Annihilator: Difference between revisions
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'''Feats:''' | '''Feats:''' | ||
* Lightning Reflexes | |||
* Weapon Specilization: Halberd OR Exotic Weapon Proficiency. | |||
'''Skills:''' | '''Skills:''' | ||
* Intimidate - 3 Ranks | |||
* Move Silently - 5 Ranks | |||
* Search - 5 Ranks | |||
== Special Abilities & Feats == | == Special Abilities & Feats == |
Revision as of 12:54, 22 September 2006
Description:
Power through superior might has always been the way of Aarilax. Collect as much as you can for yourself, and beat everyone else to it (literally), and you will live a long time. Gain what you desire, for all you really have is desire itself. The annihilators arose out of a society based on these beliefs. The lizardmen of Drotid rule by might alone. Those who can impose their will get to be in charge. Everyone else is a slave. It is the way of Aarilax. Gaining troops to impose their will became a prime concern of the voivods of Drotid long ago. In order to gain a steady group of loyal and powerful troops, the clerics of Aarilax were forced to beseach their god for an answer. In return, Aarilax granted them the annihilators. These warriors became the muscle behind the voivods. Whether it is by frontal assault, or underhanded assassination, the annihilators are up for the task. Each individual holy warrior of Aarilax serves because he must. There is no other way. Aarilax keeps him alive so that he is not eaten or killed by one above him. In return, he owes Aarilax his obedience. This is how annihilators operate.
Annihilators will only serve those who are more powerful than they are, and even then, they will only do it when threatened. When they are in the fortunate position of BEING the one doing the threatening, they are cold-hearted and selfish, existing only to gain more for themselves. An annihilator who gains too much power can be an awful menace. A weak annihilator can often be cowed into doing anything its master desires.
The only organization annihilators know is that of strength. Whenever groups of annihilators exist together, they follow the strongest one, until he or she is murdered or otherwise disposed of. Then the next will take their place. When employed by nonannihilators, these warriors will do what they are told, until their leader slips up and finds a dagger in their back. Annihilators are always biding their time and calculating.
Most of the time, they employ spears and long weapons, which are reminiscent of their tribal lizardman roots. They also wear medium or light armor most of the time, though they are able to deck themsevles out heavily when needed.
Requirements
Base Attack Bonus (BAB): +7
Deity: Aarilax
Feats:
- Lightning Reflexes
- Weapon Specilization: Halberd OR Exotic Weapon Proficiency.
Skills:
- Intimidate - 3 Ranks
- Move Silently - 5 Ranks
- Search - 5 Ranks
Special Abilities & Feats
Disclaimer: The following is to be confirmed and changed as per the new HW changes made recently. Therefore the below abilities cannot be guaranteed as being correct.
- Abilities:
- 1st: Detect Good 30'
- 2nd: Smite Good
- 3rd: Negative Energy Ray
- 3rd: Inflict Serious Wounds
- 4th: Turn Outsider
- 5th: Sneak Attack
- 7th: Inflict Critical Wounds