Champion: Difference between revisions

From Avlis Wiki
Jump to navigation Jump to search
m (→‎Special Abilities & Feats: minor changes and additions)
No edit summary
 
(28 intermediate revisions by 8 users not shown)
Line 1: Line 1:
[[Category:Holy Warriors]]
[[Category:Holy Warriors]]
<center>'''Classes:''' {{Classes}}</center><br>
__NOTOC__
<center>'''Paladin Classes:''' {{PaladinClasses}}</center>
__NOEDITSECTION__
----
{{Classes}}
[[Image:Ir paladin.gif|Paladin]]
{{MixedKnowledge}}
{{Infobox Class
|name=Champion<br>([[NWN:Prestige Class|Prestige Class]])
|image=Male_Champion.jpg
|hitdice=d10
|bab=+1/level
|prof=<br>
*[[NWN:Armor proficiency (light)|Light Armor]]
*[[NWN:Armor proficiency (medium)|Medium Armor]]
*[[NWN:Armor proficiency (heavy)|Heavy Armor]]
*[[NWN:Shield proficiency|Shields]]
*[[NWN:weapon proficiency (simple)|Simple Weapons]]
*[[NWN:weapon proficiency (martial)|Martial Weapons]]
|skillpoints=2 + [[NWN:int|INT]] modifier
|skills=<br>
*[[NWN:Concentration|Concentration]]
*[[NWN:discipline|Discipline]]
*[[NWN:heal (skill)|Heal]]
*[[NWN:Lore|Lore]]
*[[NWN:Parry|Parry]]
*[[NWN:Persuade|Persuade]]
*[[NWN:Spot|Spot]]
|saves=<br>
*[[NWN:fortitude|Fortitude]]
|align=<br>
*Neutral Good Only
}}
[[Image:Female_Champion.jpg|thumb|120px]]
==Description==
Champions are the youngest of the [[Category:Holy Warriors|holy warrior]] orders. They were founded around [[Timeline#1950_A.O.D.|1950 A.O.D.]] by a [[Half-Nymph|half-nymph]] female named [[NPCs:Vanoviel Niltaurwen|Vanoviel Niltaurwen]]. She was the first Champion. Before a great battle among the gods, Vanoviel was charged by [[O'Ma]] with the task of forming the Champions of O'Ma and spreading them throughout Avlis.


'''Description''': Champions are the youngest of the [[Category:Holy Warriors|holy warrior]] orders and they were founded around [[Timeline#1950_A.O.D.|1950 A.O.D.]] by a [[Half-Nymph|half-nymph]] woman named [[NPCs:Vanoviel Niltaurwen|Vanoviel Niltaurwen]]. She was the first champion. Before a great battle among the gods Vanoviel was charged by [[O'Ma]] with the task of forming the Champions of O'Ma and spreading them throughout Avlis.
Before the Champions, there was another order associated with O'Ma's church, known as the Templars of O'Ma. The Templars were slightly different. Instead of being fully integrated holy warriors, they were largely a martial force who were also trained minimally in the religious ways of O'Ma. They acted mainly as a bodyguard unit for traveling [[Cleric|clerics]]. Throughout history, clerics of O'Ma had been subject to much distrust and sabotage by sympathizers of [[Titania]] and other troublemakers. It was the job of the Templars to keep this nonsense at bay.


Before this, there was another order associated with O'Ma's church. It was known as the Templars of O'Ma. The templars were slightly different. Instead of being fully integrated holy warriors, they were largely a mercenary force of fighters who were also trained minimally in the religious ways of O'Ma. They acted mainly as a bodyguard unit for traveling [[Cleric|clerics]]. Throughout history, clerics of O'Ma had been subject to much distrust and sabotage by sympathizers of [[Titania]], and other troublemakers. It was the job of the Templars to keep this nonsense at bay.
When creating the Champions, Vanoviel recruited heavily from the Templars. Eventually, most, if not all, Templars were trained as Champions. Currently, the Templars exist as a training order, preparing potential Champions for the rigors of Championhood. Other training orders also exist for the same purpose, such as the [[Guild:OrderofOMa|Order of O'Ma]].


