Avlis Dragon Disciple: Difference between revisions

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'''THIS PAGE IS A CURRENT WORK-IN-PROGRESS (should be fully finalized post team review)'''
 
[[Category:Prestige classes]]
[[Category:Prestige classes]]
__NOTOC__
__NOTOC__
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|hitdice=d10
|hitdice=d10
|bab=+3/4 levels
|bab=+3/4 levels
|prof=
|prof=<br>
*None
|skillpoints=2 + [[NWN:int|INT]] modifier
|skillpoints=2 + [[NWN:int|INT]] modifier
|skills=<br>
|skills=<br>
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}}
}}
==Description==
==Description==
Dragon Disciples within Avlis have formed a close bond of some kind with a dragon. This bond causes the dragon to grant some of their essence to this person. That essence causes the power of the dragon to manifest in the form of draconic abilities, power, and appearance.
Dragon Disciples of Avlis have formed a close bond with a dragon, and thereby gained some of the dragon's essence. This manifests in the form of draconic abilities, powers, and changes in appearance. The nature of the connection between any given Disciple and their sponsor dragon can vary, with the Disciple being viewed as a dear friend, a powerful vassal, or trusted agent.
 
 
==Requirements==
'''Alignment''': Your character's alignment '''must match''' the alignment of the dragon who is giving your character some of their essence.
 
'''Skills''': [[NWN:Lore|Lore]] 8, [[NWN:Spellcraft|Spellcraft]] 5
 
==== How To Unlock The Class: Message The Event DM Team ====
In order to unlock the class you will need to contact the team to start the in-character roleplay to find/meet/form a connection with a dragon NPC that matches your PC's alignment.
 
To contact the team send a private message to the Event DM team via the forums at https://www.avlis.org/.


The connection between disciple and dragon can take on a myriad of forms.
You can also contact the team via Discord via the team-assistance channel: https://discord.gg/sh6SB8WkCv.


For some, it means the dragon sees the adventurer as less than expendable. Others may see the disciple as a cherished friend, a family member, a fellow follower of a god, a well trained assassin, a vassal for their hoard/clutch. The important piece is that the adventurer has shown themselves to be valuable to the dragon to warrant this essence, granting the adventurer some of the dragon’s power.
From there, your PC will come in contact with a dragon of the type that matches (discussed with the Event team) and about 3 or so in-game sessions will occur (potentially with tasks requested by the dragon but this is not definitive) before the unlock happens. These in-game sessions will revolve around your PC getting to know the dragon and connecting with them in some way and the dragon granting their essence to your PC (unlocking the class.)


This is part of the very core of the dragon’s being manifested through dragon magic. Them giving it to an adventurer is not a small nor hastily done thing.
==== Will I Work With A Specific Event DM For My Unlock? ====
A specific event DM will reach out to work with you on the in-game sessions for your unlock (you can certainly ask for an Event DM in particular if you'd like, or not.) The event DM team will keep track of unlocks that are pending and their status and will look to match an event DM with your time zone/play time that allows for things to progress smoothly.


Receipt of some of the dragon’s essence means that the adventurer is someone that is important to the dragon in some way. This matter of importance can take on many forms as detailed above.
If, for whatever reason, a DM is unable to complete your unlock then it will be communicated and another event DM will take over the unlock.


==Requirements==
==== What Can I Expect For The Relationship With My PC's Dragon Ally Post Unlock? ====
'''Alignment''': Your character's alignment '''must match''' the alignment of the dragon who is giving your character some of their essence.
The relationship between your PC and the dragon they ally with and become a Disciple for is somewhat analogous to the Warlock class in D&D. The relationship depends on your PC, the dragon, and their personalities and connection.


'''Skills''': [https://nwn.fandom.com/wiki/Lore Lore] 8, [https://nwn.fandom.com/wiki/Spellcraft Spellcraft] 5
The exact nature of the relationship with the dragon patron varies depending on the dragon.


'''DM Unlock''': Work with event DMs to, through roleplay, gain a dragon's essence to become a Dragon Disciple.
You or your dragon may wish to continue your connection, your PC may wish to do tasks for your dragon, or in general keep in contact.


