User:Deider/Unimplemented2
Systems and Tools |
Introduction
Trapcrafting allows characters to make their own traps. Any class build can be a trapcrafter. There are two trapcrafting systems in Avlis. The original system was developed by Deider in 2006 and then improved by Croton in 2009. This page refers to a newer system added in 2021 which adds Trapcrafting to the Avlis Crafting System (ACS).
Getting Started
To become a trapcrafter you need to acquire a Trapcrafting Kit. There are a few merchants in Negaria who will sell you this kit. You can do several things with the kit:
- If you use the kit and target a spot on the ground it will spawn a trapcrafting station (a small bag which represents the kit). You will use this station to make traps. If you use the kit and target another spot on the ground while you already have a station out the original station will be destroyed and a new one will spawn where you targeted it. When a trapcrafting station is destroyed anything inside it is spilled onto the ground.
- If you use the kit on a stack of arrows, bolts, darts or shuriken it will prime that item, allowing it to be used as a component in the creation of projectile traps.
- If you use the kit on your PC you will get a temporary Craft Trap synergy bonus to set traps (see below for details).
Note: The Trapcrafting Kit is not a Plot item.
The trapcrafting station is a placeable which can hold inventory. It can be destroyed in two ways:
- targeting it with your Trapcrafting Kit
- through physical attacks and spells
Destroying the station always dumps its contents on the ground.
One difference between Trapcrafting and other ACS tradeskills is its portability. For other tradeskills such as Blacksmithing and Tailoring you must go to one of the many crafting stations available throughout the servers. With Trapcrafting you can make traps anywhere.
Trapcrafting Experience and Progression
As a part of ACS, Trapcrafting provides both tradeskill and character XP. Trapcrafting XP has a level progression the same as character levels. The XP granted by the original system is different from the XP granted by the ACS version of Trapcrafting.
Differences Between the Original System and the ACS System
Both the original trapcrafting system and the new ACS system share the advantage of portability and both allow you to create the same standard traps which are found in Neverwinter Nights but there are several differences between the systems.
Advantages of the original custom system:
- Custom traps (Blinding Light, Darkness, Thorny Tangle, Thunder & Lightning) can be made with different qualities based on the Craft Trap ranks of the crafter. Bonuses to set, detect and disarm the trap are tied to the skill of the trap crafter.
- Custom traps can be set without breaking stealth.
- Custom traps have various other features.
Advantages of the newer ACS system:
- Can craft more than one trap at a time.
- Crafting grants tradeskill and character XP.
- Bonuses to set, detect and disarm all traps are tied to the Craft Traps skill of the trap setter.
- The recipe list has been expanded to include new traps (see below).
- All traps are NWN traps. Player Tool 5 is not needed to set or recover traps. All traps set by the PC will have a green trigger.
Traps
The list of traps which can be crafted via ACS is as follows. Items in blue are custom traps.
Type | Strength | Target | Damage | Special | Save | Save DC | Set DC | Detect DC | Disarm DC | Custom Bonus |
Acid Blob | Minor | single creature | 3d6 acid | paralysis, 2 rounds | reflex | 15 | XX | XX | XX | stuff |
Average | single creature | 5d6 acid | paralysis, 3 rounds | reflex | 20 | XX | XX | XX | ||
Strong | single creature | 12d6 acid | paralysis, 4 rounds | reflex | 25 | XX | XX | XX | ||
Deadly | single creature | 18d6 acid | paralysis, 5 rounds | reflex | 25 | XX | XX | XX | ||
Epic | single creature | a lot | paralysis, 5 rounds | reflex | ?? | XX | XX | XX | ||
---|---|---|---|---|---|---|---|---|---|---|
Acid Splash | Minor | single creature | 2d8 acid | reflex | 12 | XX | XX | XX | stuff | |
Average | single creature | 3d8 acid | reflex | 14 | XX | XX | XX | |||
Strong | single creature | 5d8 acid | reflex | 17 | XX | XX | XX | |||
Deadly | single creature | 8d8 acid | reflex | 20 | XX | XX | XX | |||
Epic | single creature | a lot | reflex | ?? | XX | XX | XX | |||
