Emote Keywords: Difference between revisions

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* See also: [[Emote Radial|Emote Radial Menu]]
{{Systems}}


<br><br>
* ''See also: [[Avlis Command Prompt]]''
* ''See also: [[Emote Radial|Emote Radial Menu]]''
* ''See also: [[Voice Throw]]''
 
 
== Emote Keywords ==
Actions avaliable upon typing key words in-game.
Actions avaliable upon typing key words in-game.
<br>
:* '''All Emote Keywords must be ''<font style="color:red;">lower case!</font>''''' Won't work otherwise.<br><br>
:* You can choose to disable or enable the text-invoked emotes through the '''/emote_toggle''' command.
<br><br>
<br><br>
: '''*agree*''' Plays the Listen animation briefly (example: *agrees*)
: '''*begs*''' Plays the Talk Pleading animation until cancelled (example: *begs for food*)
: '''*bends*''' Plays the Get Low animation until cancelled (example: *bends over to pick up an object*)
: '''*bored*''' Plays the Bored animation briefly (example: *looks bored*)
: '''*bow*''' Plays the bow animation (example: *bows stiffly*)
: '''*cantrip*''' Plays the casting animation of the last spell cast until cancelled (example: *begins to mutter a cantrip*)
: '''*celebrate*''' Plays a Cheer voicechat and animation (example: *celebrates*)
: '''*chats*''' Plays the Normal Chat animation until cancelled (example: *chats with the group*)
: '''*cheer*''' Plays a Cheer voicechat and animation (example: *cheers for victory*)
: '''*chuckle*''' Plays the Laugh voicechat and emote (example: *chuckles*)
: '''*curtsey*''' Plays the bow animation (example: *curtsey*)
: '''*demand*''' Plays the Forceful Chat animation (example: *demands your attention*)
: '''*dice*''' Plays the Get Mid animation (example: *rolls some dice*)
: '''*drink*''' Plays the Drink animation (example: *drinks a swig of ale*)
: '''*drunk*''' Plays the Drunk animation until cancelled (example: *staggers drunkenly*)
: '''*exhausted*''' Plays the Tired animation (example: *looks exhausted*)
: '''*fatigue*''' Plays the Tired animation (example: *looks fatigued*)
: '''*fiddle*''' Plays the Get Mid animation until cancelled (example: *fiddles with the lock*)
: '''*fidget*''' Plays the Pause animation until cancelled (example: *fidgets nervously*)
: '''*flop*''' Plays the Dead Front animation until cancelled (example: *flops on the ground*)
: '''*giggle*''' Plays a giggle, if female (example: *giggles*)
: '''*greet*''' Plays the greeting voicechat (example: *greets NPC*)
: '''*hooray*''' Plays a Cheer voicechat and animation (example: *hooray*)
: '''*hums*''' Applies a [[nwn:Bard song|Bard Song]] effect for 6 seconds (example: *hums a tune*)
: '''*laugh*''' Plays the Laugh voicechat and emote (example: *laughs out loud*)
: '''*meditate*''' Plays the Meditate animation until cancelled (example: *meditates on the word Om*)
: '''*mock*''' Plays the Taunt voicechat and animation (example: *mocks*)
: '''*nap*''' Applies a Snoring Sleep effect to the caller (example: *takes a short nap*)
: '''*nod*''' Plays the Listen animation briefly (example: *nods*)
: '''*peers*''' Plays the Look Far animation until cancelled (example: *peers in the distance*)
: '''*plead*''' Plays the Talk Pleading animation until cancelled (example: *pleads with the jury*)
: '''*pray*''' Plays the Meditate animation until cancelled (example: *prays to Pelor*)
: '''*prone*''' Plays the Dead Front animation until cancelled (example: *falls prone*)


== Basic Commands ==
: '''*reads*''' Plays the Read animation once (example: *reads the old book*)