When creating the champions, Vanoviel recruited heavily among the Templars. Eventually, they were dissolved and all of them were trained as champions. Nowadays, the Templar program exists only as a first step in preparing for champion-hood. Other orders of training also exist for the same purpose, such as the [[Guild:OrderofOMa|Order of O'Ma]].
The Champion's fighting style is modeled largely after its founder. Vanoviel was well known for dual-wielding a longsword and a shortsword. Other dual combinations are also taught, but the longsword/shortsword combination is the most common one seen among the Champions. Heavy armor is also the norm, although some of the more slim-bodied members will opt for medium armor instead.


The champion fighting style is modeled largely after its founder. Vanoviel was well known for her dual-wielding style of longsword and shortsword. Other dual combinations are also taught, but this one is the most common seen in a champion. Heavy armor is also the norm, though some of the more slim-bodied members will opt for medium armor instead.
Champions still do largely the same tasks as the Templars did. They guard the clerics of O'Ma in their work. However, Champions also have missions of their own assigned by the High Champion and guided by his/her subordinates. The Champion's chain of command proceeds up from one Champion to the next most powerful. Major issues are decided by the High Champion's advisors and, if needed, the High Champions him/herself. Currently, the base of operations for the Champions is in the city of [[Elysia]]. This is their headquarters, but there are units of Champions spread all over Avlis performing various missions.
 
The Champions of O'Ma still do largely the same tasks as the templars did. They guard the clerics of O'Ma in their work. However, they now also have missions of their own assigned by Vanoviel and guided by her lesser cohorts. Chain of command proceeds up from one champion to the next most powerful, until the matters are decided by Vanoviel's advisors and Vanoviel herself. Currently, the base of operations for the champions is in the city of [[Elysia]]. This is their headquarters, but there are units of champions spread all over Avlis performing various missions.
 
'''[[NWN:Hit Die|Hit Die]]''': d10
 
'''Proficiencies''': Armor ([[NWN:Armor Proficiency (Light)|Light]], [[NWN:Armor Proficiency (Medium)|Medium]], [[NWN:Armor Proficiency (Heavy)|Heavy]]), [[NWN:Shield Proficiency|Shields]], Weapons ([[NWN:Weapon Proficiency (Martial)|Martial]], [[NWN:Weapon Proficiency (Simple)|Simple]])
 
'''[[NWN:Skill Points|Skill Points]]''': ([[NWN:Int|Int]] mod * 4 at 1st level) 2 + [[NWN:Int|Int]] mod
 
'''Skills''': [[NWN:Concentration|Concentration]], [[NWN:Discipline|Discipline]], [[NWN:Heal (skill)|Heal]], [[NWN:Lore|Lore]], [[NWN:Parry|Parry]], [[NWN:Persuade|Persuade]], [[NWN:Spot|Spot]]
 
'''[[NWN:Saving Throw|Primary Saving Throw(s)]]''': [[NWN:Fortitude|Fortitude]]


==Requirements==
==Requirements==
[[Image:Champion_pic.png|thumb|A human Champion of O'Ma.]]
'''[[NWN:Base Attack Bonus|Base Attack Bonus]]''': +7
'''[[NWN:Base Attack Bonus|Base Attack Bonus]]''': +7


'''Deity''': [[O'Ma]]
'''Deity''': [[O'Ma]]


'''Feats''': [[NWN:Skill_Focus|Skill Focus]]: [[NWN:Heal (skill)|Heal]], [[NWN:Weapon_Focus|Weapon Focus]]: Short Sword, [[NWN:Two-Weapon_Fighting|Two-Weapon Fighting]]
'''Feats''': [[NWN:Skill_Focus|Skill Focus]]: [[NWN:Heal (skill)|Heal]], [[NWN:Weapon_Focus|Weapon Focus]]: Short Sword, [[NWN:Two-Weapon_Fighting|Two-Weapon Fighting]] (The Ranger's "Dual-Wield" feat will work as well, instead of Two-Weapon Fighting)
 
