Drop System: Difference between revisions
Jump to navigation
Jump to search
VoidHamlet (talk | contribs) m (Taken from the public Development Updates thread, with some snipping.) |
VoidHamlet (talk | contribs) (Removed consumables.) |
||
Line 2: | Line 2: | ||
[[Category:Systems|Drop System]] | [[Category:Systems|Drop System]] | ||
The Avlis Loot Drop System primarily focuses on feeding into the player [[economy]] | The Avlis Loot Drop System primarily focuses on feeding into the player [[economy]] through merchant sellable items (rare), gold and [[Recycling System|recyclable]] goods. Some [[List of dungeons|dungeons]] have their own custom drops. | ||
'''Basic Outline:''' | '''Basic Outline:''' | ||
* Base drop percentage is 10%. | * Base drop percentage is 10% (vs. gold). | ||
* Additional Bonus to Percentage Based on CR. | * Additional Bonus to Percentage Based on CR or type of treasure chest. | ||
* Overall Drop Percentage is therefore 5% + 1%/CR up to 25%. (Capped for high CR creatures) | * Overall Drop Percentage is therefore 5% + 1%/CR up to 25%. (Capped for high CR creatures) | ||
* Value of the Drop is based on an 8 category system similar to the [[Experience System|XP system]]. | * Value of the Drop is based on an 8 category system similar to the [[Experience System|XP system]]. | ||
* Categories are delineated by every 5 CR categories. | * Categories are delineated by every 5 CR categories. | ||
* Creatures' loot drops are based on an individualized percentage drop depending on racial type. | * Creatures' loot drops are based on an individualized percentage drop depending on racial type. |
Revision as of 23:08, 16 August 2019
Systems and Tools |
The Avlis Loot Drop System primarily focuses on feeding into the player economy through merchant sellable items (rare), gold and recyclable goods. Some dungeons have their own custom drops.
Basic Outline:
* Base drop percentage is 10% (vs. gold). * Additional Bonus to Percentage Based on CR or type of treasure chest. * Overall Drop Percentage is therefore 5% + 1%/CR up to 25%. (Capped for high CR creatures) * Value of the Drop is based on an 8 category system similar to the XP system. * Categories are delineated by every 5 CR categories. * Creatures' loot drops are based on an individualized percentage drop depending on racial type.