: '''/ams''' [[:Category:AMS|AMS]] commands for toggling spell functions. Type''' /help ams''' for details.
: '''*salute*''' Plays the Salute animation once (example: *salutes stiffly*)
: '''/check''' provides information. Type '''/help check''' for details.
: '''/emote''' used to do character emotes. Type '''/help emote''' for details.
: '''/me''' do a text emote.
: '''/roll''' roll a dice check. Type '''/help roll''' for details.
: '''/save''' saves your character.
: '''/blue''' colors text blue.
: '''/green''' colors text green.
: '''/red''' colors text red.
: '''/horse'''


== Dice Roll Keywords ==
: '''*scans*''' Plays the Look Far animation until cancelled (example: *scans the room*)


:* '''For Dice Rolls: There is NO need to capitalize the first letter.''' It is case insensitive on the first letter so you could type ''Animal Empathy'', ''Animal empathy'' or ''animal empathy'' and it can be mixed with other text as shown above.
: '''*scratch*''' Plays the Scratch Head animation once (example: *scratches head*)


=== Roll Ability ===
: '''*search*''' Plays the Look Far animation until cancelled (example: *searches the area*)
: Strength Rolls a Strength check
: Dexterity Rolls a Dexterity check and plays the Steal animation
: Constitution Rolls a Constitution check
: Intelligence Rolls an Intelligence check and plays the Scratch Head animation
: Wisdom Rolls an Wisdom check and plays the Scratch Head animation
: Charisma Rolls a Charisma check and plays the Talk Normal animation for 5 seconds


=== Roll Save ===
: '''*shifts*''' Plays the Pause animation until cancelled (example: *shifts position*)
: Fortitude Rolls a Fortitude Save
: Reflex Rolls a Reflex Save and plays the Steal animation
: Will Rolls a Will Save and plays the Drunk animation for 5 seconds


=== Roll Skill ===
: '''*sings*''' Applies a Bard Song effect for 6 seconds (example: *sings a ditty*)
: Animal Empathy Rolls an Animal Empathy check and plays the Talk Pleading animation for 5 seconds
: Concentration Rolls a Concentration check
: Disable Trap Rolls a Disable Trap check and plays the Get Low animation for 3 seconds
: Discipline Rolls a Discipline check
: Heal Rolls a Heal check
: Hide Rolls a Hide check and plays the Dead Front animation until cancelled
: Listen Rolls a Listen check and plays the Turn Head Left animation
: Lore Rolls a Lore check and plays the Read animation
: Move Silently Rolls a Move Silently check and plays the Steal animation
: Open Lock Rolls an Open Lock check
: Parry Rolls a Parry check
: Perform Rolls a Perform check and applies the Bard Song effect for 6 seconds.
: Persuade Rolls a Persuade check and plays the Talk Pleading animation for 5 seconds
: Pickpocket Rolls a Pickpocket check and plays the Steal animation
: Search Rolls a Search check and Plays the Look Far animation for 3 seconds
: Set Trap Rolls a Set Trap check and Plays the Get Low animation for 3 seconds
: Spellcraft Rolls a Spellcraft check and Casts a fake Fox's Cunning spell
: Spot Rolls a Spot check and Plays the Look Far animation for 3 seconds
: Taunt Rolls a Taunt check and Plays the Taunt animation
: Use Magic Device Rolls a Use Magic Device check and Plays the Scratch Head animation


== Emote Keywords ==
: '''*sips*''' Plays the Drink animation (example: *sips some coffee*)
 
: '''*sleep*''' Applies a Sleep effect to the caller (example: *sleeps briefly*)
 
: '''*smokes*''' Creates a smoke puff at head level (example: *smokes*) //This function courtesy of Jason Robinson (Vendolin)
 
: '''*snore*''' Applies a Snoring Sleep effect to the caller (example: *snores loudly*)
 
: '''*steal*''' Plays the Steal animation once (example: *deftly steals*)
 
: '''*stoops*''' Plays the Get Low animation until cancelled (example: *stoops low*)
 