'''Skills''': [[NWN:Heal (skill)|Heal]]: 5
 
==Level Progression==
{| border=2 style="background:#efefef; color:#000000; border-collapse:collapse"
|- style="background:#c0c0c0"
!rowspan=2|Lvl
!rowspan=2|BAB
!colspan=3|Saves
!rowspan=2|Feats
!rowspan=2|Divine<br>Casting Progression


'''Skills''': [[NWN:Heal (skill)|Heal]] 5
|- style="background:#c0c0c0"
!Fort
!Ref
!Will
|- align=center
|1st || +1 || +2 || +0 || +0 ||align=left|[[NWN:Ambidexterity|Ambidexterity]], Detect Evil, [[Magic:Remove_Fear|Remove Fear]] 1/day ||Spells/day gained
|- align=center
|2nd || +2 || +3 || +0 || +0 ||align=left|[[NWN:Divine Grace|Divine Grace]] ||+1 caster level
|- align=center
|3rd || +3 || +3 || +1 || +1 ||align=left|[[Holy_Warrior_Smite|Smite Evil]] ||Spells/day gained
|- align=center
|4th || +4 || +4 || +1 || +1 ||align=left|[[NWN:Improved_Two-Weapon_Fighting|Improved Two-Weapon Fighting]] ||+1 caster level
|- align=center
|5th || +5 || +4 || +1 || +1 ||align=left|[[NWN:Turn_undead|Turn Undead]]  ||Spells/day gained
|- align=center
|6th || +6 || +5 || +2 || +2 ||align=left|[[NWN:Lay on Hands|Lay on Hands]] ||+1 caster level
|- align=center
|7th || +7 || +5 || +2 || +2 ||align=left|[[Magic:Cure_Critical_Wounds|Cure Critical Wounds]] 2/day ||Spells/day gained
|- align=center
|8th || +8 || +6 || +2 || +2 ||align=left|[[NWN:Divine_Wrath|Divine Wrath]] 1/day ||+1 caster level
|- align=center
|9th || +9 || +6 || +3 || +3 ||align=left|[[NWN:Extra_Smiting|Extra Smiting]], "Optional" bonus feat: [[NWN:Divine Might|Divine Might]] ||Spells/day gained
|- align=center
|10th || +10 || +7 || +3 || +3 ||align=left|[[NWN:Divine_shield|Divine Shield]] ||+1 caster level
|}


==Special Abilities & Feats==
==Epic Progression==
*Level 1 [[NWN:Ambidexterity|Ambidexterity]], Detect Evil, [[Magic:Remove_Fear|Remove Fear]] 1/day
{| border=2 style="background:#efefef; color:#000000; border-collapse:collapse"
*Level 2 [[NWN:Divine Grace|Divine Grace]]
|- style="background:#c0c0c0"
*Level 3 [[NWN:Smite Evil|Smite Evil]]
!Lvl
*Level 4 [[NWN:Improved_Two-Weapon_Fighting|Improved Two-Weapon Fighting]]
!Feats
*Level 5 [[NWN:Turn_Undead|Turn Undead]]
!Divine Casting Progression
*Level 6 [[NWN:Lay on Hands|Lay on Hands]]
|- align=center
*Level 7 [[Magic:Cure_Critical_Wounds|Cure Critical Wounds]] 2/day
|11th ||align=left| ||Spells/day gained
*Level 8 [[NWN:Divine_Wrath|Divine Wrath]],
|- align=center
*Level 9 [[NWN:Extra_Smiting|Extra Smiting]]
|12th ||align=left| ||+1 caster level
*Level 10 [[NWN:Divine_shield|Divine Shield]]
|- align=center
*Level 18 [[Magic:Cure_Critical_Wounds|Cure Critical Wounds]] is replaced by [[Magic:Heal|Heal]] 2/day
|13th ||align=left|Bonus feat ||Spells/day gained
*Level 24 [[Magic:Heal|Heal]] now can be cast 4/day
|- align=center
|14th ||align=left| ||+1 caster level
|- align=center
|15th ||align=left| ||Spells/day gained
|- align=center
|16th ||align=left|Bonus feat ||+1 caster level
|- align=center
|17th ||align=left| ||Spells/day gained
|- align=center
|18th ||align=left| [[Magic:Heal|Heal]] 2x/day ||+1 caster level
|- align=center
|19th ||align=left|Bonus feat ||Spells/day gained
|- align=center
|20th ||align=left| ||+1 caster level
|- align=center
|21st ||align=left| ||Spells/day gained
|- align=center
|22nd ||align=left|Bonus feat ||+1 caster level
|- align=center
|23rd ||align=left| ||Spells/day gained
|- align=center
|24th ||align=left| Heal 4x/Day ||+1 caster level
|- align=center
|25th ||align=left|Bonus feat ||Spells/day gained
|- align=center
|26th ||align=left| ||+1 caster level
|- align=center
|27th ||align=left| ||Spells/day gained
|- align=center
|28th ||align=left|Bonus feat ||+1 caster level
|- align=center
|29th ||align=left| ||Spells/day gained
|- align=center
|30th ||align=left| ||+1 caster level
|}