== Types Of Dragon Disciple ==
It's not required to keep in contact, but it's possible if you as a player want to and ICly it's desired. The NPC is a contact that could be relevant to your PC in the future, could be pulled in for future plots, etc.
{| border="2" style="background:#efefef; color:#000000; border-collapse:collapse"
|- style="background:#c0c0c0"
! rowspan="2" |Class Name
! rowspan="2" |Breath Weapon/Immunity Type
! rowspan="2" |Dragon Colors For Type
|
|- style="background:#c0c0c0"


|- align="center"
The connection with your dragon continues so long as you think it's fun to continue it, just like any NPC connection a PC has.
| || || align="left" |
|-
|Dragon Disciple Of Acid
|Acid
|Coal, Copper, Olivine, Slate
|-
|Dragon Disciple Of Fire
|Fire
|Amber, Bauxite, Brass, Gold, Pyrite
|-
|Dragon Disciple Of Ice
|Cold
|Gravel, Limestone, Marble, Silver
|-
|Dragon Disciple Of Lightning
|Electricity
|Azurite, Bronze, Hematite, Sandstone
|}


== Dragon Colors / Alignment / Type ==
{| border="2" style="background:#efefef; color:#000000; border-collapse:collapse"
! rowspan="2" |Dragon Color
! rowspan="2" |Alignment
|'''Stone/Hybrid/Metallic'''
|- style="background:#c0c0c0"
|- align="center"
|
|
|
|-
|Amber
|Lawful Evil
|Stone
|-
|Coal
|Chaotic Evil
|Stone
|-
|Granite
|Neutral Evil
|Stone
|-
|Limestone
|Neutral Evil
|Stone
|-
|Pyrite
|Chaotic Evil
|Stone
|-
|Azurite
|Chaotic Neutral or Chaotic Evil
|Hybrid
|-
|Bauxite
|Lawful Evil
|Hybrid
|-
|Gravel
|True Neutral
|Hybrid
|-
|Hematite
|Neutral Good or True Neutral
|Hybrid
|-
|Marble
|Lawful Neutral or True Neutral
|Hybrid
|-
|Olivine
|True Neutral or Neutral Good
|Hybrid
|-
|Sandstone
|Lawful Neutral or Lawful Good
|Hybrid
|-
|Slate
|Chaotic Neutral
|Hybrid
|-
|Brass
|Chaotic Good
|Metal
|-
|Bronze
|Lawful Good
|Metal
|-
|Copper
|Chaotic Good
|Metal
|-
|Silver
|Lawful Good
|Metal
|-
|Gold
|Lawful Good
|Metal
|}


