Magic:Panacea
Conjuration
Level: Cleric 4, Druid 5
Innate Level: 4
Component(s): Verbal, Somatic
Casting Time: 1 action
Range: Touch
Target: Single
Duration: Instant
Counter(s):
Saving Throw: Will half
Spell Resistance: Yes
Metamagic:
Energy Substitution:
The spell channels positive energy into a creature to wipe away afflictions. It immediately ends any of the following effects:
Blindness
Confusion
Dazed
Deafened
Diseased
Frightened
Paralyzed
Poisoned
Sleep
Stunned
It also cures 1d8 points of damage +1 per caster level (maximum 1d8+20). Used against undead, Panacea deals damage instead of curing it (with a will save for half), but has no other effect.