==Spellcasting==
'''Epic Champion Bonus Feats''': [[NWN:Armor Skin|Armor Skin]], [[NWN:Epic Toughness|Epic Toughness]], [[NWN:Epic Weapon Focus|Epic Weapon Focus]], [[NWN:Epic Prowess|Epic Prowess]], [[NWN:Epic Reputation|Epic Reputation]], [[NWN:Great_Charisma|Great Charisma]]
Every even level, a champion progresses in his knowledge of magic as if having gained one level in his primary divine casting class. This progress is in terms of spell levels and spell slots available.


==Notes==
==Notes==
*Because the Ambidexterity and Improved Two-Weapon Fighting feats are received for free, characters do not require the usual prerequisite [[NWN:Dexterity|Dexterity]] score of 15.
*Because the Ambidexterity and Improved Two-Weapon Fighting feats are received for free, characters do not require the usual prerequisite [[NWN:Dexterity|Dexterity]] score of 15.
*Smite Evil and Lay on Hands may not work as advertised. Stay tuned.
*The [[Holy_Warrior_Smite|Smite Evil]] ability works differently than the standard Paladin ability (see link for details).
*The Cure Critical Wounds is hooked to function similar [[Magic_System#Version_1.4_Changes:_4|Elixirs of Healing]]. Note that this is a single 2/day ability, not four separate abilities.
*The [[Magic:Cure_Critical_Wounds|Cure Critical Wounds]] ability is hooked to function similar [[Magic_System#Version_1.4_Changes:_4|Elixirs of Healing]]. It becomes gradually more powerful with each Champion level until it is replaced by [[Magic:Heal|Heal]].
*Some armor, weapon, and shield proficiencies currently unconfirmed. Stay tuned.
 
==Notable Champions, Past & Present==
*[[NPCs:Vanoviel Niltaurwen|Vanoviel Niltaurwen]]: First Champion (Now the Lady O'ma)
*Kohin Silshaur : Current High Champion
*[[PCs:Cole Dayhawk|Cole Dayhawke]]: Hero in the years after Elysia's Reclamation; Figure in the [[Guild:OrderofOMa|Order of O'Ma]]

Latest revision as of 02:12, 9 June 2024


Part of the series on Character Classes
Base Classes: Barbarian | Bard | Cleric | Druid | Fighter | Monk | Paladin | Psion | Ranger | Rogue | Sorcerer | Wizard
Prestige Classes: Arcane Archer | Assassin | Avlis Dragon Disciple | Dwarven Defender | Pale Master | Shadowdancer | Shifter | Weapon Master
Holy Warrior Classes: Annihilator | Avenger | Blackguard | Champion | Confounder | Dominator | Equalizer | Justicar | Paladin
Champion
(Prestige Class)
Hit Die: d10
Base Attack Bonus: +1/level

Proficiencies:

Skill Points: 2 + INT modifier
Class Skills:

Primary Saving Throw(s):

Alignment Restriction:
  • Neutral Good Only


Description

Champions are the youngest of the orders. They were founded around 1950 A.O.D. by a half-nymph female named Vanoviel Niltaurwen. She was the first Champion. Before a great battle among the gods, Vanoviel was charged by O'Ma with the task of forming the Champions of O'Ma and spreading them throughout Avlis.