==Level Progression==
==Level Progression==
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!colspan=3|Saves  
!colspan=3|Saves  
!rowspan=2|Feats  
!rowspan=2|Feats  
!
|rowspan=12 style="background:#ffffff"|&nbsp;
!
!rowspan=2|AC <br> &nbsp; Bonus &nbsp;
!
!rowspan=2|Breath <br> &nbsp; Damage &nbsp;
! colspan="3" |Saves
!rowspan=2|&nbsp; Breath &nbsp; <br> DC
!
!rowspan=2|&nbsp; Str &nbsp;
!
!rowspan=2|&nbsp; Dex &nbsp;
!
!rowspan=2|&nbsp; Con &nbsp;
!rowspan=2|&nbsp; Wis &nbsp;
!rowspan=2|&nbsp; Int &nbsp;
!rowspan=2|&nbsp; Cha &nbsp;
|-style="background:#c0c0c0"
|-style="background:#c0c0c0"
!&nbsp;Fort&nbsp;
!&nbsp;Fort&nbsp;
!&nbsp;Ref&nbsp;
!&nbsp;Ref&nbsp;
!&nbsp;Will&nbsp;
!&nbsp;Will&nbsp;
!AC Bonus
!Breath Damage
!Breath DC
!Str
!Dex
!Con
!Wis
!Int
!Cha
|-align="center"
|-align="center"
|1st ||+0 ||+2 ||+0 ||+2 || align="left" |[https://nwn.fandom.com/wiki/Draconic_armor Draconic Armor]
|1st ||+0 ||+2 ||+0 ||+2 || align="left" |[[NWN:Draconic armor|Draconic Armor]] ||+1 ||- ||- ||- ||- ||- ||- ||- ||-
| +1
| -
| -
| -
| -
| -
| -
| -
| -
|-align="center"
|-align="center"
|2nd ||+1 ||+3 ||+0 ||+3 || align="left" |[https://nwn.fandom.com/wiki/Dragon_abilities Dragon Abilities]
|2nd ||+1 ||+3 ||+0 ||+3 || align="left" |[[NWN:Dragon abilities|Dragon Abilities]] ||+1 ||- ||- ||+2 ||- ||- ||- ||- ||-
| +1
| -
| -
| +2
| -
| -
| -
| -
| -
|-align="center"
|-align="center"
|3rd ||+2 ||+3 ||+1 ||+3 || align="left" |[https://nwn.fandom.com/wiki/Dragon_breath Dragon Breath]
|3rd ||+2 ||+3 ||+1 ||+3 || align="left" |[[NWN:Dragon breath|Dragon Breath]] ||+1 ||2d10 ||19 ||- ||- ||- ||- ||- ||-
| +1
|2d10
|19
| -
| -
| -
| -
| -
| -
|-align="center"
|-align="center"
|4th ||+3 ||+4 ||+1 ||+4 || align="left" |
|4th ||+3 ||+4 ||+1 ||+4 || align="left" |Dragon Abilities ||+1 ||2d10 ||19 ||+2 ||- ||- ||- ||- ||-
| +1
|2d10
|19
| +2
| -
| -
| -
| -
| -
|-align="center"
|-align="center"
|5th ||+3 ||+4 ||+1 ||+4 || align="left" |
|5th ||+3 ||+4 ||+1 ||+4 || align="left" |Draconic Armor ||+2 ||2d10 ||19 ||- ||- ||- ||- ||- ||-
| +2
|2d10
|19
| -
| -
| -
| -
| -
| -
|-align="center"
|-align="center"
|6th ||+4 ||+5 ||+2 ||+5 || align="left" |
|6th ||+4 ||+5 ||+2 ||+5 || align="left" | ||+2 ||2d10 ||19 ||- ||- ||- ||- ||- ||-
| +2
|2d10
|19
| -
| -
| -
| -
| -
| -
|-align="center"
|-align="center"
|7th ||+5 ||+5 ||+2 ||+5 || align="left" |
|7th ||+5 ||+5 ||+2 ||+5 || align="left" |Dragon Abilities ||+2 ||4d10 ||19 ||- ||- ||+2 ||- ||- ||-
| +2
|4d10
|19
| -
| -
| +2
| -
| -
| -
|-align="center"
|-align="center"
|8th ||+6 ||+6 ||+2 ||+6 || align="left" |
|8th ||+6 ||+6 ||+2 ||+6 || align="left" |Draconic Armor ||+3 ||4d10 ||19 ||- ||- ||- ||- ||- ||-
| +3
|4d10
|19
| -
| -
| -
| -
| -
| -
|-align="center"
|-align="center"
|9th ||+6 ||+6 ||+3 ||+6 || align="left" | Gain Wings
|9th ||+6 ||+6 ||+3 ||+6 || align="left" |Dragon Abilities, Gain Wings Or Tail ||+3 ||4d10 ||19 ||- ||- ||- ||- ||+2 ||-
| +3
|4d10
|19
| -
| -
| -
| -
| +2
| -
|-align="center"
|-align="center"
|10th ||+7 ||+7 ||+3 ||+7 || align="left" |[https://nwn.fandom.com/wiki/Darkvision Darkvision], Immunity To Element, [https://nwn.fandom.com/wiki/Immunity_to_paralysis Immunity To Paralysis], [https://nwn.fandom.com/wiki/Immunity_to_sleep Immunity To Sleep]
|10th ||+7 ||+7 ||+3 ||+7 || align="left" |[[NWN:Darkvision|Darkvision]], Draconic Armor, Dragon Abilities, Immunity To Element, &nbsp; <br> [[NWN:Immunity to paralysis|Immunity To Paralysis]], [[NWN:Immunity to sleep|Immunity To Sleep]] ||+4 ||6d10 ||19 ||+4 ||- ||- ||- ||- ||+2
| +4
|6d10
|19
| +4
| -
| -
| -
| -
| +2
|}
|}
==Epic Progression==
==Epic Progression==
{|border="2" style="background:#efefef; color:#000000; border-collapse:collapse"
{|border="2" style="background:#efefef; color:#000000; border-collapse:collapse"
|-style="background:#c0c0c0"
|-style="background:#c0c0c0"
!rowspan=2|Lvl
!Lvl
!rowspan=2|Feats
!&nbsp; Feats &nbsp;
|'''AC Bonus'''
|rowspan=22 style="background:#ffffff"|&nbsp;
|'''Breath Damage'''
