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[[Category:Holy Warriors]]
[[Category:Holy Warriors]]
<center>'''Classes:''' {{Classes}}</center><br>
[[Category:Prestige classes]]
<center>'''Paladin Classes:''' {{PaladinClasses}}</center>
__NOTOC__
----
__NOEDITSECTION__
{{Classes}}
{{MixedKnowledge}}
{{Infobox Class
|name=Blackguard of Maleki<br>([[NWN:Prestige Class|Prestige Class]])
|image=Maleki.jpg
|hitdice=d12
|bab=+1/level
|prof=<br>
*[[NWN:Armor proficiency (light)|Light Armor]]
*[[NWN:Armor proficiency (medium)|Medium Armor]]
*[[NWN:Armor proficiency (heavy)|Heavy Armor]]
*[[NWN:Shield proficiency|Shields]]
*[[NWN:weapon proficiency (simple)|Simple Weapons]]
*[[NWN:weapon proficiency (martial)|Martial Weapons]]
|skillpoints=2 + [[NWN:int|INT]] modifier
|skills=<br>
*[[NWN:concentration|Concentration]]
*[[NWN:craft trap|Craft Trap]]
*[[NWN:discipline|Discipline]]
*[[NWN:heal (skill)|Heal]]
*[[NWN:intimidate|Intimidate]]
*[[NWN:lore|Lore]]
*[[NWN:parry|Parry]]
*[[NWN:persuade|Persuade]]
*[[NWN:ride|Ride]]
*[[NWN:taunt|Taunt]]
|saves=<br>
*[[NWN:fortitude|Fortitude]]
|align=<br>
*Chaotic Evil Only
}}
==Description==
Blackguards are the Holy Warriors of the greater god [[Maleki]], founded to combat [[Paladin|Paladins]] and any others who would seek to oppose his will.


=== The Blackguards of Maleki ===
Blackguards are the epitome of evil and slaughter. They often have no real reason for what they do, except that it is their own will or the will of the person subjugating them. Their existence is almost as ancient as that of the Paladins and often they are referred to as "anti-Paladins", as Maleki created these fighters as an answer to Gorethar's fighting force of holy warriors. Many of his creatures were being slaughtered by the newly empowered dwarves. Maleki found this displeasing and so empowered some of his own minions to fight back. The struggle continues to this day.
Blackguards are the epitome of evil and slaughter. They often have no real reason for what they do, except that it is their own will or the will of the person subjugating them. Their existence is almost as ancient as that of the paladins, and often they are referred to as "anti-paladins". Maleki created these fighters as an answer to Gorethar's fighting force of holy warriors. Many of his creatures were being slaughtered by the newly empowered dwarves. Maleki would not have it, so he empowered some of his own minions to fight back. The struggle continues to this day.


Blackguards see the world in terms of will. Either they are following their own will, and thus serving Maleki, or they are following the will of someone who has power over them, which may or may not be serving the will of Maleki. In either case, Blackguards believe that it is ultimately up to them to be able to enforce their own will. The exact nature of their will can vary. Some want power beyond all dreams. Some just want destruction.
Blackguards see the world in terms of will. Either they are following their own will and thus serving Maleki, or they are following the will of someone who has power over them, who may or may not be serving the will of Maleki. In either case, Blackguards believe that it is ultimately up to them to be able to enforce their own will. The exact nature of their will can vary: some want power beyond all dreams, while some just want destruction.


Blackguards pattern themselves after their good counterparts when it comes to weapons and armor, though in the same way, their exact preferences have been lost. Organizationally, they answer only to Maleki, unless they are roughed up by someone greater than they. Many times, they gain insights into their god's will through clerical intervention, and they have often been used as pawns of Maleki's church for this reason.
Blackguards pattern themselves after their good counterparts when it comes to weapons and armor, though in the same way, their exact ''traditional'' preferences have been lost. Organizationally, they answer only to Maleki unless they are roughed up by someone greater than themselves. In many cases they gain insights into their god's will through clerical intervention and thus have often found themselves used as pawns of Maleki's church.


