Magic:Descriptors: Difference between revisions
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=== Negative === Spells that channel negative energy. Undead are powered by negative energy. | === Negative === Spells that channel negative energy. Undead are powered by negative energy. | ||
<small>Spells: [[Magic:Energy Drain|Energy Drain]], [[Magic:Healing Sting|Healing Sting]], [[Magic:Inflict Minor Wounds|Inflict Minor Wounds]], [[Magic:Inflict Moderate Wounds|Inflict Moderate Wounds]]</small> | <small>Spells: [[Magic:Energy Drain|Energy Drain]], [[Magic:Healing Sting|Healing Sting]], [[Magic:Inflict Minor Wounds|Inflict Minor Wounds]], [[Magic:Inflict Moderate Wounds|Inflict Moderate Wounds]], [[Magic:Inflict Serious Wounds|Inflict Serious Wounds]]</small> | ||
=== Poison === Spells with poisoning effects | === Poison === Spells with poisoning effects |
Revision as of 01:20, 24 August 2005
A descriptor indicates the nature of a spell. Any descriptors that apply are given in [brackets] for that spell. This provides a general classification of the spell for the purposes of what immunities, resistances and protections can ignore or hamper the spell.
Descriptors:
=== Acid === Spells with acidic effects
Spells: Acid Splash, Mestils Acid Breath
=== Chaotic === Spells dealing with chaotic natures.
=== Cold === Spells with freezing effects
Spells: Ice Dagger, Ray of Frost
=== Darkness === Spells with darkening effects
Spells: Darkness
=== Death === Spells that deal with death.
Spells: Horrid Wilting, (Power Word, Kill), Wail of the Banshee
=== Disease === Spells dealing with disease.
Spells: Infestation of Maggots
=== Divine === Spells dealing with divine natures.
=== Electricity === Spells with shocking effects
Spells: Call Lightning, Electric Jolt, Scintillating Sphere, Storm of Vengeance
=== Evil === Spells dealing with evil natures
Spells: Animate Dead, Aura Versus Alignment, Create Undead
=== Fear === Spells that instill fright, terror, and dread.
Spells: Fear, Scare, Weird
=== Fire === Spells with burning effects
Spells: Burning Hands, Darkfire, Delayed Blast Fireball, Incendiary Cloud, Meteor Swarm, Sunburst
=== Force === Spells that employ invisible forces.
=== Good === Spells dealing with good natures.
Spells: Aura Versus Alignment
=== Language-dependent === Spells that depend on language barriers
=== Lawful === Spells dealing with lawful natures.
=== Light === Spells with brightening effects. Sightless creatures are not affected by [Light] spells.
Spells: Blade Thirst, Flare, Light
=== Mind-affecting === Spells that affect the mind.
Spells: Aid, Charm Monster, Charm Person, Color Spray, Confusion, Daze, Dominate Monster, Fear, Hold Animal, Mass Charm, Scare, Sleep, Undeath's Eternal Foe, War Cry, Weird
=== Negative === Spells that channel negative energy. Undead are powered by negative energy.
Spells: Energy Drain, Healing Sting, Inflict Minor Wounds, Inflict Moderate Wounds, Inflict Serious Wounds
=== Poison === Spells with poisoning effects
Spells: Quillfire
=== Positive === Spells that channel positive energy.
Spells: Cure Light Wounds, Cure Minor Wounds, Cure Moderate Wounds, Cure Serious Wounds, Neutralize Poison, Remove Disease
=== Sonic === Spells dealing with tremors, resonances, and vibrations.
Spells: Horizikaul's Boom, Wail of the Banshee
=== Teleportation === Spells that instantly transport objects.