!AC <br> &nbsp; Bonus &nbsp;
|'''Breath DC'''
!Breath <br> &nbsp; Damage &nbsp;
!&nbsp; Breath &nbsp; <br> DC
|-style="background:#c0c0c0"
|-style="background:#c0c0c0"
|
|
|-align="center"
|-align="center"
|11th ||align="left"|  
|11th ||align="left"| ||+4 ||6d10 ||19
| +4
|6d10
|19
|-align="center"
|-align="center"
|12th ||align="left"|  
|12th ||align="left"| ||+4 ||6d10 ||19
| +4
|6d10
|19
|-align="center"
|-align="center"
|13th ||align="left"|
|13th ||align="left"| ||+4 ||7d10 ||19
| +4
|7d10
|19
|-align="center"
|-align="center"
|14th ||align="left"| Bonus feat
|14th ||align="left"|Bonus feat &nbsp;||+4 ||7d10 ||20
| +4
|7d10
|20
|-align="center"
|-align="center"
|15th ||align="left"|  
|15th ||align="left"| ||+5 ||7d10 ||20
| +5
|7d10
|20
|-align="center"
|-align="center"
|16th ||align="left"|
|16th ||align="left"| ||+5 ||8d10 ||20
| +5
|8d10
|20
|-align="center"
|-align="center"
|17th ||align="left"|  
|17th ||align="left"| ||+5 ||8d10 ||20
| +5
|8d10
|20
|-align="center"
|-align="center"
|18th ||align="left"| Bonus feat
|18th ||align="left"|Bonus feat ||+5 ||8d10 ||21
| +5
|8d10
|21
|-align="center"
|-align="center"
|19th ||align="left"|
|19th ||align="left"| ||+5 ||9d10 ||21
| +5
|9d10
|21
|-align="center"
|-align="center"
|20th ||align="left"|  
|20th ||align="left"| ||+6 ||9d10 ||21
| +6
|9d10
|21
|-align="center"
|-align="center"
|21st ||align="left"|  
|21st ||align="left"| ||+6 ||9d10 ||21
| +6
|9d10
|21
|-align="center"
|-align="center"
|22nd ||align="left"|Bonus feat  
|22nd ||align="left"|Bonus feat ||+6 ||10d10 ||22
| +6
|10d10
|22
|-align="center"
|-align="center"
|23rd ||align="left"|  
|23rd ||align="left"| ||+6 ||10d10 ||22
| +6
|10d10
|22
|-align="center"
|-align="center"
|24th ||align="left"|  
|24th ||align="left"| ||+6 ||10d10 ||22
| +6
|10d10
|22
|-align="center"
|-align="center"
|25th ||align="left"|
|25th ||align="left"| ||+7 ||11d10 ||22
| +7
|11d10
|22
|-align="center"
|-align="center"
|26th ||align="left"| Bonus feat
|26th ||align="left"|Bonus feat ||+7 ||11d10 ||23
| +7
|11d10
|23
|-align="center"
|-align="center"
|27th ||align="left"|  
|27th ||align="left"| ||+7 ||11d10 ||23
| +7
|11d10
|23
|-align="center"
|-align="center"
|28th ||align="left"|
|28th ||align="left"| ||+7 ||12d10 ||23
| +7
|12d10
|23
|-align="center"
|-align="center"
|29th ||align="left"|  
|29th ||align="left"| ||+7 ||12d10 ||23
| +7
|12d10
|23
|-align="center"
|-align="center"
|30th ||align="left"| Bonus feat
|30th ||align="left"|Bonus feat ||+8 ||12d10 ||24
| +8
|12d10
|24
|}
|}
'''Epic Bonus Feats''': [https://nwn.fandom.com/wiki/Armor_skin Armor Skin], [https://nwn.fandom.com/wiki/Automatic_quicken_spell Automatic Quicken Spell], [https://nwn.fandom.com/wiki/Automatic_silent_spell Automatic Silent Spell], [https://nwn.fandom.com/wiki/Automatic_still_spell Automatic Still Spell], [https://nwn.fandom.com/wiki/Epic_damage_reduction Epic Damage Reduction], [https://nwn.fandom.com/wiki/Epic_prowess Epic Prowess], [https://nwn.fandom.com/wiki/Epic_reputation Epic Reputation], [https://nwn.fandom.com/wiki/Epic_spell_focus Epic Spell Focus], [https://nwn.fandom.com/wiki/Epic_spell_penetration Epic Spell Penetration], [https://nwn.fandom.com/wiki/Epic_toughness Epic Toughness], [https://nwn.fandom.com/wiki/Greater_spell_focus Greater Spell Focus], [https://nwn.fandom.com/wiki/Improved_combat_casting Improved Combat Casting]
'''Epic Bonus Feats''': [[NWN:Armor skin|Armor Skin]], [[NWN:Automatic quicken spell|Automatic Quicken Spell]], [[NWN:Automatic silent spell|Automatic Silent Spell]], [[NWN:Automatic still spell|Automatic Still Spell]], [[NWN:Epic damage reduction|Epic Damage Reduction]], [[NWN:Epic_prowess|Epic Prowess]], [[NWN:Epic reputation|Epic Reputation]], [[NWN:Epic spell focus|Epic Spell Focus]], [[NWN:Epic spell penetration|Epic Spell Penetration]], [[NWN:Epic toughness|Epic Toughness]], [[NWN:Greater spell focus|Greater Spell Focus]], [[NWN:Improved combat casting|Improved Combat Casting]]
 


