Magic:Endure Elements: Difference between revisions

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{{Spell|Name= Endure Elements
{{Spell|Name= Endure Elements
|Status= hooking
|Status= hooking
|Writers= Tissa
|Writers= [[User:Tissa|Tissa]]
|Scripters= Tissa
|Scripters= [[User:Tissa|Tissa]]
|Testers=
|Testers=
|School= [[Magic:Abjuration|Abjuration]]
|School=Abjuration
|Subschool=
|Subschool=
|Descriptors=
|Descriptors=
|Level=Clr 1, Drd 1, Pal 1, Sor/Wiz 1, [[Magic:Level#Strength|Strength]] 1, [[Magic:Level#Sun|Sun]] 1
|Level=Clr 1, Drd 1, Pal 1, Sor/Wiz 1, [[Magic:Level#Strength|Strength 1]], [[Magic:Level#Sun|Sun 1]]
|Innate Level= 1
|Innate Level= 1
|Components= V, S  
|Components= V, S  
|Casting Time= 1 action
|Casting Time= 1 Action
|Range= Touch  
|Range= Touch  
|Target= Single
|Target= Single
|Duration= 24 hours
|Duration= 96 Minutes
|Counters=--
|Counters=--
|Saving Throw= None  
|Saving Throw= None  
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|Metamagic= Extend, Quicken, Silent, Still
|Metamagic= Extend, Quicken, Silent, Still
|Energy Substitution= No
|Energy Substitution= No
|Description= This abjuration grants a creature limited protection to damage from whichever one of five energy types the character selects: acid, cold, fire, electricity, or sonic. Each round, the spell absorbs the first 5 points of damage the creature would otherwise take from the specified energy type, regardless of whether the source of damage is natural or magical. The spell protects the recipient’s equipment as well.
|Description=<onlyinclude><includeonly>[[Magic:Endure Elements|Endure Elements]] - </includeonly>The target creature gains [[NWN:Damage_resistance | damage resistance]] of 10+(caster level/2)/- against all elemental forms of damage (acid, cold, fire, electricity, or sonic). The spell ends after absorbing 20 points of damage +1 per caster level from any single elemental type.</onlyinclude>
 
Endure elements absorbs only damage. The character could still suffer unfortunate side effects.
 
Note: Endure elements overlaps (and does not stack with) resist elements and protection from elements. If a character is warded by protection from elements and one or both of the other spells, the protection spell absorbs damage until it is exhausted. If a character is warded by resist elements and endure elements at the same time, the resist spell absorbs damage but the endure spell does not.


Note: ''Endure Elements'' overlaps (and does not [[NWN:Stack | stack]] with) other magical energy resistance, such as ''[[Magic:Resist_Elements | Resist Elements]]'' and ''[[Magic:Protection_from_Elements | Protection from Elements]]''. If a character is warded by these other spells, the higher resistance spell absorbs damage first until it is exhausted. This spell stacks with, and is applied after, feat-based sources of damage resistance.
}}
}}
[[Category:Magic|Endure Elements]]

Latest revision as of 19:12, 8 May 2016

Abjuration
Level: Clr 1, Drd 1, Pal 1, Sor/Wiz 1, Strength 1, Sun 1
Innate Level: 1
Component(s): V, S
Casting Time: 1 Action
Range: Touch
Target: Single
Duration: 96 Minutes
Counter(s): --
Saving Throw: None
Spell Resistance: No
Metamagic: Extend, Quicken, Silent, Still
Energy Substitution: No

The target creature gains damage resistance of 10+(caster level/2)/- against all elemental forms of damage (acid, cold, fire, electricity, or sonic). The spell ends after absorbing 20 points of damage +1 per caster level from any single elemental type.

Note: Endure Elements overlaps (and does not stack with) other magical energy resistance, such as Resist Elements and Protection from Elements. If a character is warded by these other spells, the higher resistance spell absorbs damage first until it is exhausted. This spell stacks with, and is applied after, feat-based sources of damage resistance.