Magic:Panacea

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Revision as of 21:07, 14 September 2019 by Gorgon (talk | contribs) (The cap doesn't apply when max/emp damage can't get over 100%, so no need for the note.)
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Conjuration (Healing) [ Positive ]
Level: Cleric 4, Druid 5
Innate Level: 4
Component(s): Verbal, Somatic
Casting Time: 1 Action
Range: Touch
Target: Single
Duration: Instantaneous
Counter(s): --
Saving Throw: None
Spell Resistance: No
Metamagic: Empower, Maximize, Quicken, Silent, Still
Energy Substitution: No

When cast on any target besides undead, panacea will immediately remove all of the following effects:

  • Blindness
  • Confusion
  • Dazed
  • Deafened
  • Diseased
  • Frightened
  • Paralyzed
  • Poisoned
  • Sleep
  • Stunned

Using positive energy, it will also heal injuries or damage undead. When cast on any target besides undead, the damage healed is increased by 50% if the caster has the healing domain. This stacks with, and is applied after, metamagic empower. When cast on undead, a successful melee touch attack is required to have an effect on the target. The damage to undead is doubled when a critical hit is made, and sneak attacks will increase the damage as well (though undead are normally immune to both). The effects vary depending on how the spell is cast, but the positive damage to undead is the same amount as the healing for other targets.

  • If cast normally, the target is healed the greater of: a) 1d6% of the target's maximum HP for every 2 caster levels, up to a maximum of 9d6%, or b) 1d8 +1 point per caster level (up to +20).
  • If cast from any item (including artificed wands/scrolls), the target is healed 1d8 +1 point per caster level (up to +20).