Electrical | Minor | 15 ft radius | 8d6 electrical | reflex | 19 | XX | XX | XX | stuff | |
Average | 15 ft radius | 15d6 electrical | reflex | 22 | XX | XX | XX | |||
Strong | 15 ft radius | 20d6 electrical | reflex | 26 | XX | XX | XX | |||
Deadly | 15 ft radius | 30d6 electrical | reflex | 28 | XX | XX | XX | |||
Epic | 15 ft radius | 30d6 electrical | reflex | 35 | XX | XX | XX | |||
Fire | Minor | 5 ft radius | 5d6 fire | reflex | 18 | XX | XX | XX | stuff | |
Average | 5 ft radius | 8d6 fire | reflex | 20 | XX | XX | XX | |||
Strong | 10 ft radius | 15d6 fire | reflex | 23 | XX | XX | XX | |||
Deadly | 10 ft radius | 25d6 fire | reflex | 26 | XX | XX | XX | |||
Epic | 10 ft radius | 50d6 fire | reflex | 33 | XX | XX | XX | |||
Frost | Minor | single creature | 2d4 cold | paralysis, 1 round | fortitude | 12 | XX | XX | XX | stuff |
Average | single creature | 3d4 cold | paralysis, 2 rounds | fortitude | 13 | XX | XX | XX | ||
Strong | single creature | 5d4 cold | paralysis, 3 rounds | fortitude | 14 | XX | XX | XX | ||
Deadly | single creature | 8d4 cold | paralysis, 4 rounds | fortitude | 15 | XX | XX | XX | ||
Epic | single creature | 40d4 cold | paralysis, 5 rounds | fortitude | 30 | XX | XX | XX | ||
Holy | Minor | single creature | 2d4 divine | 4d10 dmg vs. undead | none | n/a | XX | XX | XX | stuff |
Average | single creature | 3d4 divine | 5d10 dmg vs. undead | none | n/a | XX | XX | XX | ||
Strong | single creature | 6d4 divine | 8d10 dmg vs. undead | none | n/a | XX | XX | XX | ||
Deadly | single creature | 8d4 divine | 12d10 dmg vs. undead | none | n/a | XX | XX | XX | ||
Epic | single creature | a lot | a lot more dmg vs. undead | none | n/a | XX | XX | XX | ||
Negative | Minor | single creature | 2d6 negative | -1 strength | fortitude | 12 | XX | XX | XX | stuff |
Average | single creature | 3d6 negative | -1 strength | fortitude | 15 | XX | XX | XX | ||
Strong | single creature | 5d6 negative | -2 strength | fortitude | 18 | XX | XX | XX | ||
Deadly | single creature | 8d6 negative | -1 level | fortitude | 21 | XX | XX | XX | ||
Epic | single creature | a lot | something | fortitude | ?? | XX | XX | XX | ||
Sonic | Minor | 10 ft radius | 2d4 sonic | stun, 2 rounds | will | 12 | XX | XX | XX | stuff |
Average | 10 ft radius | 3d4 sonic | stun, 2 rounds | will | 14 | XX | XX | XX | ||
Strong | 10 ft radius | 5d4 sonic | stun, 3 rounds | will | 17 | XX | XX | XX | ||
Deadly | 10 ft radius | 8d4 sonic | stun, 4 rounds | will | 20 | XX | XX | XX | ||
Epic | 10 ft radius | 40d4 sonic | stun, 4 rounds | will | 30 | XX | XX | XX | ||
Spike | Minor | single creature | 2d6 piercing | reflex | 15 | XX | XX | XX | stuff | |
Average | single creature | 3d6 piercing | reflex | 15 | XX | XX | XX | |||
Strong | single creature | 5d6 piercing | reflex | 15 | XX | XX | XX | |||
Deadly | single creature | 25d6 piercing | reflex | 15 | XX | XX | XX | |||
Epic | single creature | a lot | reflex | ?? | XX | XX | XX | |||
Tangle | Minor | 5 ft radius | slow, 3 rounds | reflex | 20 | XX | XX | XX | stuff | |
Average | 5 ft radius | slow, 4 rounds | reflex | 25 | XX | XX | XX | |||
Strong | 10 ft radius | slow, 4 rounds | reflex | 30 | XX | XX | XX | |||
Deadly | 10 ft radius | slow, 5 rounds | reflex | 35 | XX | XX | XX | |||
Epic | ? ft radius | slow, ? rounds | reflex | ?? | XX | XX | XX | |||
Gas | Minor | poison | poison | 18 | XX | XX | XX | stuff | ||
Average | poison | poison | 20 | XX | XX | XX | ||||
Strong | poison | poison | 18 | XX | XX | XX | ||||
Deadly | poison | poison | 20 | XX | XX | XX | ||||
Epic | poison | poison | ?? | XX | XX | XX | ||||
Blinding Light | Minor | ?? | XX | XX | XX | stuff | ||||
Average | ?? | XX | XX | XX | ||||||
Strong | ?? | XX | XX | XX | ||||||
Deadly | ?? | XX | XX | XX | ||||||
Epic | ?? | XX | XX | XX | ||||||
Darkness | Minor | ?? | XX | XX | XX | stuff | ||||
Average | ?? | XX | XX | XX | ||||||
Strong | ?? | XX | XX | XX | ||||||
Deadly | ?? | XX | XX | XX | ||||||
Epic | ?? | XX | XX | XX | ||||||
Thunder & Lightning | Minor | ?? | XX | XX | XX | stuff | ||||
Average | ?? | XX | XX | XX | ||||||
Strong | ?? | XX | XX | XX | ||||||
Deadly | ?? | XX | XX | XX | ||||||
Epic | ?? | XX | XX | XX | ||||||
Darkness | Minor | ?? | XX | XX | XX | stuff | ||||
Average | ?? | XX | XX | XX | ||||||
Strong | ?? | XX | XX | XX | ||||||
Deadly | ?? | XX | XX | XX | ||||||
Epic | ?? | XX | XX | XX | ||||||
Arrow | Minor | pierces +1 DR | ?? | XX | XX | XX | stuff | |||
