Magic:Word of Faith
[[Magic:Evocation|Evocation]] [ Divine ]
Level: Clr 7
Innate Level: 7
Component(s): V
Casting Time: 1 action
Range: Medium
Target: Colossal
Duration: Instantaneous
Counter(s): --
Saving Throw: Fortitude: PC outsider/elemental effects only
Spell Resistance: Yes
Metamagic: Quicken, Still
Energy Substitution: No
A wave of divine energy blasts all enemy creatures within the area of effect, with the following results:
- NPC outsiders and elementals are killed instantly. * The death is only an "Out of Character" mechanic(1). See the notes below for what this represents "In Character", and exceptions(2).
- PC outsiders and ones in elemental forms that fail a fortitude saving throw take divine damage equal to 50% of their current hit points, are paralyzed for 1d4 rounds (immunity to paralysis does not protect vs. this, unless it is a creature ability), and are slowed for 1 round per 2 caster levels (regular immunities do apply vs. this).
- All others (PC or NPC) are subject to one of the following effects, based on their hit dice/level, with no saving throw (they are not cumulative/do not stack). Effects last 1 round per 2 caster levels (except death).
- 12 or more: Blinded.
- 8-11: Stunned.
- 5-7: Confused.
- 4 or less: Killed instantly.
Notes
- "In Character", the death of NPC outsiders and elementals from effect [a.] above represents them being sent back to their plane of origin. You are not killing them, just making them "go back home".
- Some Avlis areas have special code to emulate being on another plane, but (in most cases) they simply negate the casting effects. Word of Faith only checks for the outsider/elemental racial types when applying effects related to them, and does not check the target's plane of origin. When in doubt, look at the racial type on your character sheet.
[[Category:Evocation Spells|Word of Faith]]