Pelar
Intermediate: Andria | Dagath | Hurine | Ingoren | Mishlekh
Lesser: Angadar | Berryn | Dra'Nar | Dre'Ana | Fegall | Senath | Skern | Ti'si'faan | Verossa | Vorin | Wilsash | Yeraiah
Demi: Aryeh Gidol | Balgar | Cha'reth | Evrak | Harpinger | Kelvos | Keros | Lesa | Naren | Paragus | Pelar | Ra-Ghul | Seven | Stephanus | The'ton | Xenon | Zhitaril
Home Plane: Elysium
Alignment: Neutral Good
Worshippers' Alignment: Any good
Area of Control: Hunters and Rangers
Clerical Domains: Travel, Animals
Pelar, the son of O'Ma and a mortal woman, was conceived during the Age of Peace. His area of domain is a subset of O'Ma's. He is the god of the hunt, and those who live off of the forest.
In particular, Pelar's essence focuses on the male aspect of hunting, which covers the planning, the strategy, and the chase... and of course, the killing. He tends not to focus on the female aspects of hunting, those of animal fertility to increase population, the acts of providing food for sustenance, and the influence of the seasons and environment on the local game.
Pelar's major temple is located within the elven capitol city of Le'Or T'Nanshi. He has many shrines all over the woods, and often his priests appear as normal rangers indistinguishable from other non-clergy. Pelar is one of the few minor gods who can make druids in addition to clerics.