: '''*stretch*''' Plays the Bored animation briefly (example: *stretches*)
 
: '''*swipe*''' Plays the Steal animation once (example: *swipes some quarters*)
 
: '''*talks*''' Plays the Normal Chat animation until cancelled (example: *talks to the bartender*)
 
: '''*taunt*''' Plays the Taunt voicechat and animation (example: *taunts*)
 
: '''*threaten*''' Plays the Forceful Chat animation (example: *threatens the bartender*)
 
: '''*tired*''' Plays the Tired animation(example: *looks tired*)
 
: '''*wave*''' Plays the greeting animation (example: *waves*)
 
: '''*whistles*''' Applies a Bard Song effect for 6 seconds (example: *whistles a tune*)
 
: '''*woozy*''' Plays the Drunk animation until cancelled (example: *looks woozy*)


:* '''All Emote Keywords must be ''lower case''!''' Won't work otherwise.
: '''*worship*''' Plays the Worship animation until cancelled (example: *worship the shrine*)


: agree Plays the Listen animation briefly(example: *agrees*)
: '''*yawn*''' Plays the Bored animation briefly (example: *yawns loudly*)
: begs Plays the Talk Pleading animation until cancelled (example: *begs for food*)
<br><br>
: bends Plays the Get Low animation until cancelled (example: *bends over to pick up an object*)
: bored Plays the Bored animation briefly (example: *looks bored*)
: bow Plays the bow animation (example: *bows stiffly*)
: celebrate Plays a Cheer voicechat and animation (example: *celebrates*)
: chats Plays the Normal Chat animation until cancelled (example: *chats with the group*)
: cheer Plays a Cheer voicechat and animation (example: *cheers for victory*)
: chuckle Plays the Laugh voicechat and emote (example: *chuckles*)
: curtsey Plays the bow animation (example: *curtsey*)
: demand Plays the Forceful Chat animation (example: *demands your attention*)
: dice Plays the Get Mid animation (example: *rolls some dice*)
: drink Plays the Drink animation (example: *drinks a swig of ale*)
: drunk Plays the Drunk animation until cancelled (example: *staggers drunkenly*)
: exhausted Plays the Tired animation(example: *looks exhausted*)
: fatigue Plays the Tired animation(example: *looks fatigued*)
: fiddle Plays the Get Mid animation until cancelled (example: *fiddles with the lock*)
: fidget Plays the Pause animation until cancelled (example: *fidgets nervously*)
: flop Plays the Dead Front animation until cancelled (example: *flops on the ground*)
: giggle Plays a giggle, if female (example: *giggles*)
: greet Plays the greeting voicechat (example: *greets NPC*)
: hooray Plays a Cheer voicechat and animation (example: *hooray*)
: hums Applies a Bard Song effect for 6 seconds (example: *hums a tune*)
: laugh Plays the Laugh voicechat and emote (example: *laughs out loud*)
: meditate Plays the Meditate animation until cancelled (example: *meditates on the word Om*)
: mock Plays the Taunt voicechat and animation (example: *mocks*)
: nap Applies a Snoring Sleep effect to the caller (example: *takes a short nap*)
: nod Plays the Listen animation briefly(example: *nods*)
: peers Plays the Look Far animation until cancelled (example: *peers in the distance*)
: plead Plays the Talk Pleading animation until cancelled (example: *pleads with the jury*)
: pray Plays the Meditate animation until cancelled (example: *prays to Pelor*)
: prone Plays the Dead Front animation until cancelled (example: *falls prone*)
: reads Plays the Read animation once (example: *reads the old book*)
: scratch Plays the Scratch Head animation once (example: *scratches head*)
: salute Plays the Salute animation once (example: *salutes stiffly*)
: scans Plays the Look Far animation until cancelled (example: *scans the room*)
: search Plays the Look Far animation until cancelled (example: *searches the area*)
: shifts Plays the Pause animation until cancelled (example: *shifts position*)
: sings Applies a Bard Song effect for 6 seconds (example: *sings a ditty*)
: sips Plays the Drink animation (example: *sips some coffee*)
: sleep Applies a Sleep effect to the caller (example: *sleeps briefly*)
: smokes Creates a smoke puff at head level (example: *smokes*) //This function courtesy of Jason Robinson (Vendolin)
: snore Applies a Snoring Sleep effect to the caller (example: *snores loudly*)
: steal Plays the Steal animation once (example: *deftly steals*)
: stoops Plays the Get Low animation until cancelled (example: *stoops low*)
: stretch Plays the Bored animation briefly (example: *stretches*)
: swipe Plays the Steal animation once (example: *swipes some quarters*)
: talks Plays the Normal Chat animation until cancelled (example: *talks to the bartender*)
: taunt Plays the Taunt voicechat and animation (example: *taunts*)
: threaten Plays the Forceful Chat animation (example: *threatens the bartender*)
: tired Plays the Tired animation(example: *looks tired*)
: wave Plays the greeting animation (example: *waves*)
: whistles Applies a Bard Song effect for 6 seconds (example: *whistles a tune*)
: woozy Plays the Drunk animation until cancelled (example: *looks woozy*)
: worship Plays the Worship animation until cancelled (example: *worship the shrine*)
: yawn Plays the Bored animation briefly (example: *yawns loudly*)