==Avlis Changes==
== Types of Dragon and their Disciples ==
{|border="2" style="background:#efefef; color:#000000; border-collapse:collapse"
|-style="background:#c0c0c0"
!colspan=3|&nbsp; Avlissian Dragons &nbsp;
|rowspan=20 style="background:#ffffff"|
!colspan=3|&nbsp; Avlis Dragon Disciples &nbsp;
|-style="background:#c0c0c0"
!Species
!Alignment
!&nbsp; Type &nbsp;
!Prestige Class
!&nbsp; Breath / Immunity &nbsp;
!&nbsp; Wing Color &nbsp;
|-
|Amber ||Lawful Evil ||Stone ||Dragon Disciple of Fire ||Fire ||Gold
|-
|Azurite ||Chaotic Evil or Chaotic Neutral||Hybrid||Dragon Disciple of Lightning||Electricity ||Blue
|-
|Bauxite ||Lawful Evil ||Hybrid ||Dragon Disciple of Fire ||Fire ||Red
|-
|Brass ||Chaotic Good ||Metal ||Dragon Disciple of Fire ||Fire ||Brass
|-
|Bronze ||Lawful Good ||Metal ||Dragon Disciple of Lightning ||Electricity ||Bronze
|-
|Coal ||Chaotic Evil ||Stone ||Dragon Disciple of Acid ||Acid ||Black
|-
|Copper ||Chaotic Good ||Metal ||Dragon Disciple of Acid ||Acid ||Copper
|-
|Gold ||Lawful Good ||Metal ||Dragon Disciple of Fire ||Fire ||Gold
|-
|Granite ||Neutral Evil ||Stone ||Dragon Disciple of Fire ||Fire ||Bronze
|-
|Gravel ||True Neutral ||Hybrid ||Dragon Disciple of Ice ||Cold ||Silver
|-
|Hematite ||Neutral Good or True Neutral ||Hybrid ||Dragon Disciple of Lightning ||Electricity ||Bronze
|-
|Limestone ||Neutral Evil ||Stone ||Dragon Disciple of Ice ||Cold ||White
|-
|Marble ||Lawful Neutral or True Neutral ||Hybrid ||Dragon Disciple of Ice ||Cold ||White
|-
|Olivine ||Neutral Good or True Neutral||Hybrid ||Dragon Disciple of Acid ||Acid ||Green
|-
|Pyrite ||Chaotic Evil ||Stone ||Dragon Disciple of Fire ||Fire ||Brass
|-
|Sandstone||Lawful Good or Lawful Neutral||Hybrid ||Dragon Disciple of Lightning ||Electricity ||Brass
|-
|Silver ||Lawful Good ||Metal ||Dragon Disciple of Ice ||Cold ||Silver
|-
|Slate ||Chaotic Neutral ||Hybrid ||Dragon Disciple of Acid ||Acid ||Black
|}
 
