Magic:Word of Faith: Difference between revisions
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(Fixed my goof with fort saves for PC outsiders and elementals) |
m (Changed the wording on how PC's get a saving throw and NPC's don't to reduce confusion.) |
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{{Spell|Name= Word of Faith | {{Spell|Name= Word of Faith | ||
|Status= Complete | |Status= Complete | ||
|Writers= [[User:IceThorn|IceThorn]] | |Writers= [[User:IceThorn | IceThorn]] | ||
|Scripters= [[User:dougnoel|dougnoel]] | |Scripters= [[User:dougnoel | dougnoel]] | ||
|Testers= | |Testers= | ||
|School= | |School= Evocation | ||
|Subschool= | |Subschool= | ||
|Descriptors= [ [[Magic:Descriptors#Divine|Divine]] ] | |Descriptors= [ [[Magic:Descriptors#Divine | Divine]] ] | ||
|Level= Clr 7 | |Level= Clr 7 | ||
|Innate Level= 7 | |Innate Level= 7 | ||
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<ol style="list-style-type: lower-alpha;"> | <ol style="list-style-type: lower-alpha;"> | ||
<li>NPC [ | <li>NPC [[NWN:Outsider | outsiders]] and [[NWN:Elemental | elementals]] are killed instantly. PC outsiders and ones in elemental forms that fail a fortitude saving throw are killed instantly. ''* The death is only an ''[[Player_Guide#Out_Of_Character_.28OOC.29_Information | "Out of Character"]]'' mechanic<sup>[[#Notes | <ins>(1)</ins>]]</sup>. See the notes below for what this represents ''[[Player_Guide#In_Character_.28IC.29_Information | "In Character"]]'', and exceptions<sup>[[#Notes | <ins>(2)</ins>]]</sup>.'' | ||
</li> | </li> | ||
<li>PC outsiders and ones in elemental forms that successfully make a fortitude saving throw take divine damage equal to 50% of their current hit points, are paralyzed for 1d4 rounds (immunity | <li>PC outsiders and ones in elemental forms that successfully make a fortitude saving throw take divine damage equal to 50% of their current hit points, are paralyzed for 1d4 rounds (paralysis immunity does not negate this unless it is a creature ability), and are slowed for 1 round per 2 caster levels (regular immunities do negate this). | ||
</li> | </li> | ||
<li>All others (PC or NPC) are subject to | <li>All others (PC or NPC) are subject to the following effects with no saving throw, based on their hit dice/level. Effects last 1 round per 2 caster levels (except death). | ||
* | * 4 or less HD: Killed instantly. | ||
* | * 5-7 HD: Confused, Stunned, and Blinded. | ||
* | * 8-11 HD: Stunned and Blinded. | ||
* | * 12 or more HD: Blinded. | ||
</li> | </li> | ||
</ol> | </ol> | ||
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# Some Avlis areas have special code to emulate being on another plane, but (in most cases) they simply negate the casting effects. Word of Faith only checks for the outsider/elemental racial types when applying effects related to them, and does not check the target's plane of origin. This can be especially annoying when you are an Avlis native only using the appearance of an outsider or elemental. When in doubt, look at the racial type on your character sheet. | # Some Avlis areas have special code to emulate being on another plane, but (in most cases) they simply negate the casting effects. Word of Faith only checks for the outsider/elemental racial types when applying effects related to them, and does not check the target's plane of origin. This can be especially annoying when you are an Avlis native only using the appearance of an outsider or elemental. When in doubt, look at the racial type on your character sheet. | ||
}} | }} | ||
Latest revision as of 14:45, 3 October 2024
Evocation [ Divine ]
Level: Clr 7
Innate Level: 7
Component(s): V
Casting Time: 1 action
Range: Medium
Target: Colossal
Duration: Instantaneous
Counter(s): --
Saving Throw: Fortitude: PC outsider/elemental effects only
Spell Resistance: Yes
Metamagic: Quicken, Still
Energy Substitution: No
A wave of divine energy blasts all enemy creatures within the area of effect, with the following results:
- NPC outsiders and elementals are killed instantly. PC outsiders and ones in elemental forms that fail a fortitude saving throw are killed instantly. * The death is only an "Out of Character" mechanic (1). See the notes below for what this represents "In Character", and exceptions (2).
- PC outsiders and ones in elemental forms that successfully make a fortitude saving throw take divine damage equal to 50% of their current hit points, are paralyzed for 1d4 rounds (paralysis immunity does not negate this unless it is a creature ability), and are slowed for 1 round per 2 caster levels (regular immunities do negate this).
- All others (PC or NPC) are subject to the following effects with no saving throw, based on their hit dice/level. Effects last 1 round per 2 caster levels (except death).
- 4 or less HD: Killed instantly.
- 5-7 HD: Confused, Stunned, and Blinded.
- 8-11 HD: Stunned and Blinded.
- 12 or more HD: Blinded.
Notes
- "In Character", the death of NPC or PC outsiders and elementals from effect [a.] above represents them being sent back to their plane of origin. You are not killing them, just making them "go back home".
- Some Avlis areas have special code to emulate being on another plane, but (in most cases) they simply negate the casting effects. Word of Faith only checks for the outsider/elemental racial types when applying effects related to them, and does not check the target's plane of origin. This can be especially annoying when you are an Avlis native only using the appearance of an outsider or elemental. When in doubt, look at the racial type on your character sheet.