Magic:Inflict Moderate Wounds
[[Magic:Necromancy|Necromancy]] [ Negative ]
Level: Clr 2
Innate Level: 2
Component(s): V, S
Casting Time: 1 action
Range: Touch
Target: Single
Duration: Instantaneous
Counter(s): --
Saving Throw: Will halves
Spell Resistance: Yes
Metamagic: Empower, Maximize, Quicken, Silent, Still
Energy Substitution: No
When laying the character's hand upon a creature, the character channels negative energy that deals 2d8 points of damage +1 per caster level (maximum +10). Since undead are powered by negative energy, this spell cures them of a like amount of damage, rather than harming them. [[Category:Necromancy Spells|Inflict Moderate Wounds]]