Emote Keywords: Difference between revisions
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{{Systems}} | |||
* ''See also: [[Avlis Command Prompt]]'' | |||
* ''See also: [[Emote Radial|Emote Radial Menu]]'' | |||
* ''See also: [[Voice Throw]]'' | |||
== Emote Keywords == | |||
Actions avaliable upon typing key words in-game. | Actions avaliable upon typing key words in-game. | ||
<br> | |||
:* '''All Emote Keywords must be ''<font style="color:red;">lower case!</font>''''' Won't work otherwise.<br><br> | |||
:* You can choose to disable or enable the text-invoked emotes through the '''/emote_toggle''' command. | |||
<br><br> | <br><br> | ||
: '''*agree*''' Plays the Listen animation briefly (example: *agrees*) | |||
: '''*begs*''' Plays the Talk Pleading animation until cancelled (example: *begs for food*) | |||
: ''' | : '''*bends*''' Plays the Get Low animation until cancelled (example: *bends over to pick up an object*) | ||
: '''*bored*''' Plays the Bored animation briefly (example: *looks bored*) | |||
: | : '''*bow*''' Plays the bow animation (example: *bows stiffly*) | ||
: | |||
: '''*cantrip*''' Plays the casting animation of the last spell cast until cancelled (example: *begins to mutter a cantrip*) | |||
: | |||
: | |||
: '''*celebrate*''' Plays a Cheer voicechat and animation (example: *celebrates*) | |||
: | |||
: | |||
: '''*chats*''' Plays the Normal Chat animation until cancelled (example: *chats with the group*) | |||
: | |||
: | |||
: '''*cheer*''' Plays a Cheer voicechat and animation (example: *cheers for victory*) | |||
: | : '''*chuckle*''' Plays the Laugh voicechat and emote (example: *chuckles*) | ||
: '''*curtsey*''' Plays the bow animation (example: *curtsey*) | : '''*curtsey*''' Plays the bow animation (example: *curtsey*) | ||
: '''*demand*''' Plays the Forceful Chat animation (example: *demands your attention*) | : '''*demand*''' Plays the Forceful Chat animation (example: *demands your attention*) | ||
: '''*dice*''' Plays the Get Mid animation (example: *rolls some dice*) | : '''*dice*''' Plays the Get Mid animation (example: *rolls some dice*) | ||
: '''*drink*''' Plays the Drink animation (example: *drinks a swig of ale*) | : '''*drink*''' Plays the Drink animation (example: *drinks a swig of ale*) | ||
: '''*drunk*''' Plays the Drunk animation until cancelled (example: *staggers drunkenly*) | : '''*drunk*''' Plays the Drunk animation until cancelled (example: *staggers drunkenly*) | ||
: '''*exhausted*''' Plays the Tired animation(example: *looks exhausted*) | |||
: '''*fatigue*''' Plays the Tired animation(example: *looks fatigued*) | : '''*exhausted*''' Plays the Tired animation (example: *looks exhausted*) | ||
: '''*fatigue*''' Plays the Tired animation (example: *looks fatigued*) | |||
: '''*fiddle*''' Plays the Get Mid animation until cancelled (example: *fiddles with the lock*) | : '''*fiddle*''' Plays the Get Mid animation until cancelled (example: *fiddles with the lock*) | ||
: '''*fidget*''' Plays the Pause animation until cancelled (example: *fidgets nervously*) | : '''*fidget*''' Plays the Pause animation until cancelled (example: *fidgets nervously*) | ||
: '''*flop*''' Plays the Dead Front animation until cancelled (example: *flops on the ground*) | : '''*flop*''' Plays the Dead Front animation until cancelled (example: *flops on the ground*) | ||
: '''*giggle*''' Plays a giggle, if female (example: *giggles*) | : '''*giggle*''' Plays a giggle, if female (example: *giggles*) | ||
: '''*greet*''' Plays the greeting voicechat (example: *greets NPC*) | : '''*greet*''' Plays the greeting voicechat (example: *greets NPC*) | ||
