Fegall: Difference between revisions

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Aside from his craftsmenship, Fegall is revered by all gnomes, or at least acknowledged by them as their creator. His center of worship is located in the nation of Deglos, however the Church of Fegall does not form any strict cohesive unit to speak of. Clerics of Fegall are often great craftsmen or academics in their own right, and although they see it as being very important to pass down their knowledge as Fegall did, there is no one Church-sanctioned way to do this. What often happens is that followers interested in learning a craft will flock to a cleric of Fegall who is regarded as an expert in that area. The cleric will collect these "disciples" around themself and they will organize into a "Guild". In this case, the word "Guild" has the connotation of a crafting guild. This crafting guild may or may not be part of an official city's craft guild if there is one, and they often have no official connection to the headquarters of the Church. However, the Church does not mind at all, because they merely regard it as a normal function of their religion to form groups for passing knowledge.
Aside from his craftsmenship, Fegall is revered by all gnomes, or at least acknowledged by them as their creator. His center of worship is located in the nation of Deglos, however the Church of Fegall does not form any strict cohesive unit to speak of. Clerics of Fegall are often great craftsmen or academics in their own right, and although they see it as being very important to pass down their knowledge as Fegall did, there is no one Church-sanctioned way to do this. What often happens is that followers interested in learning a craft will flock to a cleric of Fegall who is regarded as an expert in that area. The cleric will collect these "disciples" around themself and they will organize into a "Guild". In this case, the word "Guild" has the connotation of a crafting guild. This crafting guild may or may not be part of an official city's craft guild if there is one, and they often have no official connection to the headquarters of the Church. However, the Church does not mind at all, because they merely regard it as a normal function of their religion to form groups for passing knowledge.


Fegall has temples in [[Deglos]] and [[Visimontium]].
Fegall has three temples in [[Deglos]], these are in the cities of [[Nanshi Urbaz]], [[Nutzdagezehesple]] and [[Visimontium]].

Revision as of 02:50, 28 April 2006

Not-Major Deities of Avlis:

Intermediate: Andria | Dagath | Hurine | Ingoren | Mishlekh
Lesser: Angadar | Berryn | Dra'Nar | Dre'Ana | Fegall | Senath | Skern | Ti'si'faan | Verossa | Vorin | Wilsash | Yeraiah
Demi: Aryeh Gidol | Balgar | Cha'reth | Evrak | Harpinger | Kelvos | Keros | Lesa | Naren | Paragus | Pelar | Ra-Ghul | Seven | Stephanus | The'ton | Xenon | Zhitaril


Alignment: Chaotic Neutral

Worshippers' Alignment: Any Chaotic, or gnome

Area of Control: Craftsmen & Gnomes

Clerical Domains: Knowledge, Protection, Magic, Earth


Around two thousand years ago, when the Great War was just ending, a dwarven hero by the name of Fegall arose. He was an instrumental figure in ending the war through the use of his craft and prowess in battle. Fegall's talent was for inventing, as he called his craft. Aside from being able to come up with new ideas, Fegall was extremely studious and handy with a hammer and anvil. By all accounts, he was a "Rennaissance Dwarf"... a master of all trades both manual and academic.

His role in the Great War won him many followers, many of whom desired to learn some of his more interesting trades from him. So once the war ended, Fegall set himself up in the southern portion of Galdos and begun to teach many new disciples.... for disciples are what they became. Fegall's works were legendary, and many were magical. Over time Fegall's talent became somewhat exaggerated in tales, but this served only to increase his following.

In the southern portion of Galdos there were two major groups of Dwarves.... one group that followed him religiously, and another who acknowledged his great talent, but declined to take part in the hype. This state of affairs grew in proportion until one day Fegall ascended to immortality and eventually godhood. His followers on the Prime Material Plane continued on his tradition as they do to this day.

Over time, the followers of Fegall began to change. They were getting a little shorter, with more bulbous noses and a skinnier build in some cases. The change took a little over 1000 years, but eventually the dwarves of Fegall were no longer dwarven, but gnomish. Thus, the dominant race in southern Galdos was the gnome, although there were still a great many dwarves around who acknowledged Fegall but didn't follow him. These dwarves and gnomes were influenced by their new god in subtle ways. They became more outgoing, and industrious.

The Church of Fegall and its dogma are not often in tandem with other philosophies and tenets of other gods. Fegall is the creator of the gnomes; however he also one of the gods of craftsmenship, but with a twist. Those who follow the other gods of crafting, like Gorethar, are of the mind that in a person's lifetime they are to excel at one single craft, and maybe a secondary one. Perfection is the key for them. Fegall's tenets do not include perfection, because it is the very imperfections of the world that they love to accentuate. A craftsman who follows Fegall is interested in learning as many crafts as he or she can in order to master the way of the entire world, rather than one single thing. That is the ideal anyway.

Another oddity of Fegall's followers is that their pursuit of crafting often extends to the more "academic" arts as well, such as alchemy, scribing, or even enchanting and magic. This has bred some very apparently orderly and methodical followers of Fegall who may sometimes even pursue the ways of science, and sometimes technology in addition to the more traditional academics.

Aside from his craftsmenship, Fegall is revered by all gnomes, or at least acknowledged by them as their creator. His center of worship is located in the nation of Deglos, however the Church of Fegall does not form any strict cohesive unit to speak of. Clerics of Fegall are often great craftsmen or academics in their own right, and although they see it as being very important to pass down their knowledge as Fegall did, there is no one Church-sanctioned way to do this. What often happens is that followers interested in learning a craft will flock to a cleric of Fegall who is regarded as an expert in that area. The cleric will collect these "disciples" around themself and they will organize into a "Guild". In this case, the word "Guild" has the connotation of a crafting guild. This crafting guild may or may not be part of an official city's craft guild if there is one, and they often have no official connection to the headquarters of the Church. However, the Church does not mind at all, because they merely regard it as a normal function of their religion to form groups for passing knowledge.

Fegall has three temples in Deglos, these are in the cities of Nanshi Urbaz, Nutzdagezehesple and Visimontium.