Emote Keywords: Difference between revisions

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{{Systems}}
{{Systems}}


 
* ''See also: [[Avlis Command Prompt]]''
* '''See also:''' [[Emote Radial|Emote Radial Menu]]
* ''See also: [[Emote Radial|Emote Radial Menu]]''
* ''See also: [[Voice Throw]]''




== Emote Keywords ==
Actions avaliable upon typing key words in-game.
Actions avaliable upon typing key words in-game.
== Basic Commands ==
: '''/ammo toggle''' toggles manual ammunition management (for details and more commands see: [[Ammunition Management System]]).
: '''/ams''' [[:Category:AMS|AMS]] commands for toggling spell functions. Type''' /help ams''' for details.
: '''/help check''' for details of certain custom [[:Category:Systems|systems]] avaliable:
:: '''/check craftxp''' provides crafting information.
:: '''/check brs''' provides [[Barbarian Rage]] xp.
: '''/emote''' used to do character emotes. Type '''/help emote''' for details.
: '''/emote_toggle''' used to turn text-invoked emotes on or off.
: '''/me''' do a text emote.
: '''/roll''' roll a dice check. Type '''/help roll''' for details.
: '''/save''' saves your character.
: '''/blue''' colors text <font style="color:blue;">blue</font>.
: '''/green''' colors text <font style="color:green;">green</font>.
: '''/red''' colors text <font style="color:red;">red</font>.
: [[Paladin]] PCs only:
:: '''''/horse''''' opens up a horse control menu.
: [[Lycanthrope]] PCs only:
:: '''''/lform''''' toggles between true animal and true hybrid settings
:: '''''/lycan animal'''''
:: '''''/lycan hybrid'''''
:: '''''/lycan lyctrans''''' transforms into selected true form
<br><br>
== Dice Roll Keywords ==
:* '''For Dice Rolls: There is NO need to capitalize the first letter.'''
: It is case insensitive on the first letter so you could type ''Animal Empathy'', ''Animal empathy'' or ''animal empathy'' and it can be mixed with other text as shown above.
<br><br>
=== Roll Ability ===
: '''Strength''' Rolls a [[nwn:Strength|Strength]] check
: '''Dexterity''' Rolls a [[nwn:Dexterity|Dexterity]] check and plays the Steal animation
: '''Constitution''' Rolls a [[nwn:Constitution|Constitution]] check
: '''Intelligence''' Rolls an [[nwn:Intelligence|Intelligence]] check and plays the Scratch Head animation
: '''Wisdom''' Rolls a [[nwn:Wisdom|Wisdom]] check and plays the Scratch Head animation
: '''Charisma''' Rolls a [[nwn:Charisma|Charisma]]  check and plays the Talk Normal animation for 5 seconds
<br><br>
=== Roll Save ===
: '''Fortitude''' Rolls a [[nwn:Fortitude|Fortitude]] Save