==Requirements==
To qualify as a Blackguard, a character must fulfill all of the following criteria:
* '''Deity:''' [[Maleki]]
* '''Alignment:''' [[NWN:Chaotic Evil|Chaotic Evil]]
* '''Base attack bonus (BAB):''' +6
* '''Feats:''' [[NWN:cleave|Cleave]]
* '''[[NWN:Rank|Skill Ranks]]:''' 5 [[NWN:hide|Hide]]


== Blackguard (Maleki, CE) ==
==Level Progression==
'''Requirements:'''
'''Spellcasting:''' Blackguards progress in the divine spellcasting class they previously had (if any) at a rate of 1/2 per level.
* Same as ''usual''
{| border=2 style="background:#efefef; color:#000000; border-collapse:collapse"
* Alignment - CE
|- style="background:#c0c0c0"
* '''Abilities:'''
!rowspan=2|Lvl
  1.  Detect Good 30', Detect Law 30', Turn Undead
!rowspan=2|&nbsp;BAB&nbsp;
  2. Imposition of Will
!colspan=3|Saves
  3. Class Feat (Sneak Attack +1d6, Improved Imposition of Will, Imposition of Hatred)
!rowspan=2|Feats
  4. Dark Blessing
!rowspan=12 style="background:#ffffff"|&nbsp;
  5. Lay on Harm
!rowspan=2|Base Class Divine<br>&nbsp;Casting Progression&nbsp;
  6. Class Feat
  7. Smite Good
  8. Contagion's Curse
  9. Class Feat
  10. Profane Weapon (Unholy weapon)


'''Spellcasting Progression:''' Anti-Paladins progress in the divine spellcasting class they previously had (if any) at a rate of 1/2 per level.
|- style="background:#c0c0c0"
!&nbsp;Fort&nbsp;
!&nbsp;Ref&nbsp;
!&nbsp;Will&nbsp;
|- align=center
|1st || +1 || +2 || +0 || +0 ||align=left|Detect Good 30', Detect Law 30', [[NWN:Turn Undead|Turn Undead]] &nbsp;||Spells/day gained
|- align=center
|2nd || +2 || +3 || +0 || +0 ||align=left|[[Imposition of Will]] ||+1 caster level
|- align=center
|3rd || +3 || +3 || +1 || +1 ||align=left|Bonus feat ||Spells/day gained
|- align=center
|4th || +4 || +4 || +1 || +1 ||align=left|[[NWN:Dark Blessing|Dark Blessing]] ||+1 caster level
|- align=center
|5th || +5 || +4 || +1 || +1 ||align=left|[[Lay on Harm]] ||Spells/day gained
|- align=center
|6th || +6 || +5 || +2 || +2 ||align=left|Bonus feat ||+1 caster level
|- align=center
|7th || +7 || +5 || +2 || +2 ||align=left|[[Holy Warrior Smite|Smite Good]] ||Spells/day gained
|- align=center
|8th || +8 || +6 || +2 || +2 ||align=left|[[Kiss of the Slaughterlord]] ||+1 caster level
|- align=center
|9th || +9 || +6 || +3 || +3 ||align=left|Bonus feat ||Spells/day gained
|- align=center
|10th || +10 || +7 || +3 || +3 ||align=left|[[Profane Weapon]] ||+1 caster level
|}
'''Blackguard bonus feats:''' [[NWN:Divine Might|Divine Might]], [[NWN:Divine Shield|Divine Shield]], [[NWN:Extra Smiting|Extra Smiting]], [[NWN:Greater Spell Focus|Greater Spell Focus]], [[Imposition of Hatred]], [[NWN:Improved Critical|Improved Critical (Whip)]], [[Improved Imposition of Will]], [[NWN:Sneak_attack,_blackguard|Sneak Attack 1d6]].


