Half-Elf

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Racial Groups: Dwarf | Elf | Fey | Giant-Kin | Goblinoid | Human | Lycanthrope | Reptilian


Races: Human | Elf | Dracon | Dwarf | Gnome | Halfling | Half-elf | Half-orc | Lupin | Mau'ktarl | Minotaur


Hybrid Races: Half-dryad | Half-elf | Half-ogre | Half-orc | Half-nixie | Half-nymph | Half-sylph | Stone dwarf



Half-Elf male
Half-Elf female

PC Statistics

Favored Class: Any

Feats and Special Abilities:

Overview

An Avlissian Half-Elf ranger.

Half-elves are born of a union between a human and an elf. On Avlis, there are a number of different elven subraces:

Origins

All of the above mentioned forms of elf are able to foster hybrid offspring with humans, however combinations with anything other than Dru'Elian high elves are exceedingly rare, and almost never occur.

Physical Description

Common Avlissian

A half-elf's appearance varies greatly depending on which kind of elven subrace their parent belongs to. Typical Avlissian half-elves have slightly rounded almond shape eyes, ranging in color from dark brown or black to a light blue or steely grey. Skin color is usually inherited from their human parent in these cases, as well as the ability to grow facial hair, which is unheard of in all elven races. Though their facial features are not as chiseled as a full elf?s, they appear more defined than those of a human face. Half-elves are also a little taller than normal elves, but shorter than average humans. Males regularly attain 5 ? feet by adulthood, and females easily reach 5 feet.

Ghost Elf

When fathered by a Ghost elf, these beings inherit a goldish-green color to their skin, and blonde hair. Their skin does not glow or give off light like a full-blooded ghost elf, however. Eye colors in these cases are almost always inherited from the human mother.

Drangonari Elf

A Half-Drangonari warrior.

Combinations with Drangonari elves are a sad and pitiful mix. If bred with a drangonari that possesses wings, the child will have them too, but they will be stunted and non-functional. Their skin is composed of rough patches resembling scales, and colors range from a pale sickly green to brown. About half of these offspring have slit-shaped pupils, and they usually inherit eye color from their elven parent.

Relations

To varying extents, all half-elves are outcasts from their human and elven societies. For the most common type of half-elves, those that have an Avlissian or ghost elven parent, acceptance into the elven communities as an equal participant is hard-won because of their human-like features and shortened lifespan. A half-elf may have the exact same love of nature as their elven kin, but because they only live for at most three to four centuries, the elves will never believe that they can know nature as they do. Drangonari half-elves are strongly disliked by their full-blooded kin, and are often ousted from the community at a young age. Usually they are asked nicely at first, and more forcefully if the warning needs to be repeated.

Half-elves have difficulty fitting in many human societies, as the half-elf's lifespan far exceeds that of humans. Growing up in a human society is hard for them because they see their human friends and loved ones getting old and dying over periods of time that seem short to the half-elf.

Most non-human and non-elven races barely make a distinction between a half-elf and an elf or human. Those races that have poor relations with the elves will often extend those relations to half-elves, and this includes humans in many cases. Races that have good relations with the elves, such as the fairies, will generally be kind towards the hybrids. Fairy-elf and fairy-human hybrids are often especially sympathetic towards half-elves, for they share a common theme.

Alignment

In general, there is no average alignment for half-elves. They come from so many different backgrounds and have such varying life experiences that they run the whole range of law and chaos and good and evil. Those that are raised around elves often tend towards goodness. On the other hand, half-elves that have experienced extreme negativity from one of their parent races may feel the need to strike out in a way that would lean them towards evil or chaos.

Half-elf Lands

There is no singular country ruled by these beings. Many of them exist among humans in M'Chek and the Kurathene Empire. Half-elves may also congregate in large cities, whatever the dominant race may be, if any. Places such as the Seven Cities often house many half-elves because of the cosmopolitan nature of urban life. There are also a large number of half-elven individuals in the nation of Jechran, where their racial differences are not stressed as much. A fairy hybrid haven known as Elysia lies near the nation of T'Nanshi, and this fortress has also been known as a haven for elven hybrids as well.

Religion

The most likely religion for a half-elf is the one it was raised with. If they were raised among humans, there can be many possibilities, for humans are varied in their religious tastes. They worship major gods such as Mikon and Valok, but also many of the minor ones. Those individuals that were raised among the Avlissian or ghost elves will often lean towards Dru'El.

Language

Half-elves raised around humans will use the common tongue as their main language. Many speak Nanshi Elven as well, especially those who lived near elves for great lengths of time, and it is not too uncommon for some half-elves to know some of the fairy or woodland languages.

Names

Half-elves will have human or elven names depending on where they were living when they were born. This is true of both first and last names. For both humans and elves, the last name signifies a family and can carry some degree of prestige which can also be carried by the half-elf in some cases.

Male Names: Alaran, Earar, Kohav, Maher, Lonovan, Larold, Saman, Tinan, Zeke

Female Names: Amelia, Delia, Gene, Melina, Nansha, Samara, Talyooma, Toova, Yeledela'dru'el, Yoofeh

Last Names: Arkald, Fenton, Ju?Eir, Sunstreamer, Trellewin

Adventurers

Half-elves are often tormented by inner fears and chaos that lead them to the roads of adventure. Many wish to run away from life and civilization, becoming rangers in the wilds, or druids. Some go the other way and try to lose themselves in city life by joining the underground societies there and learning the ways of the rogues. Many possible adventures await these folk, though some do not seek it out.

See Also