: '''Reflex''' Rolls a [[nwn:Reflex|Reflex]] Save and plays the Steal animation
: '''Will''' Rolls a [[nwn:Will|Will]] Save and plays the Drunk animation for 5 seconds
<br><br>
=== Roll Skill ===
: '''Animal Empathy''' Rolls an [[nwn:Animal empathy|Animal Empathy]] check and plays the Talk Pleading animation for 5 seconds
: '''Concentration''' Rolls a [[nwn:Concentration|Concentration]] check
: '''Disable Trap''' Rolls a [[nwn:Disable trap|Disable Trap]] check and plays the Get Low animation for 3 seconds
: '''Discipline''' Rolls a [[nwn:Discipline|Discipline]] check
: '''Heal''' Rolls a [[nwn:Heal (skill)|Heal]] check
: '''Hide''' Rolls a [[nwn:Hide|Hide]] check and plays the Dead Front animation until cancelled
: '''Listen''' Rolls a [[nwn:Listen|Listen]] check and plays the Turn Head Left animation
: '''Lore''' Rolls a [[nwn:Lore|Lore]] check and plays the Read animation
: '''Move Silently''' Rolls a [[nwn:Move silently|Move Silently]] check and plays the Steal animation
: '''Open Lock''' Rolls an [[nwn:Open lock|Open Lock]] check
: '''Parry''' Rolls a [[nwn:Parry|Parry]] check
: '''Perform''' Rolls a [[nwn:Perform|Perform]] check and applies the Bard Song effect for 6 seconds.
: '''Persuade''' Rolls a [[nwn:Persuade|Persuade]] check and plays the Talk Pleading animation for 5 seconds
: '''Pickpocket''' Rolls a [[nwn:Pickpocket|Pickpocket]] check and plays the Steal animation
: '''Search''' Rolls a [[nwn:Search|Search]] check and Plays the Look Far animation for 3 seconds
: '''Set Trap''' Rolls a [[nwn:Set Trap|Set Trap]] check and Plays the Get Low animation for 3 seconds
: '''Spellcraft''' Rolls a [[nwn:Spellcraft|Spellcraft]] check and Casts a fake [[Magic:Foxs_Cunning|Fox's Cunning]] spell
: '''Spot''' Rolls a [[nwn:Spot|Spot]] check and Plays the Look Far animation for 3 seconds
: '''Taunt''' Rolls a [[nwn:Taunt|Taunt]] check and Plays the Taunt animation
: '''Use Magic Device''' Rolls a [[nwn:Use magic device|Use Magic Device]] check and Plays the Scratch Head animation
<br><br>
== Emote Keywords ==
<br>
<br>
:* '''All Emote Keywords must be ''<font style="color:red;">lower case!</font>''''' Won't work otherwise.<br><br>
:* '''All Emote Keywords must be ''<font style="color:red;">lower case!</font>''''' Won't work otherwise.<br><br>
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: '''*bow*''' Plays the bow animation (example: *bows stiffly*)
: '''*bow*''' Plays the bow animation (example: *bows stiffly*)
: '''*cantrip*''' Plays the casting animation of the last spell cast until cancelled (example: *begins to mutter a cantrip*)