'''Epic Abilities:''' Blackguards of level 11 and higher continue to get bonus feats at level 13, 16, 19, 22, 25, and 28.
==Epic Progression==
{| border=2 style="background:#efefef; color:#000000; border-collapse:collapse"
|- style="background:#c0c0c0"
!Lvl
!Feats
!rowspan=21 style="background:#ffffff"|&nbsp;
!Base Class Divine<br>&nbsp;Casting Progression&nbsp;
|- align=center
|11th ||align=left| ||Spells/day gained
|- align=center
|12th ||align=left| ||+1 caster level
|- align=center
|13th ||align=left|Bonus feat &nbsp;||Spells/day gained
|- align=center
|14th ||align=left| ||+1 caster level
|- align=center
|15th ||align=left| ||Spells/day gained
|- align=center
|16th ||align=left|Bonus feat ||+1 caster level
|- align=center
|17th ||align=left| ||Spells/day gained
|- align=center
|18th ||align=left| ||+1 caster level
|- align=center
|19th ||align=left|Bonus feat ||Spells/day gained
|- align=center
|20th ||align=left| ||+1 caster level
|- align=center
|21st ||align=left| ||Spells/day gained
|- align=center
|22nd ||align=left|Bonus feat ||+1 caster level
|- align=center
|23rd ||align=left| ||Spells/day gained
|- align=center
|24th ||align=left| ||+1 caster level
|- align=center
|25th ||align=left|Bonus feat ||Spells/day gained
|- align=center
|26th ||align=left| ||+1 caster level
|- align=center
|27th ||align=left| ||Spells/day gained
|- align=center
|28th ||align=left|Bonus feat ||+1 caster level
|- align=center
|29th ||align=left| ||Spells/day gained
|- align=center
|30th ||align=left| ||+1 caster level
|}
 
'''Epic Bonus Feats:''' [[NWN:Armor Skin|Armor Skin]], [[NWN:Devastating Critical|Devastating Critical]], [[NWN:Divine Might|Divine Might]], [[NWN:Divine Shield|Divine Shield]], [[NWN:Epic Prowess|Epic Prowess]], [[NWN:Epic Reputation|Epic Reputation]], [[NWN:Epic Spell Focus|Epic Spell Focus]], [[NWN:Epic Toughness|Epic Toughness]], [[NWN:Epic Weapon Focus|Epic Weapon Focus]], [[NWN:Extra Smiting|Extra Smiting]], [[NWN:Great_Charisma|Great Charisma]], [[Holy_Warrior_Smite|Great Smiting]], [[NWN:Greater Spell Focus|Greater Spell Focus]], [[Imposition of Hatred]], [[NWN:Improved Combat Casting|Improved Combat Casting]], [[NWN:Improved Critical|Improved Critical (Whip)]], [[Improved Imposition of Will]], [[NWN:Overwhelming Critical|Overwhelming Critical]], [[NWN:Planar Turning|Planar Turning]], [[NWN:Sneak_attack,_blackguard|Sneak Attack 1d6]].
 
'''Epic Selectable Class Feats:''' [[NWN:Blinding Speed|Blinding Speed]], [[Magic:Dragon Knight|Dragon Knight]], [[Magic:Greater Ruin|Greater Ruin]], [[Magic:Hellball|Hellball]], [[Magic:Mummy Dust|Mummy Dust]].
 
==Notes==
* When casting Divine spells on Avlis, you must have a valid Avlis deity in your deity field to cast spells above 3rd level.

Latest revision as of 13:41, 30 June 2023


Part of the series on Character Classes
Base Classes: Barbarian | Bard | Cleric | Druid | Fighter | Monk | Paladin | Psion | Ranger | Rogue | Sorcerer | Wizard
Prestige Classes: Arcane Archer | Assassin | Avlis Dragon Disciple | Dwarven Defender | Pale Master | Shadowdancer | Shifter | Weapon Master
Holy Warrior Classes: Annihilator | Avenger | Blackguard | Champion | Confounder | Dominator | Equalizer | Justicar | Paladin
Blackguard of Maleki
(Prestige Class)
Hit Die: d12
Base Attack Bonus: +1/level

Proficiencies:

Skill Points: 2 + INT modifier
Class Skills:

Primary Saving Throw(s):

Alignment Restriction:
  • Chaotic Evil Only


Description

Blackguards are the Holy Warriors of the greater god Maleki, founded to combat Paladins and any others who would seek to oppose his will.