Before the Champions, there was another order associated with O'Ma's church, known as the Templars of O'Ma. The Templars were slightly different. Instead of being fully integrated holy warriors, they were largely a martial force who were also trained minimally in the religious ways of O'Ma. They acted mainly as a bodyguard unit for traveling clerics. Throughout history, clerics of O'Ma had been subject to much distrust and sabotage by sympathizers of Titania and other troublemakers. It was the job of the Templars to keep this nonsense at bay.

When creating the Champions, Vanoviel recruited heavily from the Templars. Eventually, most, if not all, Templars were trained as Champions. Currently, the Templars exist as a training order, preparing potential Champions for the rigors of Championhood. Other training orders also exist for the same purpose, such as the Order of O'Ma.

The Champion's fighting style is modeled largely after its founder. Vanoviel was well known for dual-wielding a longsword and a shortsword. Other dual combinations are also taught, but the longsword/shortsword combination is the most common one seen among the Champions. Heavy armor is also the norm, although some of the more slim-bodied members will opt for medium armor instead.

Champions still do largely the same tasks as the Templars did. They guard the clerics of O'Ma in their work. However, Champions also have missions of their own assigned by the High Champion and guided by his/her subordinates. The Champion's chain of command proceeds up from one Champion to the next most powerful. Major issues are decided by the High Champion's advisors and, if needed, the High Champions him/herself. Currently, the base of operations for the Champions is in the city of Elysia. This is their headquarters, but there are units of Champions spread all over Avlis performing various missions.

Requirements

A human Champion of O'Ma.

Base Attack Bonus: +7

Deity: O'Ma

Feats: Skill Focus: Heal, Weapon Focus: Short Sword, Two-Weapon Fighting (The Ranger's "Dual-Wield" feat will work as well, instead of Two-Weapon Fighting)

Skills: Heal: 5

Level Progression

Lvl BAB Saves Feats Divine
Casting Progression
Fort Ref Will
1st +1 +2 +0 +0 Ambidexterity, Detect Evil, Remove Fear 1/day Spells/day gained
2nd +2 +3 +0 +0 Divine Grace +1 caster level
3rd +3 +3 +1 +1 Smite Evil Spells/day gained
4th +4 +4 +1 +1 Improved Two-Weapon Fighting +1 caster level
5th +5 +4 +1 +1 Turn Undead Spells/day gained
6th +6 +5 +2 +2 Lay on Hands +1 caster level
7th +7 +5 +2 +2 Cure Critical Wounds 2/day Spells/day gained
8th +8 +6 +2 +2 Divine Wrath 1/day +1 caster level
9th +9 +6 +3 +3 Extra Smiting, "Optional" bonus feat: Divine Might Spells/day gained
10th +10 +7 +3 +3 Divine Shield +1 caster level

Epic Progression

Lvl Feats Divine Casting Progression
11th Spells/day gained
12th +1 caster level
13th Bonus feat Spells/day gained
14th +1 caster level
15th Spells/day gained
16th Bonus feat +1 caster level
17th Spells/day gained
18th Heal 2x/day +1 caster level
19th Bonus feat Spells/day gained
20th +1 caster level
21st Spells/day gained
22nd Bonus feat +1 caster level
23rd Spells/day gained
24th Heal 4x/Day +1 caster level
25th Bonus feat Spells/day gained
26th +1 caster level
27th Spells/day gained
28th Bonus feat +1 caster level
29th Spells/day gained
30th +1 caster level

Epic Champion Bonus Feats: Armor Skin, Epic Toughness, Epic Weapon Focus, Epic Prowess, Epic Reputation, Great Charisma

Notes

  • Because the Ambidexterity and Improved Two-Weapon Fighting feats are received for free, characters do not require the usual prerequisite Dexterity score of 15.
  • The Smite Evil ability works differently than the standard Paladin ability (see link for details).
  • The Cure Critical Wounds ability is hooked to function similar Elixirs of Healing. It becomes gradually more powerful with each Champion level until it is replaced by Heal.

Notable Champions, Past & Present