Guild:AAAA
AVLIS ARMS AND ARMOR ASSOCIATION
PURPOSE AND GOAL: The AAAA exists to develop the crafting abilities of its members and ensure their financial security while maintaining a profit for the guild as an entity, by providing centralized storage of raw materials and products, free exchange of information between members, safe access to crafting equipment and tools, and reliable methods for the sale of said products.
BASE OF OPERATIONS: AAAA members hail from all across Southern Avlis. Guild halls are found at Fort Karr, north of Mikona, and in Dwarftrade, south of the entrance to Deglos in northwest T'Nanshi. New facilities will soon open in Visimontium and Blandenburg.
HOW TO CONTACT: Our "public flyers" include both a catalogue of commonly-ordered products and a list of members ranked Journeyman and higher.
Inquiries about business should be directed to one of the officers listed, either by PM or in-game. Sales can be taken by any member, contacted via PM or in-game. Those interested in joining should consult this page for more information.
WHAT TO EXPECT: The AAAA exists for two purposes: to support the crafting activities if its members, and to provide goods to the rest of the Avlis public. Thus, members are expected to obtain raw materials for the Guild, provide information about crafting to other members when asked, and to serve customers. They have few obligations beyond that, and the Guild does not hold regular meetings, though members are expected to do their crafting work in Guild workrooms so that customers may summon them when needed.
Although other crafts are supported, those that are most useful in the manufacture of weapon and armor items are emphasized.
There is a hierarchy within the guild, but the day-to-day operation is somewhat loose due to the individual nature of the crafting work.
RESTRICTIONS ON MEMBERSHIP: Membership is open to all races and classes. All alignments are nominally welcome, however, those of the more chaotic bent will have to set aside their personalities and respect the rules of the Guild, as well as its property and that of its members.
Members are expected to set aside their differences while on Guild property or on Guild time.
DM SPONSOR: Psyco