Blackguards are the epitome of evil and slaughter. They often have no real reason for what they do, except that it is their own will or the will of the person subjugating them. Their existence is almost as ancient as that of the Paladins and often they are referred to as "anti-Paladins", as Maleki created these fighters as an answer to Gorethar's fighting force of holy warriors. Many of his creatures were being slaughtered by the newly empowered dwarves. Maleki found this displeasing and so empowered some of his own minions to fight back. The struggle continues to this day.

Blackguards see the world in terms of will. Either they are following their own will and thus serving Maleki, or they are following the will of someone who has power over them, who may or may not be serving the will of Maleki. In either case, Blackguards believe that it is ultimately up to them to be able to enforce their own will. The exact nature of their will can vary: some want power beyond all dreams, while some just want destruction.

Blackguards pattern themselves after their good counterparts when it comes to weapons and armor, though in the same way, their exact traditional preferences have been lost. Organizationally, they answer only to Maleki unless they are roughed up by someone greater than themselves. In many cases they gain insights into their god's will through clerical intervention and thus have often found themselves used as pawns of Maleki's church.

Requirements

To qualify as a Blackguard, a character must fulfill all of the following criteria:

Level Progression

Spellcasting: Blackguards progress in the divine spellcasting class they previously had (if any) at a rate of 1/2 per level.

Lvl  BAB  Saves Feats   Base Class Divine
 Casting Progression 
 Fort   Ref   Will 
1st +1 +2 +0 +0 Detect Good 30', Detect Law 30', Turn Undead   Spells/day gained
2nd +2 +3 +0 +0 Imposition of Will +1 caster level
3rd +3 +3 +1 +1 Bonus feat Spells/day gained
4th +4 +4 +1 +1 Dark Blessing +1 caster level
5th +5 +4 +1 +1 Lay on Harm Spells/day gained
6th +6 +5 +2 +2 Bonus feat +1 caster level
7th +7 +5 +2 +2 Smite Good Spells/day gained
8th +8 +6 +2 +2 Kiss of the Slaughterlord +1 caster level
9th +9 +6 +3 +3 Bonus feat Spells/day gained
10th +10 +7 +3 +3 Profane Weapon +1 caster level

Blackguard bonus feats: Divine Might, Divine Shield, Extra Smiting, Greater Spell Focus, Imposition of Hatred, Improved Critical (Whip), Improved Imposition of Will, Sneak Attack 1d6.

Epic Progression

Lvl Feats   Base Class Divine
 Casting Progression 
11th Spells/day gained
12th +1 caster level
13th Bonus feat   Spells/day gained
14th +1 caster level
15th Spells/day gained
16th Bonus feat +1 caster level
17th Spells/day gained
18th +1 caster level
19th Bonus feat Spells/day gained
20th +1 caster level
21st Spells/day gained
22nd Bonus feat +1 caster level
23rd Spells/day gained
24th +1 caster level
25th Bonus feat Spells/day gained
26th +1 caster level
27th Spells/day gained
28th Bonus feat +1 caster level
29th Spells/day gained
30th +1 caster level

Epic Bonus Feats: Armor Skin, Devastating Critical, Divine Might, Divine Shield, Epic Prowess, Epic Reputation, Epic Spell Focus, Epic Toughness, Epic Weapon Focus, Extra Smiting, Great Charisma, Great Smiting, Greater Spell Focus, Imposition of Hatred, Improved Combat Casting, Improved Critical (Whip), Improved Imposition of Will, Overwhelming Critical, Planar Turning, Sneak Attack 1d6.

Epic Selectable Class Feats: Blinding Speed, Dragon Knight, Greater Ruin, Hellball, Mummy Dust.

Notes

  • When casting Divine spells on Avlis, you must have a valid Avlis deity in your deity field to cast spells above 3rd level.