Weapon Master: Difference between revisions
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(Just wanted to make it clearer about the differene between Avlis requirements and the original requirements, as it is easy to miss (speaking from experience)) |
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*Weapon Master and [[Shadowdancer]] are the only classes lacking the generic class skills [[NWN:craft weapon|craft weapon]], [[NWN:craft trap|craft trap]], [[NWN:craft armor|craft armor]] as well as [[NWN:concentration|concentration]] and [[NWN:Parry|Parry]] (all are [[NWN:cross-class skill|cross-class skill]]s). | *Weapon Master and [[Shadowdancer]] are the only classes lacking the generic class skills [[NWN:craft weapon|craft weapon]], [[NWN:craft trap|craft trap]], [[NWN:craft armor|craft armor]] as well as [[NWN:concentration|concentration]] and [[NWN:Parry|Parry]] (all are [[NWN:cross-class skill|cross-class skill]]s). | ||
*Although the ultimate specialist in a single weapon, Weapon Masters cannot take [[NWN:Weapon Specialization|Weapon Specialization]] and [[NWN:Epic Weapon Specialization|Epic Weapon Specialization]] without taking at least 4 [[Fighter]] levels. One Fighter or [[NWN:Champion of Torm|Champion of Torm]] epic level must be taken for Epic Weapon Specialization, leaving room for 29 Weapon Master levels. The last weapon master bonus feat and [[NWN:AB|AB]] increase is at level 28, so not much is lost by going that route. | *Although the ultimate specialist in a single weapon, Weapon Masters cannot take [[NWN:Weapon Specialization|Weapon Specialization]] and [[NWN:Epic Weapon Specialization|Epic Weapon Specialization]] without taking at least 4 [[Fighter]] levels. One Fighter or [[NWN:Champion of Torm|Champion of Torm]] epic level must be taken for Epic Weapon Specialization, leaving room for 29 Weapon Master levels. The last weapon master bonus feat and [[NWN:AB|AB]] increase is at level 28, so not much is lost by going that route. | ||
*Be aware that Weapon Master requirements on Avlis differ slightly from the original NWN requirements. On Avlis, a weapon master must have a total of 4 in their [[NWN:Intimidate|Intimidate]] skill instead of the original 4 ranks required. This means that if your character has a charisma bonus or penalty, it is included in the requirement. | |||
[[Category:Prestige classes]] | [[Category:Prestige classes]] | ||
[[Category:Classes]] | [[Category:Classes]] |
Revision as of 00:55, 21 August 2006
Description: (Prestige Class) For the weapon master, perfection is found in the mastery of a single melee weapon. A weapon master seeks to unite this weapon of choice with his body, to make them one, and to use the weapon as naturally and without thought as any other limb.
Hit Die: d10
Proficiencies: None
Skill Points: 2 + NWN:Int mod
Skills: Discipline, Heal, Intimidate, Listen, Lore, Spot
Selectable Class feats: Ambidexterity, Deflect Arrows, Two-Weapon Fighting, Weapon Proficiency (Exotic), Weapon Proficiency (Martial), Weapon Proficiency (Simple)
Primary Saving Throw(s): Reflex
Requirements
Feats: Dodge, Mobility, Expertise, Spring Attack, Weapon Focus (melee weapon), Whirlwind Attack
Skills: Intimidate 4
Special Abilities & Feats
- Level 1 Ki Damage, Weapon of choice
- Level 5 Increased Multiplier, Superior Weapon Focus
- Level 7 Ki Critical
- Level 13 Epic Superior Weapon Focus
Epic Weapon Master
Hit Die: d10
Skill Points: 2 + Int mod
Bonus Feats: 13, 16, 19, 22, 25, 28
Epic Bonus Feats: Armor Skin, Blinding Speed, Devastating Critical, Epic Damage Reduction, Epic Toughness, Epic Prowess, Epic Weapon Focus, Improved Whirlwind Attack, Overwhelming Critical, Superior Initiative, Weapon of Choice
Notes
- Requires Hordes of the Underdark.
- It is not possible to create a Weapon Master with unarmed or a ranged weapon.
- Because of the prerequisite feats associated with this Prestige Class, a Dexterity and Intelligence score of 13 is required.
- Although unspecified in the manual or in the game description, it is possible to take a second Weapon of Choice at Weapon Master Level 13+. This is done as a bonus feat as long as you have Weapon Focus in the 2nd weapon thus fulfilling all the prerequisites.
- Weapon Master and Shadowdancer are the only classes lacking the generic class skills craft weapon, craft trap, craft armor as well as concentration and Parry (all are cross-class skills).
- Although the ultimate specialist in a single weapon, Weapon Masters cannot take Weapon Specialization and Epic Weapon Specialization without taking at least 4 Fighter levels. One Fighter or Champion of Torm epic level must be taken for Epic Weapon Specialization, leaving room for 29 Weapon Master levels. The last weapon master bonus feat and AB increase is at level 28, so not much is lost by going that route.
- Be aware that Weapon Master requirements on Avlis differ slightly from the original NWN requirements. On Avlis, a weapon master must have a total of 4 in their Intimidate skill instead of the original 4 ranks required. This means that if your character has a charisma bonus or penalty, it is included in the requirement.