=== Emote Special Keywords ===
=== Emote Special Keywords ===


: "sits" and "drink" together in the same emote - Sits on the floor, then plays drinking animation. If you are already sitting, then you continue to sit (example: *drinks and continues to sit*)
* '''"sits" and "drink" together in the same emote''' - Sits on the floor, then plays drinking animation. If you are already sitting, then you continue to sit (example: '''''*drinks and continues to sit*''''')
: "sits" and "reads" together in the same emote - Sits on the floor, then plays reading animation. If you are already sitting, then you continue to sit (example: *sits and read*)
 
: "sits" and "floor" together in the same emote - Plays the Sit Down on Floor animation until cancelled (example: *sits on the floor*)
* '''"sits" and "reads" together in the same emote''' - Sits on the floor, then plays reading animation. If you are already sitting, then you continue to sit (example: '''''*sits and read*''''')
: "shakes head" - A "head shake" animation (example: *shakes head*)
 
* '''"sits" and "floor" together in the same emote''' - Plays the Sit Down on Floor animation until cancelled (example: '''''*sits on the floor*''''')
 
* '''"shakes head"''' - A "head shake" animation (example: '''''*shakes head*'''')
 
 
 


[[Category:Systems|Emote Text Type]]
[[Category:Systems|Emote Keywords]]

Latest revision as of 04:45, 17 August 2020

Systems and Tools



Emote Keywords

Actions avaliable upon typing key words in-game.

  • All Emote Keywords must be lower case! Won't work otherwise.

  • You can choose to disable or enable the text-invoked emotes through the /emote_toggle command.