Average | pierces +2 DR | ?? | XX | XX | XX | |||||
Strong | pierces +3 DR | ?? | XX | XX | XX | |||||
Deadly | pierces +4 DR | ?? | XX | XX | XX | |||||
Epic | pierces +5 DR | ?? | XX | XX | XX | |||||
Bolt | Minor | pierces +1 DR | ?? | XX | XX | XX | stuff | |||
Average | pierces +2 DR | ?? | XX | XX | XX | |||||
Strong | pierces +3 DR | ?? | XX | XX | XX | |||||
Deadly | pierces +4 DR | ?? | XX | XX | XX | |||||
Epic | pierces +5 DR | ?? | XX | XX | XX | |||||
Dart | Minor | pierces +1 DR | ?? | XX | XX | XX | stuff | |||
Average | pierces +2 DR | ?? | XX | XX | XX | |||||
Strong | pierces +3 DR | ?? | XX | XX | XX | |||||
Deadly | pierces +4 DR | ?? | XX | XX | XX | |||||
Epic | pierces +5 DR | ?? | XX | XX | XX | |||||
Shuriken | Minor | pierces +1 DR | ?? | XX | XX | XX | stuff | |||
Average | pierces +2 DR | ?? | XX | XX | XX | |||||
Strong | pierces +3 DR | ?? | XX | XX | XX | |||||
Deadly | pierces +4 DR | ?? | XX | XX | XX | |||||
Epic | pierces +5 DR | ?? | XX | XX | XX | |||||
Magical | Minor | ?? | XX | XX | XX | stuff | ||||
Average | ?? | XX | XX | XX | ||||||
Strong | ?? | XX | XX | XX | ||||||
Deadly | ?? | XX | XX | XX | ||||||
Epic | ?? | XX | XX | XX | ||||||
Positive | Minor | ?? | XX | XX | XX | stuff | ||||
Average | ?? | XX | XX | XX | ||||||
Strong | ?? | XX | XX | XX | ||||||
Deadly | ?? | XX | XX | XX | ||||||
Epic | ?? | XX | XX | XX | ||||||
Spell | Minor | 1st-2nd lvl spells | ?? | XX | XX | XX | stuff | |||
Average | 3rd-4th lvl spells | ?? | XX | XX | XX | |||||
Strong | 5th-6th lvl spells | ?? | XX | XX | XX | |||||
Deadly | 7th-8th lvl spells | ?? | XX | XX | XX | |||||
Epic | 9th lvl spells | ?? | XX | XX | XX |
Synergy with the Craft Trap Skill
None of the tradeskills in ACS use any of the Bioware crafting skills (Craft Weapon, Craft Armor, Craft Trap) or feats (Brew Potion, Scribe Scroll, Craft Wand) which were introduced in the Hordes of the Underdark expansion. This holds true for the ACS version of trapcrafting. Ranks in Craft Trap do not increase your chance of successfully crafting a trap. However, ranks in the Craft Trap skill do offer other synergy bonuses:
- If you use the Trapcrafting Kit on yourself you gain a temporary bonus to Set Trap for five rounds. This bonus is equal to your Craft Trap ranks divided by five (rounded down). Bonus ranks from items are counted in this calculation.
- The detect DC of any trap you set is increased by one for every five ranks in Craft Trap, rounded down. Bonus ranks from items are counted in this calculation. (This does not include the custom traps which must be dropped to be set.)
- The disarm DC of any trap you set is increased by one for every five ranks in Craft Trap, rounded down. Bonus ranks from items are counted in this calculation. (This does not include the custom traps which must be dropped to be set.)
Mixing Potions
Once a PC has gained 10 levels in Bartending, they gain the ability to mix potions. When two potions are successfully mixed, the end result is a new potion that will grant the effect of the one the two original potions, but at the combined caster level of the two potions that were mixed. The resulting potion effect is randomly chosen between the two potions.
Example: a bartender mixes two standard NWN potions, Potion of Aid and Potion of Barkskin, both of which have a caster level of 3. If successful, the bartender will create either a new Potion of Aid or Potion of Barkskin, which when drunk will cast its respective spell at caster level 6.
There are some limitations to potion mixing:
- You cannot mix two potions of the same spell, even if they are of different caster levels.
- Mixed potions cannot be further mixed with other potions.
- Only potions that cast spells can be mixed; custom scripted potions such as the Potion of Psionic Resistance cannot be used in potion mixing.
The chance that a bartender successfully mixes two potions is affected by the combined caster level of the potions to be mixed as well as the PC's Bartending and Alchemy levels. In some cases a PC can outdo himself and create a mixed potion which casts its spell with metamagic (empowered, extended, maximized) when drunk. Likewise, it is possible for the bartender to fail when mixing potions, sometimes in spectacular fashion. There are also cases when the bartender can create a mystery potion, whose effects are completely unknown until drunk.