Magic:Endure Elements: Difference between revisions
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|Innate Level= 1 | |Innate Level= 1 | ||
|Components= V, S | |Components= V, S | ||
|Casting Time= 1 | |Casting Time= 1 Action | ||
|Range= Touch | |Range= Touch | ||
|Target= Single | |Target= Single | ||
|Duration= 96 Minutes | |Duration= 96 Minutes | ||
|Counters=-- | |Counters=-- | ||
|Saving Throw= None | |Saving Throw= None | ||
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|Metamagic= Extend, Quicken, Silent, Still | |Metamagic= Extend, Quicken, Silent, Still | ||
|Energy Substitution= No | |Energy Substitution= No | ||
|Description=<onlyinclude><includeonly>[[Magic:Endure Elements|Endure Elements]] - </includeonly> | |Description=<onlyinclude><includeonly>[[Magic:Endure Elements|Endure Elements]] - </includeonly>The target creature gains [[NWN:Damage_resistance | damage resistance]] of 10+(caster level/2)/- against all elemental forms of damage (acid, cold, fire, electricity, or sonic). The spell ends after absorbing 20 points of damage +1 per caster level from any single elemental type.</onlyinclude> | ||
Note: ''Endure Elements'' overlaps (and does not [[NWN:Stack | stack]] with) other magical energy resistance, such as ''[[Magic:Resist_Elements | Resist Elements]]'' and ''[[Magic:Protection_from_Elements | Protection from Elements]]''. If a character is warded by these other spells, the higher resistance spell absorbs damage first until it is exhausted. This spell stacks with, and is applied after, feat-based sources of damage resistance. | |||
Note: ''Endure Elements'' overlaps (and does not stack with) ''Resist Elements'' and ''Protection from Elements''. If a character is warded by | |||
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Latest revision as of 19:12, 8 May 2016
Abjuration
Level: Clr 1, Drd 1, Pal 1, Sor/Wiz 1, Strength 1, Sun 1
Innate Level: 1
Component(s): V, S
Casting Time: 1 Action
Range: Touch
Target: Single
Duration: 96 Minutes
Counter(s): --
Saving Throw: None
Spell Resistance: No
Metamagic: Extend, Quicken, Silent, Still
Energy Substitution: No
The target creature gains damage resistance of 10+(caster level/2)/- against all elemental forms of damage (acid, cold, fire, electricity, or sonic). The spell ends after absorbing 20 points of damage +1 per caster level from any single elemental type.
Note: Endure Elements overlaps (and does not stack with) other magical energy resistance, such as Resist Elements and Protection from Elements. If a character is warded by these other spells, the higher resistance spell absorbs damage first until it is exhausted. This spell stacks with, and is applied after, feat-based sources of damage resistance.