*agree* Plays the Listen animation briefly (example: *agrees*)
*begs* Plays the Talk Pleading animation until cancelled (example: *begs for food*)
*bends* Plays the Get Low animation until cancelled (example: *bends over to pick up an object*)
*bored* Plays the Bored animation briefly (example: *looks bored*)
*bow* Plays the bow animation (example: *bows stiffly*)
*cantrip* Plays the casting animation of the last spell cast until cancelled (example: *begins to mutter a cantrip*)
*celebrate* Plays a Cheer voicechat and animation (example: *celebrates*)
*chats* Plays the Normal Chat animation until cancelled (example: *chats with the group*)
*cheer* Plays a Cheer voicechat and animation (example: *cheers for victory*)
*chuckle* Plays the Laugh voicechat and emote (example: *chuckles*)
*curtsey* Plays the bow animation (example: *curtsey*)
*demand* Plays the Forceful Chat animation (example: *demands your attention*)
*dice* Plays the Get Mid animation (example: *rolls some dice*)
*drink* Plays the Drink animation (example: *drinks a swig of ale*)
*drunk* Plays the Drunk animation until cancelled (example: *staggers drunkenly*)
*exhausted* Plays the Tired animation (example: *looks exhausted*)
*fatigue* Plays the Tired animation (example: *looks fatigued*)
*fiddle* Plays the Get Mid animation until cancelled (example: *fiddles with the lock*)
*fidget* Plays the Pause animation until cancelled (example: *fidgets nervously*)
*flop* Plays the Dead Front animation until cancelled (example: *flops on the ground*)
*giggle* Plays a giggle, if female (example: *giggles*)
*greet* Plays the greeting voicechat (example: *greets NPC*)
*hooray* Plays a Cheer voicechat and animation (example: *hooray*)
*hums* Applies a Bard Song effect for 6 seconds (example: *hums a tune*)
*laugh* Plays the Laugh voicechat and emote (example: *laughs out loud*)
*meditate* Plays the Meditate animation until cancelled (example: *meditates on the word Om*)
*mock* Plays the Taunt voicechat and animation (example: *mocks*)
*nap* Applies a Snoring Sleep effect to the caller (example: *takes a short nap*)
*nod* Plays the Listen animation briefly (example: *nods*)
*peers* Plays the Look Far animation until cancelled (example: *peers in the distance*)
*plead* Plays the Talk Pleading animation until cancelled (example: *pleads with the jury*)
*pray* Plays the Meditate animation until cancelled (example: *prays to Pelor*)
*prone* Plays the Dead Front animation until cancelled (example: *falls prone*)
*reads* Plays the Read animation once (example: *reads the old book*)
*salute* Plays the Salute animation once (example: *salutes stiffly*)
*scans* Plays the Look Far animation until cancelled (example: *scans the room*)
*scratch* Plays the Scratch Head animation once (example: *scratches head*)
*search* Plays the Look Far animation until cancelled (example: *searches the area*)
*shifts* Plays the Pause animation until cancelled (example: *shifts position*)
*sings* Applies a Bard Song effect for 6 seconds (example: *sings a ditty*)
*sips* Plays the Drink animation (example: *sips some coffee*)
*sleep* Applies a Sleep effect to the caller (example: *sleeps briefly*)
*smokes* Creates a smoke puff at head level (example: *smokes*) //This function courtesy of Jason Robinson (Vendolin)
*snore* Applies a Snoring Sleep effect to the caller (example: *snores loudly*)
*steal* Plays the Steal animation once (example: *deftly steals*)
*stoops* Plays the Get Low animation until cancelled (example: *stoops low*)
*stretch* Plays the Bored animation briefly (example: *stretches*)
*swipe* Plays the Steal animation once (example: *swipes some quarters*)
*talks* Plays the Normal Chat animation until cancelled (example: *talks to the bartender*)
*taunt* Plays the Taunt voicechat and animation (example: *taunts*)
*threaten* Plays the Forceful Chat animation (example: *threatens the bartender*)
*tired* Plays the Tired animation(example: *looks tired*)
*wave* Plays the greeting animation (example: *waves*)
*whistles* Applies a Bard Song effect for 6 seconds (example: *whistles a tune*)
*woozy* Plays the Drunk animation until cancelled (example: *looks woozy*)
*worship* Plays the Worship animation until cancelled (example: *worship the shrine*)
*yawn* Plays the Bored animation briefly (example: *yawns loudly*)



Emote Special Keywords

  • "sits" and "drink" together in the same emote - Sits on the floor, then plays drinking animation. If you are already sitting, then you continue to sit (example: *drinks and continues to sit*)
  • "sits" and "reads" together in the same emote - Sits on the floor, then plays reading animation. If you are already sitting, then you continue to sit (example: *sits and read*)
  • "sits" and "floor" together in the same emote - Plays the Sit Down on Floor animation until cancelled (example: *sits on the floor*)
  • "shakes head" - A "head shake" animation (example: *shakes head*')