PCs:Yaru Nefantir: Difference between revisions

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'''Public information:''' Part of a group that was captured by Evrakians, Yaru's introduction to the southern lands began as a prisoner within some otherworldly and completely alien ruins. Referred to as 'Four' by the malevolent spirits working on behalf of her captors; her initial optimism at leaving Grantir on an important and secretive quest came to an abrupt end at her confinement.
'''Public information:''' Part of a group that was captured by Evrakians, Yaru's introduction to the southern lands began as a prisoner within some otherworldly and completely alien ruins. Referred to as 'Four' by the malevolent spirits working on behalf of her captors; her initial optimism at leaving Grantir on an important and secretive quest came to an abrupt end at her confinement.


After many trials with her and a mixed group of other Evrakian captives - she and her companions - minus one Paladin - were freed from their Evrakian-bourne captivity, and she completed her travel to the fey city of [[Elysia]], the place that her family's caravan had been travelling to before her abduction.
She and her fellow captives worked together to thwart the oppression of their jailor, who utilized a powerful Djinn to conjure up various areas and puzzles for them to either succeed in or die trying. Eventually, she and some of her companions escaped, and her journey to Elysia was complete.


Upon meeting many in the south - with the rare exception of course - she uses the given callsign 'Four' as her name, and when asked she'll explain that she is intent on not forgetting - or forgiving - her captors, and will refer to herself by this until her Evrakian jailor is dead or under her control.
Upon meeting many in the south - with the rare exception of course - she uses the given callsign 'Four' as her name, and when asked she'll explain that she is intent on not forgetting - or forgiving - her captors, and will refer to herself by this until her Evrakian jailor is dead or under her control.

Revision as of 00:25, 22 November 2018

Description: This Drangonari woman is of small build, but there's a strength in her frame that stands out in her movements, which are not graceful, or especially confident, but have a purpose behind them. When she speaks, it's in a quiet, measured tone, and often with a sibilant hiss to her common, with an accent native to her kin in Grantir.

She's not been seen without her dragon mask, comprised of black scale and silver horn, the helm heavily enchanted, and a flowing black and silver cloak she often wraps about herself.


Public information: Part of a group that was captured by Evrakians, Yaru's introduction to the southern lands began as a prisoner within some otherworldly and completely alien ruins. Referred to as 'Four' by the malevolent spirits working on behalf of her captors; her initial optimism at leaving Grantir on an important and secretive quest came to an abrupt end at her confinement.

She and her fellow captives worked together to thwart the oppression of their jailor, who utilized a powerful Djinn to conjure up various areas and puzzles for them to either succeed in or die trying. Eventually, she and some of her companions escaped, and her journey to Elysia was complete.

Upon meeting many in the south - with the rare exception of course - she uses the given callsign 'Four' as her name, and when asked she'll explain that she is intent on not forgetting - or forgiving - her captors, and will refer to herself by this until her Evrakian jailor is dead or under her control.

She wears an amulet with three tiny skulls.

In character journal on the forum: Letters to Grantir [1]