: '''*hooray*''' Plays a Cheer voicechat and animation (example: *hooray*) | : '''*hooray*''' Plays a Cheer voicechat and animation (example: *hooray*) | ||
: '''*hums*''' Applies a Bard Song effect for 6 seconds (example: *hums a tune*) | |||
: '''*hums*''' Applies a [[nwn:Bard song|Bard Song]] effect for 6 seconds (example: *hums a tune*) | |||
: '''*laugh*''' Plays the Laugh voicechat and emote (example: *laughs out loud*) | : '''*laugh*''' Plays the Laugh voicechat and emote (example: *laughs out loud*) | ||
: '''*meditate*''' Plays the Meditate animation until cancelled (example: *meditates on the word Om*) | : '''*meditate*''' Plays the Meditate animation until cancelled (example: *meditates on the word Om*) | ||
: '''*mock*''' Plays the Taunt voicechat and animation (example: *mocks*) | : '''*mock*''' Plays the Taunt voicechat and animation (example: *mocks*) | ||
: '''*nap*''' Applies a Snoring Sleep effect to the caller (example: *takes a short nap*) | : '''*nap*''' Applies a Snoring Sleep effect to the caller (example: *takes a short nap*) | ||
: '''*nod*''' Plays the Listen animation briefly(example: *nods*) | |||
: '''*nod*''' Plays the Listen animation briefly (example: *nods*) | |||
: '''*peers*''' Plays the Look Far animation until cancelled (example: *peers in the distance*) | : '''*peers*''' Plays the Look Far animation until cancelled (example: *peers in the distance*) | ||
: '''*plead*''' Plays the Talk Pleading animation until cancelled (example: *pleads with the jury*) | : '''*plead*''' Plays the Talk Pleading animation until cancelled (example: *pleads with the jury*) | ||
: '''*pray*''' Plays the Meditate animation until cancelled (example: *prays to Pelor*) | : '''*pray*''' Plays the Meditate animation until cancelled (example: *prays to Pelor*) | ||
: '''*prone*''' Plays the Dead Front animation until cancelled (example: *falls prone*) | : '''*prone*''' Plays the Dead Front animation until cancelled (example: *falls prone*) | ||
: '''*reads*''' Plays the Read animation once (example: *reads the old book*) | : '''*reads*''' Plays the Read animation once (example: *reads the old book*) | ||
: '''*salute*''' Plays the Salute animation once (example: *salutes stiffly*) | : '''*salute*''' Plays the Salute animation once (example: *salutes stiffly*) | ||
: '''*scans*''' Plays the Look Far animation until cancelled (example: *scans the room*) | : '''*scans*''' Plays the Look Far animation until cancelled (example: *scans the room*) | ||
: '''*scratch*''' Plays the Scratch Head animation once (example: *scratches head*) | |||
: '''*search*''' Plays the Look Far animation until cancelled (example: *searches the area*) | : '''*search*''' Plays the Look Far animation until cancelled (example: *searches the area*) | ||
: '''*shifts*''' Plays the Pause animation until cancelled (example: *shifts position*) | : '''*shifts*''' Plays the Pause animation until cancelled (example: *shifts position*) | ||
: '''*sings*''' Applies a Bard Song effect for 6 seconds (example: *sings a ditty*) | : '''*sings*''' Applies a Bard Song effect for 6 seconds (example: *sings a ditty*) | ||
: '''*sips*''' Plays the Drink animation (example: *sips some coffee*) | : '''*sips*''' Plays the Drink animation (example: *sips some coffee*) | ||
: '''*sleep*''' Applies a Sleep effect to the caller (example: *sleeps briefly*) | : '''*sleep*''' Applies a Sleep effect to the caller (example: *sleeps briefly*) | ||
: '''*smokes*''' Creates a smoke puff at head level (example: *smokes*) //This function courtesy of Jason Robinson (Vendolin) | : '''*smokes*''' Creates a smoke puff at head level (example: *smokes*) //This function courtesy of Jason Robinson (Vendolin) | ||
