Magic:Endure Elements: Difference between revisions

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|Innate Level= 1
|Innate Level= 1
|Components= V, S  
|Components= V, S  
|Casting Time= 1 action
|Casting Time= 1 Action
|Range= Touch  
|Range= Touch  
|Target= Single
|Target= Single
|Duration= 96 Minutes (24 IG hours)
|Duration= 96 Minutes
|Counters=--
|Counters=--
|Saving Throw= None  
|Saving Throw= None  
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|Metamagic= Extend, Quicken, Silent, Still
|Metamagic= Extend, Quicken, Silent, Still
|Energy Substitution= No
|Energy Substitution= No
|Description=<onlyinclude><includeonly>[[Magic:Endure Elements|Endure Elements]] - </includeonly>This abjuration grants a creature temporary damage reduction of 10+(Casterlevel/2)/- vs all energy types (acid, cold, fire, electricity, or sonic). When the spell absorbs 20+(Casterlevel) points from any single elemental damage type it is discharged.</onlyinclude> The spell protects the recipient’s equipment as well.
|Description=<onlyinclude><includeonly>[[Magic:Endure Elements|Endure Elements]] - </includeonly>The target creature gains [[NWN:Damage_resistance | damage resistance]] of 10+(caster level/2)/- against all elemental forms of damage (acid, cold, fire, electricity, or sonic). The spell ends after absorbing 20 points of damage +1 per caster level from any single elemental type.</onlyinclude>


''Endure Elements'' absorbs only damage. The character could still suffer unfortunate side effects.
Note: ''Endure Elements'' overlaps (and does not [[NWN:Stack | stack]] with) other magical energy resistance, such as ''[[Magic:Resist_Elements | Resist Elements]]'' and ''[[Magic:Protection_from_Elements | Protection from Elements]]''. If a character is warded by these other spells, the higher resistance spell absorbs damage first until it is exhausted. This spell stacks with, and is applied after, feat-based sources of damage resistance.  
 
Note: ''Endure Elements'' overlaps (and does not stack with) ''Resist Elements'' and ''Protection from Elements''. If a character is warded by ''Protection from Elements'' and one or both of the other spells, the protection spell absorbs damage until it is exhausted. If a character is warded by ''Resist Elements'' and ''Endure Elements'' at the same time, the resist spell absorbs damage but the endure spell does not.  
}}
}}

Latest revision as of 19:12, 8 May 2016

Abjuration
Level: Clr 1, Drd 1, Pal 1, Sor/Wiz 1, Strength 1, Sun 1
Innate Level: 1
Component(s): V, S
Casting Time: 1 Action
Range: Touch
Target: Single
Duration: 96 Minutes
Counter(s): --
Saving Throw: None
Spell Resistance: No
Metamagic: Extend, Quicken, Silent, Still
Energy Substitution: No

The target creature gains damage resistance of 10+(caster level/2)/- against all elemental forms of damage (acid, cold, fire, electricity, or sonic). The spell ends after absorbing 20 points of damage +1 per caster level from any single elemental type.

Note: Endure Elements overlaps (and does not stack with) other magical energy resistance, such as Resist Elements and Protection from Elements. If a character is warded by these other spells, the higher resistance spell absorbs damage first until it is exhausted. This spell stacks with, and is applied after, feat-based sources of damage resistance.