 
==Avlis Changes From Default Red Dragon Disciple==
====Static Hit Die====
====Static Hit Die====
*Unlike [https://nwn.fandom.com/wiki/Red_dragon_disciple standard Red Dragon Disciple] the Avlis Dragon Disciple does not gain a hit die increase while leveling. Instead, the Avlis Dragon Disciple has a static hit die of a d10.
*Unlike [[NWN:Red dragon disciple|standard Red Dragon Disciple]] the Avlis Dragon Disciple does not gain a hit die increase while levelling. Instead, the Avlis Dragon Disciple has a static hit die of d10.
'''Breath Weapon'''
'''Breath Weapon'''
* The breath weapon gained at level 3 depends on the dragon type for the dragon that grants your character its essence.
* The breath weapon gained at level 3 depends on the type of dragon that grants your character its essence.


====Wings====  
====Wings====  
* The wings gained at level 9 depends on the dragon type for the dragon that grants your character its essence.
* The wings gained at level 9 depends on the type of dragon that grants your character its essence.
* Available Wing Colors:
* Available Wing Colors:
** Brass (Brass Dragon)
** Brass (Brass Dragon)
Line 436: Line 239:
* If your character already has wings (e.g., they are an Avariel, have a roleplay reward, etc.) then they will instead be given tail corresponding to the dragon color.
* If your character already has wings (e.g., they are an Avariel, have a roleplay reward, etc.) then they will instead be given tail corresponding to the dragon color.
'''Immunity'''
'''Immunity'''
* The immunity type gained at level 10 depends on the dragon type for the dragon that grants your character its essence.
* The immunity type gained at level 10 depends on the type of dragon that grants your character its essence.
'''Changelings'''
* On level up and on login, if your character meets the requirements for wings but does not currently have them set then they will be set on your PC. This means that if you are in a form that lacks wings and go through either of these steps you will gain wings.
* If you are in a form that has wings (e.g. your Changeling looks like an Avariel) they will instead gain a tail.
* You can use the Changeling menu to set your form to what it was prior to gaining wings/a tail on level up/login if desired.
* If you are in a form that does not have a wing slot (e.g. an animal that does not display wings) and wings would be gained, then the wings will not visually display.
* From an in-character perspective, you can treat this as the changeling form being able to adjust for the wings but the dragon essence doesn't go away, so they'll end up returning at some point.
'''Are The Wings Recognizable?'''
 
* They are similar to other unique visual features of a PC. For example, if someone has only ever met 1 human dragon disciple with red wings and that dragon disciple was talking about a specific Bauxite dragon, and then the PC goes and meets an elf with the same looking wings talking about that same Bauxite, the PC might end up making the connection that the human and elf could be the same person.


==Notes==
==Notes==
*All Avlis Dragon Disciples gain immunity to paralysis and sleep at level 10.
*All Avlis Dragon Disciples gain immunity to paralysis and sleep at level 10.

Latest revision as of 21:01, 17 November 2024


Part of the series on Character Classes
Base Classes: Barbarian | Bard | Cleric | Druid | Fighter | Monk | Paladin | Psion | Ranger | Rogue | Sorcerer | Wizard
Prestige Classes: Arcane Archer | Assassin | Avlis Dragon Disciple | Dwarven Defender | Pale Master | Shadowdancer | Shifter | Weapon Master
Holy Warrior Classes: Annihilator | Avenger | Blackguard | Champion | Confounder | Dominator | Equalizer | Justicar | Paladin
Avlis Dragon Disciple
(Prestige Class)
Hit Die: d10
Base Attack Bonus: +3/4 levels

Proficiencies:
  • None

Skill Points: 2 + INT modifier
Class Skills:

Primary Saving Throw(s):


Description

Dragon Disciples of Avlis have formed a close bond with a dragon, and thereby gained some of the dragon's essence. This manifests in the form of draconic abilities, powers, and changes in appearance. The nature of the connection between any given Disciple and their sponsor dragon can vary, with the Disciple being viewed as a dear friend, a powerful vassal, or trusted agent.