: '''*snore*''' Applies a Snoring Sleep effect to the caller (example: *snores loudly*) | : '''*snore*''' Applies a Snoring Sleep effect to the caller (example: *snores loudly*) | ||
: '''*steal*''' Plays the Steal animation once (example: *deftly steals*) | : '''*steal*''' Plays the Steal animation once (example: *deftly steals*) | ||
: '''*stoops*''' Plays the Get Low animation until cancelled (example: *stoops low*) | : '''*stoops*''' Plays the Get Low animation until cancelled (example: *stoops low*) | ||
: '''*stretch*''' Plays the Bored animation briefly (example: *stretches*) | : '''*stretch*''' Plays the Bored animation briefly (example: *stretches*) | ||
: '''*swipe*''' Plays the Steal animation once (example: *swipes some quarters*) | : '''*swipe*''' Plays the Steal animation once (example: *swipes some quarters*) | ||
: '''*talks*''' Plays the Normal Chat animation until cancelled (example: *talks to the bartender*) | : '''*talks*''' Plays the Normal Chat animation until cancelled (example: *talks to the bartender*) | ||
: '''*taunt*''' Plays the Taunt voicechat and animation (example: *taunts*) | : '''*taunt*''' Plays the Taunt voicechat and animation (example: *taunts*) | ||
: '''*threaten*''' Plays the Forceful Chat animation (example: *threatens the bartender*) | : '''*threaten*''' Plays the Forceful Chat animation (example: *threatens the bartender*) | ||
: '''*tired*''' Plays the Tired animation(example: *looks tired*) | : '''*tired*''' Plays the Tired animation(example: *looks tired*) | ||
: '''*wave*''' Plays the greeting animation (example: *waves*) | : '''*wave*''' Plays the greeting animation (example: *waves*) | ||
: '''*whistles*''' Applies a Bard Song effect for 6 seconds (example: *whistles a tune*) | : '''*whistles*''' Applies a Bard Song effect for 6 seconds (example: *whistles a tune*) | ||
: '''*woozy*''' Plays the Drunk animation until cancelled (example: *looks woozy*) | : '''*woozy*''' Plays the Drunk animation until cancelled (example: *looks woozy*) | ||
: '''*worship*''' Plays the Worship animation until cancelled (example: *worship the shrine*) | : '''*worship*''' Plays the Worship animation until cancelled (example: *worship the shrine*) | ||
: '''*yawn*''' Plays the Bored animation briefly (example: *yawns loudly*) | : '''*yawn*''' Plays the Bored animation briefly (example: *yawns loudly*) | ||
<br><br> | |||
=== Emote Special Keywords === | === Emote Special Keywords === | ||
* '''"sits" and "drink" together in the same emote''' - Sits on the floor, then plays drinking animation. If you are already sitting, then you continue to sit (example: '''''*drinks and continues to sit*''''') | |||
* '''"sits" and "reads" together in the same emote''' - Sits on the floor, then plays reading animation. If you are already sitting, then you continue to sit (example: '''''*sits and read*''''') | |||
* '''"sits" and "floor" together in the same emote''' - Plays the Sit Down on Floor animation until cancelled (example: '''''*sits on the floor*''''') | |||
* '''"shakes head"''' - A "head shake" animation (example: '''''*shakes head*'''') | |||
[[Category:Systems|Emote | [[Category:Systems|Emote Keywords]] |
Latest revision as of 04:45, 17 August 2020
Systems and Tools |
- See also: Avlis Command Prompt
- See also: Emote Radial Menu
- See also: Voice Throw
Emote Keywords
Actions avaliable upon typing key words in-game.
- All Emote Keywords must be lower case! Won't work otherwise.
- You can choose to disable or enable the text-invoked emotes through the /emote_toggle command.
- All Emote Keywords must be lower case! Won't work otherwise.
