Recycling System
Systems and Tools |
Avlis Recycling System
The system is designed to do the following:
* Create a market for low-level durable crafted goods. * Reduce the gold inflow from low-level durable crafted goods to those from PC to PC purchases. * Provide a means of making up for certain shortfalls in components.
System Basics:
* There are three categories of recyclers: Metals (Weapons/Armor), Organics (Carpentry/Tailoring) and Precious Materials (Jewelling). * Each category will have a number of NPCs scattered around the servers. * Each item will give you 1 token per crafting level of the recipe. * You will be able to redeem up to 5 items per category per week. * Maximum yield per item is 10 tokens. * Therefore the maximum yield is 50 tokens/week. * Those with 3 or fewer crafting levels in a given category's tradeskills will be able to turn in 15 items, or up to 50 tokens, whichever is lower in total value. * The tokens will be redeemable at Junk Shop merchants as the following: - 50 Tokens: 10x Moderate Value Crafting Components related to a craft outside of that category. - 100 Tokens: 5x Higher Value Crafting Components related to a craft outside of that category. - 250 Tokens: 2x Rare Crafting Components, or charged magic item. (e.g. rod of resurrection, necklace of weapon enchantment) - 500 Tokens: DM-Drop level crafting component (e.g. wyrmskin, vrock skull) * Tokens can only be spent on merchants of the same category. * Tokens are non-transferable. * You can check your current token total using the Talk line and typing: /check tokens
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