Changeling: Difference between revisions
No edit summary |
No edit summary |
||
Line 1: | Line 1: | ||
'''Base Race:''' Elf | '''Base Race:''' [[Elf]] | ||
'''Ability Score Adjustments:''' +2 Dex +2 Con -2 Int -2 Wis | '''Ability Score Adjustments:''' +2 Dex +2 Con -2 Int -2 Wis | ||
Line 11: | Line 11: | ||
[[Changeling Special Ability]] | [[Changeling Special Ability]] | ||
'''Favored Class:''' Rogue | '''Favored Class:''' [[Rogue]] | ||
'''NOTES:'''<br> | '''NOTES:'''<br> |
Revision as of 19:06, 21 April 2005
Base Race: Elf
Ability Score Adjustments: +2 Dex +2 Con -2 Int -2 Wis
Feats:
Alertness
Ambidexterity
Dodge
Special Abilities:
Changeling Special Ability
Favored Class: Rogue
NOTES:
- When making an elf to become a changeling, note that there are more head models available to elves than some other races you can copy. It is best to stick to the low-numbered heads. (theory tells me that 8 is the highest, but this has proved hard to test). The "Customise Character" step of character creation defaults to head 1, and the right arrow counts up.
- Tattoos, phenotype and sex all affect changeling appearance when taking some (dynamic) forms... a female changeling copying a dynamic human will appear female, with whatever tattoos were chosen during character generation. You can still take the form of the opposite sex by copying static models. Changelings in natural form are static models (ie they have a set appearance)
- Changelings have a 15% penalty to movement speeds compared to whatever they are imitating. (This is being fixed.)