Requirements

Alignment: Your character's alignment must match the alignment of the dragon who is giving your character some of their essence.

Skills: Lore 8, Spellcraft 5

How To Unlock The Class: Message The Event DM Team

In order to unlock the class you will need to contact the team to start the in-character roleplay to find/meet/form a connection with a dragon NPC that matches your PC's alignment.

To contact the team send a private message to the Event DM team via the forums at https://www.avlis.org/.

You can also contact the team via Discord via the team-assistance channel: https://discord.gg/sh6SB8WkCv.

From there, your PC will come in contact with a dragon of the type that matches (discussed with the Event team) and about 3 or so in-game sessions will occur (potentially with tasks requested by the dragon but this is not definitive) before the unlock happens. These in-game sessions will revolve around your PC getting to know the dragon and connecting with them in some way and the dragon granting their essence to your PC (unlocking the class.)

Will I Work With A Specific Event DM For My Unlock?

A specific event DM will reach out to work with you on the in-game sessions for your unlock (you can certainly ask for an Event DM in particular if you'd like, or not.) The event DM team will keep track of unlocks that are pending and their status and will look to match an event DM with your time zone/play time that allows for things to progress smoothly.

If, for whatever reason, a DM is unable to complete your unlock then it will be communicated and another event DM will take over the unlock.

What Can I Expect For The Relationship With My PC's Dragon Ally Post Unlock?

The relationship between your PC and the dragon they ally with and become a Disciple for is somewhat analogous to the Warlock class in D&D. The relationship depends on your PC, the dragon, and their personalities and connection.

The exact nature of the relationship with the dragon patron varies depending on the dragon.

You or your dragon may wish to continue your connection, your PC may wish to do tasks for your dragon, or in general keep in contact.

It's not required to keep in contact, but it's possible if you as a player want to and ICly it's desired. The NPC is a contact that could be relevant to your PC in the future, could be pulled in for future plots, etc.

The connection with your dragon continues so long as you think it's fun to continue it, just like any NPC connection a PC has.


Level Progression

Lvl  BAB  Saves Feats   AC
  Bonus  
Breath
  Damage  
  Breath  
DC
  Str     Dex     Con     Wis     Int     Cha  
 Fort   Ref   Will 
1st +0 +2 +0 +2 Draconic Armor +1 - - - - - - - -
2nd +1 +3 +0 +3 Dragon Abilities +1 - - +2 - - - - -
3rd +2 +3 +1 +3 Dragon Breath +1 2d10 19 - - - - - -
4th +3 +4 +1 +4 Dragon Abilities +1 2d10 19 +2 - - - - -
5th +3 +4 +1 +4 Draconic Armor +2 2d10 19 - - - - - -
6th +4 +5 +2 +5 +2 2d10 19 - - - - - -
7th +5 +5 +2 +5 Dragon Abilities +2 4d10 19 - - +2 - - -
8th +6 +6 +2 +6 Draconic Armor +3 4d10 19 - - - - - -
9th +6 +6 +3 +6 Dragon Abilities, Gain Wings Or Tail +3 4d10 19 - - - - +2 -
10th +7 +7 +3 +7 Darkvision, Draconic Armor, Dragon Abilities, Immunity To Element,  
Immunity To Paralysis, Immunity To Sleep
+4 6d10 19 +4 - - - - +2


Epic Progression

Lvl   Feats     AC
  Bonus  
Breath
  Damage  
  Breath  
DC
11th +4 6d10 19
12th +4 6d10 19
13th +4 7d10 19
14th Bonus feat   +4 7d10 20
15th +5 7d10 20
16th +5 8d10 20
17th +5 8d10 20
18th Bonus feat +5 8d10 21
19th +5 9d10 21
20th +6 9d10 21
21st +6 9d10 21
22nd Bonus feat +6 10d10 22
23rd +6 10d10 22
24th +6 10d10 22
25th +7 11d10 22
26th Bonus feat +7 11d10 23
27th +7 11d10 23
28th +7 12d10 23
29th +7 12d10 23
30th Bonus feat +8 12d10 24

