Magic:Spell List: Difference between revisions
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[[Magic:Hammer of the Gods|Hammer of the Gods]]<br> | |||
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[[Magic:Haste|Haste]]<br> | [[Magic:Haste|Haste]]<br> |
Revision as of 01:46, 30 December 2006
This is a list of all the spells that are part of the Avlis Spell Hooking System. This list will at-a-glance tell you if a spell has been hooked for Avlis. Some are unique to Avlis, and many have added features such as Militant Bonuses, Energy Substitution, more radial options, Emote Wand options, etc.
If a spell isn't hooked it shouldn't be on this list. They will be added and/or updated as they are hooked.
You can find the other Neverwinter Nights Spells on these sites
-- Neverwinter Nights @ GameBanshee
-- Spells by class @ Planet Neverwinter
-- SoU Spells @ bioware
-- HotU Spells @ bioware
-- Wikipedia:Spells of Dungeons & Dragons
Spell Format Each spell description follows this format.
Spells By Class
- Cleric ( 0 1 2 3 4 5 6 7 8 9 )
- Druid ( 0 1 2 3 4 5 6 7 8 9 )
- Sorcerer ( 0 1 2 3 4 5 6 7 8 9 )
- Wizard ( 0 1 2 3 4 5 6 7 8 9 )
All Spells
A B C D E F G H I J K L M N O P Q R S T U V W X Y Z
A
Acid Fog
Acid Splash
Aid
Amplify
Animate Dead
Aura of Glory
Aura of Vitality
B
Balagarn's Iron Horn
Bane
Banishment
Barkskin
Bestow Curse
Bigby's Clenched Fist
Bigby's Crushing Hand
Bigby's Forceful Hand
Blade Thirst
Bless
Bless Weapon
Blindness and Deafness
Blood Frenzy
Blur
Bull's Strength
Burning Hands
C
Camouflage
Call Lightning
Cat's Grace
Chain Lightning
Charm Monster
Charm Person
Charm Person or Animal
Circle of Death
Clairaudience and Clairvoyance
Clarity
Cloud of Bewilderment
Color Spray
Combust
Confusion
Contagion
Continual Flame
Creeping Doom
Cure Critical Wounds
Cure Light Wounds
Cure Minor Wounds
Cure Moderate Wounds
Cure Serious Wounds
D
Darkfire
Darkness
Daze
Deafening Clang
Death Armor
Death Ward
Destruction
Dimension Door
Dismissal
Dispel Magic
Displacement
Divine Favor
Divine Power
Dominate Animal
Dominate Person
Doom
Drown
E
Eagle's Splendor
Electric Jolt
Elemental Shield
Endurance
Endure Elements
Energy Buffer
Enervation
Entangle
Entropic Shield
Expeditious Retreat
F
Faerie Fire
Fear
Find Traps
Finger of Death
Fireball
Firebrand
Flame Arrow
Flame Lash
Flame Weapon
Flare
Fox's Cunning
Freedom of Movement
G
Gate
Gedlee's Electric Loop
Ghostly Visage
Ghoul Touch
Grease
Greater Dispelling
Greater Magic Weapon
Greater Restoration
Greater Sanctuary
Greater Spell Breach
Greater Spell Mantle
Greater Stoneskin
Gust of Wind
H
Hammer of the Gods
Harm
Haste
Heal
Hold Animal
Hold Person
Holy Sword
Horrid Wilting
I
Ice Dagger
Ice Storm
Identify
Implosion
Improved Invisibility
Inflict Critical Wounds
Inflict Light Wounds
Inflict Minor Wounds
Inflict Moderate Wounds
Inflict Serious Wounds
Invisibility
Invisibility Purge
Invisibility Sphere
Ironguts
Isaac's Greater Missile Storm
Isaac's Lesser Missile Storm
K
L
Lesser Dispel
Lesser Mind Blank
Lesser Restoration
Lesser Spell Mantle
Light
Lightning Bolt
M
Mage Armor
Magic Fang
Magic Missile
Magic Vestment
Magic Weapon
Mass Heal
Melf's Acid Arrow
Mestil's Acid Sheath
Mind Blank
N
Negative Energy Burst
Negative Energy Protection
Negative Energy Ray
O
One with the Land
Owl's Wisdom
P
Phantasmal Killer
Poison
Polymorph Self
Power Word, Kill
Premonition
Prismatic Spray
Protection from Alignment
Protection from Elements
Protection from Spells
R
Raise Dead
Ray of Enfeeblement
Ray of Frost
Remove Fear
Remove Paralysis
Resist Elements
Resistance
Restoration
S
Sanctuary
Scare
See Invisibility
Shadow Shield
Shapechange
Shelgarn's Persistent Blade
Shield
Shield of Faith
Silence
Slay Living
Sleep
Slow
Sound Burst
Spell Mantle
Spell Resistance (Spell)
Stinking Cloud
Stone Bones
Stoneskin
Summon Creature I
Summon Creature II
Summon Creature III
Summon Creature IV
Summon Creature V
Summon Creature VI
Summon Creature VII
Summon Creature VIII
Summon Creature IX
T
Tasha's Hideous Laughter
Tenser's Transformation
Time Stop
True Strike