Medec

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Recent History

Geography

The Medec valley is centered around the Nomad River. The surrounding lands are mostly flat areas, with cow meadows and the occasional field.

There are few small woods around, but it's not very fit for harvesting. The small amounts that are cut down aren't good enough to be used as timber, but instead gets burned to coal.


Economics

The economy of Medec is among the most vibrant in the Kurathene Empire. Its central location, proximity to major rivers and tribuaries, and its abundant natural resources have solidified it as the hub of trading in the Kurathene Empire. Since the very outset of the fief, the rules and people have always paid close attention to coin and trade, ensuring that this fief's taxes never become a drain on the economy( Something that isnt prevelant in the rest of the Empire). This has caused many profit minded businessmen and merchants to base thier operations out of Medec, not only for tax purposes but its waterways.

Natural Resources: - Clay - Seafood(River food?) - Herbs - Furs

Medec primary export is its Clay, which is in abundance in the Fief. There is a large Clay Quarry in the Fief, in which the clay is excavated and then fired in kilns into strong bricks used in Building and wall construction. The wetlands and swamps allow varied shellfish top thrive in the brackish waters. Medec Giant Crab meat is considered a delicacy in the Empire, and Medec farmers raise them in marsh farms for export. The abundance of water in the fief allows many types of rare plants and herbs to grow in the fief. These are valued by alchemists and herbalists throughout the Empire. The swamps also boast many animals whose furs can be cured and shipped through the Empire.


Trade:

The favorable trade conditions in Medec has allowed the City to become a trade hub for the Empire. Most trade cartels and merchant houses have soem kind of presence in the Fief. Indepentant traders and craftsmen often travel to Medec to ply thier goods, and the bustling commerce in the Fief always ensures someone with enough coin is there to purchase goods. Medec commerce takes may forms: Flea markets are popular for cheaper goods in which the common folk can afford. They also can be a front for black market items, the stalls acting as a front for criminals or smugglers who are very careful to sell only to the right people. Medec City and the outskirts are host to many business who sell goods of every fashion. Its alsi common to see street vendors sell just about anything, but the more expensive the good, the more likely these vendors will draw the attention of tax collectors, as there is certian business fees that must be paid to the Fief. Also Trade Fairs abound in the fief, and goods of all sorts are traded there. The Festival of Hurine is held four times a year, at the beginning of each season and is the largest of all Trade fairs. It is held at the temple of Hurine in Medec city, but also draws a sizable amount of makeshift stalls and street vendors who set up nearby. As a result of this bristling trade, the Medec Tax and Excise office is one of the largest ones in the government of the fief. While thier taxes are considered low by Kurathene standards, Medec makes sures everyone pays thier rightful tax burden, cracking down hard on Tax evasion. In a similar vein, smuggling is relentlessly fought, the River Wardens patrolling the waterways and roads in efficent manner.

Subdivisions

- Medec City - the village of Clearview - the village of Mumblewater - the village of Fairwater

Current Politics

Official Name: The Barony of Medec Valley

The traditional full title of the Medecs ruler is The Right Honourable, Viscount D'Medican, Baron of Medec, Knight Commander of the Royal Order of Kuras.

Medec as a fief state is ruled absolutely by the Baron of Medec. He does grant local governance to various mayors and sherriffs. All in all there are

- the patrician of Medec - The mayor of Clearview - The mayor of Mumblewater - The sherriff of Fairwater

The patrician of Medec is chosen by the Baron. The two mayors are semi-inheritable titles, whereas the sherriff is elected every 10 years (the result is subject to the Barons approval)