Rogue

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Part of the series on Character Classes
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Rogue

Rogue

Description: Rogues have little in common with each other. While some - maybe even the majority - are stealthy thieves, many serve as scouts, spies, investigators, diplomats, and simple thugs. Rogues are versatile, adaptable, and skilled at getting what others don't want them to get. While not equal to a fighter in combat, a rogue knows how to hit where it hurts, and a sneak attack can dish out a lot of damage. Rogues also seem to have a sixth sense when it comes to avoiding danger. Experienced rogues develop nearly magical powers and skills as they master the arts of stealth, evasion, and sneak attacks. In addition, while not capable of casting spells on their own, a rogue can sometimes "fake it" well enough to cast spells from scrolls, activate wands, and use just about any other magic item.

Alignment Restrictions: None

Hit Die: d6

Proficiencies: Armor (Light), Weapons (Rogue)

Skill Points: (Int mod * 4 at 1st level) 8 + Int mod

Skills: Appraise, Bluff, Craft Armor, Craft Trap, Craft Weapon, Disable Trap, Heal, Hide, Intimidate, Listen, Lore, Move Silently, Open Lock, Parry, Persuade, Pick Pocket, Search, Set Trap, Spot, Tumble, Use Magic Device

Selectable Class Feats: Ambidexterity, Deflect Arrows, Skill Focus (Use Magic Device), Two-Weapon Fighting, Weapon Proficiency (Exotic), Weapon Proficiency (Martial), Weapon Proficiency (Simple)

Primary Saving Throw(s): Reflex


Level Progression

 Level  BAB Saves Feats Sneak
 attack 
 Fort   Ref   Will 
1st +0 +0 +2 +0 1d6
2nd +1 +0 +3 +0  Evasion 1d6
3rd +2 +1 +3 +1  Uncanny dodge I 2d6
4th +3 +1 +4 +1 2d6
5th +3 +1 +4 +1 3d6
6th +4 +2 +5 +2  Uncanny dodge II 3d6
7th +5 +2 +5 +2 4d6
8th +6/+1 +2 +6 +2 4d6
9th +6/+1 +3 +6 +3 5d6
10th +7/+2 +3 +7 +3  Rogue bonus feat 5d6
11th +8/+3 +3 +7 +3  Uncanny dodge III 6d6
12th +9/+4 +4 +8 +4 6d6
13th +9/+4 +4 +8 +4  Rogue bonus feat 7d6
14th +10/+5 +4 +9 +4  Uncanny dodge IV 7d6
15th +11/+6/+1 +5 +9 +5 8d6
16th +12/+7/+2 +5 +10 +5  Rogue bonus feat 8d6
17th +12/+7/+2 +5 +10 +5  Uncanny dodge V 9d6
18th +13/+8/+3 +6 +11 +6 9d6
19th +14/+9/+4 +6 +11 +6  Rogue bonus feat 10d6
20th +15/+10/+5 +6 +12 +6  Uncanny dodge VI+ 10d6
21st +16/+11/+6 +6 +12 +6 11d6
22nd +16/+11/+6 +7 +13 +7 11d6
23rd +17/+12/+7 +7 +13 +7 12d6
24th +17/+12/+7 +8 +14 +8  Epic rogue bonus feat  12d6
25th +18/+13/+8 +8 +14 +8 13d6
26th +18/+13/+8 +9 +15 +9 13d6
27th +19/+14/+9 +9 +15 +9 14d6
28th +19/+14/+9 +10 +16 +10  Epic rogue bonus feat 14d6
29th +20/+15/+10 +10 +16 +10 15d6
30th +20/+15/+10 +11 +17 +11 15d6
31st +21/+16/+11 +11 +17 +11 16d6
32nd +21/+16/+11 +12 +18 +12  Epic rogue bonus feat 16d6
33rd +22/+17/+12 +12 +18 +12 17d6
34th +22/+17/+12 +13 +19 +13 17d6
35th +23/+18/+13 +13 +19 +13 18d6
36th +23/+18/+13 +14 +20 +14  Epic rogue bonus feat 18d6
37th +24/+19/+14 +14 +20 +14 19d6
38th +24/+19/+14 +15 +21 +15 19d6
39th +25/+20/+15 +15 +21 +15 20d6
40th  +25/+20/+15  +16 +22 +16  Epic rogue bonus feat 20d6

Rogue bonus feats

On achieving 10th level and every three levels thereafter (13th, 16th and 19th), the rogue can choose one of these feats. This is replaced by epic rogue bonus feat progression once the character becomes an epic rogue.

Epic Rogue
Epic Rogue

Epic Rogue

Skill Points: 8 + Int mod

Bonus Feats: 24, 28, 32, 36, 40

Epic Rogue Bonus Feats: Blinding Speed, Crippling Strike, Defensive Roll, Epic Dodge, Epic Reputation, Epic Skill Focus (all but Animal Empathy, Perform, Use Magic Device), Improved Evasion, Improved Sneak Attack, Opportunist, Self Concealment, Skill Mastery, Slippery Mind, Superior Initiative

Epic Selectable Class Feats: Epic Skill Focus (Use magic device)

Notes

  • When reaching Rogue level 10, 13, 16 or 19 at epic character levels, an Epic Rogue Bonus Feat may be chosen.
  • Avlis UMD gives a bonus to NON-ARTIFICED casting items. These include amulets, unique items, rings, etc. Bonus is +1 to caster level/Spell DC per 5 base ranks (not including modifiers, skill focuses, etc.) in the Use Magic Device Skill.
  • NWN:EE Wiki - Gameplay Changes: Uncanny dodge II grants immunity to sneak attacks from a flanking attacker unless the attacker has at least four more combined class levels of rogue, assassin, and barbarian than the defender. (Shadowdancer and Blackguard levels are not counted.) For example, a level 10 rogue would have this immunity when attacked by a level 13 rogue, but not when attacked by a level 14 rogue. This immunity does not apply when the defender is flat-footed.

See Also

Avlis Discussion: Rogues, a class discussion forum.

External Resources