- *agree* Plays the Listen animation briefly (example: *agrees*)
- *begs* Plays the Talk Pleading animation until cancelled (example: *begs for food*)
- *bends* Plays the Get Low animation until cancelled (example: *bends over to pick up an object*)
- *bored* Plays the Bored animation briefly (example: *looks bored*)
- *bow* Plays the bow animation (example: *bows stiffly*)
- *cantrip* Plays the casting animation of the last spell cast until cancelled (example: *begins to mutter a cantrip*)
- *celebrate* Plays a Cheer voicechat and animation (example: *celebrates*)
- *chats* Plays the Normal Chat animation until cancelled (example: *chats with the group*)
- *cheer* Plays a Cheer voicechat and animation (example: *cheers for victory*)
- *chuckle* Plays the Laugh voicechat and emote (example: *chuckles*)
- *curtsey* Plays the bow animation (example: *curtsey*)
- *demand* Plays the Forceful Chat animation (example: *demands your attention*)
- *dice* Plays the Get Mid animation (example: *rolls some dice*)
- *drink* Plays the Drink animation (example: *drinks a swig of ale*)
- *drunk* Plays the Drunk animation until cancelled (example: *staggers drunkenly*)
- *exhausted* Plays the Tired animation (example: *looks exhausted*)
- *fatigue* Plays the Tired animation (example: *looks fatigued*)
- *fiddle* Plays the Get Mid animation until cancelled (example: *fiddles with the lock*)
- *fidget* Plays the Pause animation until cancelled (example: *fidgets nervously*)
- *flop* Plays the Dead Front animation until cancelled (example: *flops on the ground*)
- *giggle* Plays a giggle, if female (example: *giggles*)
- *greet* Plays the greeting voicechat (example: *greets NPC*)
- *hooray* Plays a Cheer voicechat and animation (example: *hooray*)
- *hums* Applies a Bard Song effect for 6 seconds (example: *hums a tune*)
- *laugh* Plays the Laugh voicechat and emote (example: *laughs out loud*)
- *meditate* Plays the Meditate animation until cancelled (example: *meditates on the word Om*)
- *mock* Plays the Taunt voicechat and animation (example: *mocks*)
- *nap* Applies a Snoring Sleep effect to the caller (example: *takes a short nap*)
- *nod* Plays the Listen animation briefly (example: *nods*)
- *peers* Plays the Look Far animation until cancelled (example: *peers in the distance*)
- *plead* Plays the Talk Pleading animation until cancelled (example: *pleads with the jury*)
- *pray* Plays the Meditate animation until cancelled (example: *prays to Pelor*)
- *prone* Plays the Dead Front animation until cancelled (example: *falls prone*)
- *reads* Plays the Read animation once (example: *reads the old book*)
- *salute* Plays the Salute animation once (example: *salutes stiffly*)
- *scans* Plays the Look Far animation until cancelled (example: *scans the room*)
- *scratch* Plays the Scratch Head animation once (example: *scratches head*)
- *search* Plays the Look Far animation until cancelled (example: *searches the area*)
- *shifts* Plays the Pause animation until cancelled (example: *shifts position*)
- *sings* Applies a Bard Song effect for 6 seconds (example: *sings a ditty*)
- *sips* Plays the Drink animation (example: *sips some coffee*)
- *sleep* Applies a Sleep effect to the caller (example: *sleeps briefly*)
- *smokes* Creates a smoke puff at head level (example: *smokes*) //This function courtesy of Jason Robinson (Vendolin)
- *snore* Applies a Snoring Sleep effect to the caller (example: *snores loudly*)
- *steal* Plays the Steal animation once (example: *deftly steals*)
- *stoops* Plays the Get Low animation until cancelled (example: *stoops low*)
- *stretch* Plays the Bored animation briefly (example: *stretches*)
- *swipe* Plays the Steal animation once (example: *swipes some quarters*)
- *talks* Plays the Normal Chat animation until cancelled (example: *talks to the bartender*)
- *taunt* Plays the Taunt voicechat and animation (example: *taunts*)
- *threaten* Plays the Forceful Chat animation (example: *threatens the bartender*)
- *tired* Plays the Tired animation(example: *looks tired*)
- *wave* Plays the greeting animation (example: *waves*)
- *whistles* Applies a Bard Song effect for 6 seconds (example: *whistles a tune*)
- *woozy* Plays the Drunk animation until cancelled (example: *looks woozy*)
- *worship* Plays the Worship animation until cancelled (example: *worship the shrine*)
- *yawn* Plays the Bored animation briefly (example: *yawns loudly*)
Emote Special Keywords
- "sits" and "drink" together in the same emote - Sits on the floor, then plays drinking animation. If you are already sitting, then you continue to sit (example: *drinks and continues to sit*)
- "sits" and "reads" together in the same emote - Sits on the floor, then plays reading animation. If you are already sitting, then you continue to sit (example: *sits and read*)
- "sits" and "floor" together in the same emote - Plays the Sit Down on Floor animation until cancelled (example: *sits on the floor*)
- "shakes head" - A "head shake" animation (example: *shakes head*')