systems]] | [[Category:Systems]] |
Revision as of 22:26, 12 April 2022
Persistent Merchants (or p-merchant)
The p-merchant is the most complex interface that you will work with. Once you get the hang of it, though, it's easy. When you buy your p-merchant through Player Housing, you will obtain a key. That key will allows you access to the full menu functions.
Acquire a Persistent Merchant
- At a public market: Avlis forums: DM Assist
- In your Player Housing: Avlis Player Housing
Main Menu Overview
Initiate a conversation with the p-merchant. You will see a menu listing the items they currently have for sale (it will open to the last page that someone has looked at, and not reset back to the first page like our chests). Ignore the list of items. We're interested in "Options" from the following menu:
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NOTE: "Options" may not always be #13, depending on which page is displayed, but it will always be blue.
Clicking on "Options" brings us to the menu we need to do some real work:
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Here is what each of the (non-obvious) choices does in brief. More details are in the replies below on adding items and adjusting prices:
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Adding a NEW item
1. Intiate a conversation with the p-merchant and click on "Options" on the resulting menu as described above.
2. On the Options Menu, make sure that p-merchant is in CHEST mode.
3. Close the dialogue box with p-merchant by clicking "I'm done."
4. Open the Appraisal table on their desk, and place the new item(s) in, then close it.
5. A blue circle will briefly flash around P-merchant, then go out. Your character will NOT initiate conversation with her while they are in CHEST mode (unlike when you sell to them). This is normal.
6. Initiate conversation with the p-merchant, set them back to STORE mode, and browse to the item you just added. For our example, we'll use Shrieking Bolts. Click on the item. It yields the following menu:
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7. Click on option 3, "Adjust pricing." The following menu will appear:
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8. Set the values for the 4 parameters one at a time. I'll cover how to set one of them below -- the process is the same for each of them. In the interest of keeping this short, here are the four parameters that you can set:
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9. Click on option 1, "Change Sell Price." The following menu appears:
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10. Leave the current menu up and have your character speak the sell price. I prefer to use whisper so that if someone walks in I don't sound insane. Do not use punctuation of any kind in the numbers. For example, 8000 is correct, while 8,000 is bad. If you mess up, simply speak a new number. The p-merchant takes the last number that you speak. Once you have spoken the sell price, select option 2, "Done" and the p-merchant will prompt you one more time with the following menu (using 15 gold as the price for our shrieking bolt example):
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11. Select option 1, "Yes" and then set the values for the other three parameters using steps 9-11. When you're finished, if you click on Shrieking Bolts, you should see values assigned to each parameter that you set:
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12. Profit.