Epic Bonus Feats: Armor Skin, Automatic Quicken Spell, Automatic Silent Spell, Automatic Still Spell, Epic Damage Reduction, Epic Prowess, Epic Reputation, Epic Spell Focus, Epic Spell Penetration, Epic Toughness, Greater Spell Focus, Improved Combat Casting


Types of Dragon and their Disciples

  Avlissian Dragons     Avlis Dragon Disciples  
Species Alignment   Type   Prestige Class   Breath / Immunity     Wing Color  
Amber Lawful Evil Stone Dragon Disciple of Fire Fire Gold
Azurite Chaotic Evil or Chaotic Neutral Hybrid Dragon Disciple of Lightning Electricity Blue
Bauxite Lawful Evil Hybrid Dragon Disciple of Fire Fire Red
Brass Chaotic Good Metal Dragon Disciple of Fire Fire Brass
Bronze Lawful Good Metal Dragon Disciple of Lightning Electricity Bronze
Coal Chaotic Evil Stone Dragon Disciple of Acid Acid Black
Copper Chaotic Good Metal Dragon Disciple of Acid Acid Copper
Gold Lawful Good Metal Dragon Disciple of Fire Fire Gold
Granite Neutral Evil Stone Dragon Disciple of Fire Fire Bronze
Gravel True Neutral Hybrid Dragon Disciple of Ice Cold Silver
Hematite Neutral Good or True Neutral Hybrid Dragon Disciple of Lightning Electricity Bronze
Limestone Neutral Evil Stone Dragon Disciple of Ice Cold White
Marble Lawful Neutral or True Neutral Hybrid Dragon Disciple of Ice Cold White
Olivine Neutral Good or True Neutral Hybrid Dragon Disciple of Acid Acid Green
Pyrite Chaotic Evil Stone Dragon Disciple of Fire Fire Brass
Sandstone Lawful Good or Lawful Neutral Hybrid Dragon Disciple of Lightning Electricity Brass
Silver Lawful Good Metal Dragon Disciple of Ice Cold Silver
Slate Chaotic Neutral Hybrid Dragon Disciple of Acid Acid Black


Avlis Changes From Default Red Dragon Disciple

Static Hit Die

  • Unlike standard Red Dragon Disciple the Avlis Dragon Disciple does not gain a hit die increase while levelling. Instead, the Avlis Dragon Disciple has a static hit die of d10.

Breath Weapon

  • The breath weapon gained at level 3 depends on the type of dragon that grants your character its essence.

Wings

  • The wings gained at level 9 depends on the type of dragon that grants your character its essence.
  • Available Wing Colors:
    • Brass (Brass Dragon)
    • Bronze (Bronze Dragon)
    • Copper (Copper Dragon)
    • Silver (Silver Dragon)
    • Gold (Gold Dragon)
    • White (Marble Dragon)
    • Black (Coal Dragon)
    • Green (Olivine Dragon)
    • Blue (Azurite Dragon)
    • Red (Bauxite Dragon)
  • Available Wing Types:
    • Dragon
    • Demon

Tails

  • If your character already has wings (e.g., they are an Avariel, have a roleplay reward, etc.) then they will instead be given tail corresponding to the dragon color.

Immunity

  • The immunity type gained at level 10 depends on the type of dragon that grants your character its essence.

Changelings

  • On level up and on login, if your character meets the requirements for wings but does not currently have them set then they will be set on your PC. This means that if you are in a form that lacks wings and go through either of these steps you will gain wings.
  • If you are in a form that has wings (e.g. your Changeling looks like an Avariel) they will instead gain a tail.
  • You can use the Changeling menu to set your form to what it was prior to gaining wings/a tail on level up/login if desired.
  • If you are in a form that does not have a wing slot (e.g. an animal that does not display wings) and wings would be gained, then the wings will not visually display.
  • From an in-character perspective, you can treat this as the changeling form being able to adjust for the wings but the dragon essence doesn't go away, so they'll end up returning at some point.

Are The Wings Recognizable?

  • They are similar to other unique visual features of a PC. For example, if someone has only ever met 1 human dragon disciple with red wings and that dragon disciple was talking about a specific Bauxite dragon, and then the PC goes and meets an elf with the same looking wings talking about that same Bauxite, the PC might end up making the connection that the human and elf could be the same person.

Notes

  • All Avlis Dragon Disciples gain immunity to paralysis and sleep at level 10.