: '''*celebrate*''' Plays a Cheer voicechat and animation (example: *celebrates*)
: '''*celebrate*''' Plays a Cheer voicechat and animation (example: *celebrates*)
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* '''"shakes head"''' - A "head shake" animation (example: '''''*shakes head*'''')
* '''"shakes head"''' - A "head shake" animation (example: '''''*shakes head*'''')


[[Category:Systems|Emote Text Type]]
 
 
 
[[Category:Systems|Emote Keywords]]

Latest revision as of 04:45, 17 August 2020

Systems and Tools



Emote Keywords

Actions avaliable upon typing key words in-game.

  • All Emote Keywords must be lower case! Won't work otherwise.

  • You can choose to disable or enable the text-invoked emotes through the /emote_toggle command.



*agree* Plays the Listen animation briefly (example: *agrees*)
*begs* Plays the Talk Pleading animation until cancelled (example: *begs for food*)
*bends* Plays the Get Low animation until cancelled (example: *bends over to pick up an object*)
*bored* Plays the Bored animation briefly (example: *looks bored*)
*bow* Plays the bow animation (example: *bows stiffly*)
*cantrip* Plays the casting animation of the last spell cast until cancelled (example: *begins to mutter a cantrip*)
*celebrate* Plays a Cheer voicechat and animation (example: *celebrates*)
*chats* Plays the Normal Chat animation until cancelled (example: *chats with the group*)
*cheer* Plays a Cheer voicechat and animation (example: *cheers for victory*)
*chuckle* Plays the Laugh voicechat and emote (example: *chuckles*)
*curtsey* Plays the bow animation (example: *curtsey*)
*demand* Plays the Forceful Chat animation (example: *demands your attention*)
*dice* Plays the Get Mid animation (example: *rolls some dice*)
*drink* Plays the Drink animation (example: *drinks a swig of ale*)
*drunk* Plays the Drunk animation until cancelled (example: *staggers drunkenly*)
*exhausted* Plays the Tired animation (example: *looks exhausted*)
*fatigue* Plays the Tired animation (example: *looks fatigued*)
*fiddle* Plays the Get Mid animation until cancelled (example: *fiddles with the lock*)
*fidget* Plays the Pause animation until cancelled (example: *fidgets nervously*)
*flop* Plays the Dead Front animation until cancelled (example: *flops on the ground*)
*giggle* Plays a giggle, if female (example: *giggles*)
*greet* Plays the greeting voicechat (example: *greets NPC*)
*hooray* Plays a Cheer voicechat and animation (example: *hooray*)
*hums* Applies a Bard Song effect for 6 seconds (example: *hums a tune*)
*laugh* Plays the Laugh voicechat and emote (example: *laughs out loud*)
*meditate* Plays the Meditate animation until cancelled (example: *meditates on the word Om*)
*mock* Plays the Taunt voicechat and animation (example: *mocks*)
*nap* Applies a Snoring Sleep effect to the caller (example: *takes a short nap*)
*nod* Plays the Listen animation briefly (example: *nods*)
*peers* Plays the Look Far animation until cancelled (example: *peers in the distance*)
*plead* Plays the Talk Pleading animation until cancelled (example: *pleads with the jury*)
*pray* Plays the Meditate animation until cancelled (example: *prays to Pelor*)
*prone* Plays the Dead Front animation until cancelled (example: *falls prone*)
*reads* Plays the Read animation once (example: *reads the old book*)
*salute* Plays the Salute animation once (example: *salutes stiffly*)
*scans* Plays the Look Far animation until cancelled (example: *scans the room*)
*scratch* Plays the Scratch Head animation once (example: *scratches head*)
*search* Plays the Look Far animation until cancelled (example: *searches the area*)
*shifts* Plays the Pause animation until cancelled (example: *shifts position*)
*sings* Applies a Bard Song effect for 6 seconds (example: *sings a ditty*)
*sips* Plays the Drink animation (example: *sips some coffee*)
*sleep* Applies a Sleep effect to the caller (example: *sleeps briefly*)
*smokes* Creates a smoke puff at head level (example: *smokes*) //This function courtesy of Jason Robinson (Vendolin)
*snore* Applies a Snoring Sleep effect to the caller (example: *snores loudly*)
*steal* Plays the Steal animation once (example: *deftly steals*)
*stoops* Plays the Get Low animation until cancelled (example: *stoops low*)
*stretch* Plays the Bored animation briefly (example: *stretches*)
*swipe* Plays the Steal animation once (example: *swipes some quarters*)
*talks* Plays the Normal Chat animation until cancelled (example: *talks to the bartender*)
*taunt* Plays the Taunt voicechat and animation (example: *taunts*)
*threaten* Plays the Forceful Chat animation (example: *threatens the bartender*)
*tired* Plays the Tired animation(example: *looks tired*)
*wave* Plays the greeting animation (example: *waves*)
*whistles* Applies a Bard Song effect for 6 seconds (example: *whistles a tune*)
*woozy* Plays the Drunk animation until cancelled (example: *looks woozy*)
*worship* Plays the Worship animation until cancelled (example: *worship the shrine*)
*yawn* Plays the Bored animation briefly (example: *yawns loudly*)



Emote Special Keywords

  • "sits" and "drink" together in the same emote - Sits on the floor, then plays drinking animation. If you are already sitting, then you continue to sit (example: *drinks and continues to sit*)
  • "sits" and "reads" together in the same emote - Sits on the floor, then plays reading animation. If you are already sitting, then you continue to sit (example: *sits and read*)
  • "sits" and "floor" together in the same emote - Plays the Sit Down on Floor animation until cancelled (example: *sits on the floor*)
  • "shakes head" - A "head shake" animation (example: *shakes head*')